Fun Topic: nonsensical hero release/nerf notes
Chirus
Posts: 191 Tile Toppler
Since Quicksilver was released and found to be in line with one of the slowest characters available, I thought we'd make our own fun release/nerf notes that matched this same reasoning. I'll start.
Magneto
Was found to be too powerful being able to control metal. We have adjusted his abilities to be less violent and more in friendly to our under-aged playerbase.
Old Version
Magneto (Classic)
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/67/10/11/12
New Version
Magneto (Classic)
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/67/10/11/12
*New Ability* Body Shield 14 yellow
Magneto, as his name might suggest, is obviously incapable of wielding any magnetic powers at all. Instead, To protect himself, he grabs Xavier and uses him as a body shield. Creates a strength 50 protect tile and if Professor X is in your team, he will take damage in place of Magneto. If he isn't in your team, no effect, but animation still plays for humorous value.
Level Upgrades
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less and also includes Cyclops as a second body shield. Damage is distributed equally between the two characters
Max Level: Creates a strength 100 protect tile
Magnetized Projectile - Red 6
Magneto propels non-metallic confetti with his bare hands since Magneto has no magnetic powers. It doesn't hurt the enemy, but it sure is annoying. Gives enemy team 4 strength 150 strike tiles in order to show Elektra how it's really done.
Level Upgrades
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Max Level: Strike tile damage increased to 500
Magnetic Translocation - Blue 10
Exploiting metals buried in the earth, Magneto instead lifts large potatoes to lob at the enemy. Swaps 5 red and 5 blue tiles and does 1 damage per swap.
Level 2: Swaps up to 6 tiles.
Level 3: Swaps up to 7 tiles. Max damage 5 per swap. Now includes rice cakes
Level 4: Swaps up to 9 tiles. Max damage 10 per swap. Now includes cup ramen packages.
Level 5: Swaps up to 13 tiles. Max damage 15 per swap. Enemy begins feasting on Magneto's nonmagnetic "Magnetic Translocation" projectiles Now will occasionally heal the enemy for 15 per swap instead.
Magneto
Was found to be too powerful being able to control metal. We have adjusted his abilities to be less violent and more in friendly to our under-aged playerbase.
Old Version
Magneto (Classic)
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/67/10/11/12
Coercive Field - Yellow 9
The air crackles as Magneto creates a force field of magnetic energy to protect his allies. Converts 6 random basic color tiles into strength 11 Protect tiles.
Level 2: Can convert enemy Protect, Strike and Attack tiles.
Level 3: Converts 8 tiles.
Level 4: Converts 9 tiles.
Level 5: Creates strength 17 Protect tiles and can now also convert enemy Countdown tiles.
Max Level: Creates 9 Strength 53 Protect tiles
Polarizing Force - Red 8
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
Level 2: Deals 43 damage per tile.
Level 3: Deals 49 damage per tile.
Level 4: Deals 59 damage per tile.
Level 5: Deals 81 damage per tile.
Max Level: 261 damage per tile
Magnetized Projectiles - Blue 10
Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
Level 2: Does 126 damage for each swap.
Level 3: Swaps up to 6 tiles.
Level 4: Does 169 damage for each swap.
Level 5: Swaps up to 7 random tiles and does 224 damage for each swap.
Max Level: 713 damage per swap. Max damage of 4991.
The air crackles as Magneto creates a force field of magnetic energy to protect his allies. Converts 6 random basic color tiles into strength 11 Protect tiles.
Level 2: Can convert enemy Protect, Strike and Attack tiles.
Level 3: Converts 8 tiles.
Level 4: Converts 9 tiles.
Level 5: Creates strength 17 Protect tiles and can now also convert enemy Countdown tiles.
Max Level: Creates 9 Strength 53 Protect tiles
Polarizing Force - Red 8
Magneto hurls a massive metal object towards the heart of the enemy team, landing with tremendous force and causing them to scatter. Destroys all Team-Up tiles, dealing 27 damage per tile. Does not generate AP.
Level 2: Deals 43 damage per tile.
Level 3: Deals 49 damage per tile.
Level 4: Deals 59 damage per tile.
Level 5: Deals 81 damage per tile.
Max Level: 261 damage per tile
Magnetized Projectiles - Blue 10
Magneto turns metallic objects into deadly projectiles, causing devastation and chaos. Swaps up to 5 random Blue tiles with Red tiles. Does 93 damage for each swap.
Level 2: Does 126 damage for each swap.
Level 3: Swaps up to 6 tiles.
Level 4: Does 169 damage for each swap.
Level 5: Swaps up to 7 random tiles and does 224 damage for each swap.
Max Level: 713 damage per swap. Max damage of 4991.
New Version
Magneto (Classic)
3 Star Rarity (Rare) Wiki link.
At Max Level: HP: 5800 Tile damage: 52/60/67/10/11/12
*New Ability* Body Shield 14 yellow
Magneto, as his name might suggest, is obviously incapable of wielding any magnetic powers at all. Instead, To protect himself, he grabs Xavier and uses him as a body shield. Creates a strength 50 protect tile and if Professor X is in your team, he will take damage in place of Magneto. If he isn't in your team, no effect, but animation still plays for humorous value.
Level Upgrades
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less and also includes Cyclops as a second body shield. Damage is distributed equally between the two characters
Max Level: Creates a strength 100 protect tile
Magnetized Projectile - Red 6
Magneto propels non-metallic confetti with his bare hands since Magneto has no magnetic powers. It doesn't hurt the enemy, but it sure is annoying. Gives enemy team 4 strength 150 strike tiles in order to show Elektra how it's really done.
Level Upgrades
Level 2: Costs 1 AP less.
Level 3: Costs 1 AP less.
Level 4: Costs 1 AP less.
Level 5: Costs 1 AP less.
Max Level: Strike tile damage increased to 500
Magnetic Translocation - Blue 10
Exploiting metals buried in the earth, Magneto instead lifts large potatoes to lob at the enemy. Swaps 5 red and 5 blue tiles and does 1 damage per swap.
Level 2: Swaps up to 6 tiles.
Level 3: Swaps up to 7 tiles. Max damage 5 per swap. Now includes rice cakes
Level 4: Swaps up to 9 tiles. Max damage 10 per swap. Now includes cup ramen packages.
Level 5: Swaps up to 13 tiles. Max damage 15 per swap. Enemy begins feasting on Magneto's nonmagnetic "Magnetic Translocation" projectiles Now will occasionally heal the enemy for 15 per swap instead.
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