DaveR4470 wrote: Interesting concept... but at first blush, I think this would be too easy to game. The purpose of scaling is so that everyone is competing on a level playing field for the placement awards from a difficulty/chance of defeating the node perspective (other than the nodes that are capped at a certain max level). If I'm a vet, under your system I use my lower-level characters during the first part of the event, then later on I switch to my powerful characters and grind away at nodes that are not scaled up to the proper relative difficulty. Meanwhile, the non-vet players are facing scaled-up nodes.
simonsez wrote: They need to do two things that are really easy to do: 1) lower the level cap significantly from 395. That became the cap back when people had pre-nerf Spidey and CMag. It's absurd to think the game is anything like that anymore. 2) Get rid of nodes where goons feed usable AP to active characters. If the devs think magstique is an "exploit", how in hell is it not an exploit on the AI side when goons can enable Hood to hit Twin Pistols every 4th turn?
rooter wrote: Seriously, if they want more PVP diversity, the penalty for someone attacking you needs to go down even more. I have tons of characters that I would use in PVP, but I don't do it because I know the second I use them I am going to get attacked by a hundred people at once.
babinro wrote: Wouldn't reducing the impact of scaling make things too EASY for vets? I'm not sure about you guys but when I look at the top 10 brackets of any given new character PvE I'm frequently left seeing SEVERAL 4* tier players (5 out of 10 in my Prodigal Sun bracket).
babinro wrote: Wouldn't reducing the impact of scaling make things too EASY for vets? I'm not sure about you guys but when I look at the top 10 brackets of any given new character PvE I'm frequently left seeing SEVERAL 4* tier players (5 out of 10 in my Prodigal Sun bracket). That seems kind of dominant for what accounts to a tiny fraction of the player base if you ask me. What makes you think we need things even EASIER? By it's current design PvE is intended to be a mode where all tiers of play can compete and have a chance. Making life even easier for vets through scaling reduction isn't the answer. If you scale it back for EVERYONE then you run into the problem where we now all have to grind down nodes longer to accomplish the same thing. It's a battle of time investment more than ever before and therefore not a positive change in my opinion.
Stax the Foyer wrote: You're conflating results with opportunity. Just because you've seen leaderboards dominated by 4* rosters doesn't mean that the playing field isn't currently level, or even tilted in favor of new players. Those same players would likely be on top of the leaderboard regardless of roster, because of some combination of time, resources, and/or not sleeping through an alarm.
DreadL0rd wrote: As some (or most) or us here in the forum know that the main beliefs of the personal PvE scaling are generally: - You first page of roster - 3 of your highest level characters - Level of the characters that you use to win the matches - Other ideas or whatever that might be
Eddiemon wrote: I've put the game down for a couple of months at a time and my scaling has gone through the floor each time. So if your personal scaling is mostly personal performance, why should they reset that?
Drummerboycroy wrote: Stupid question: Regardless of what magical algorithms are being used, shouldn't "Easy" pve nodes be, well, at least manageable for someone with 8 fully covered 2* characters and a few decently covered 3*characters? DBC
Nivrax wrote: Drummerboycroy wrote: Stupid question: Regardless of what magical algorithms are being used, shouldn't "Easy" pve nodes be, well, at least manageable for someone with 8 fully covered 2* characters and a few decently covered 3*characters? DBC Easy, Normal, Deadly etc. only describe diffrence in levels between your top heroes against node, not actual difficulty. Level 250 Bagman, IW, Venom will easier than level 100 5/5/5 Hood with 2 yellow feeders.