My hope for the upcoming R75 leveling change

Colognoisseur
Colognoisseur Posts: 807 Critical Contributor
edited April 2015 in MPQ General Discussion
I've been looking at the numbers and wondering what would be a great result for the upcoming change in iso leveling costs in R75.
Currently it is a ~2.5X from 2->3->4* 69K/172k/430k
If they changed it to 2X, leaving 2* the same, it would be 69K/138K/276K.

If they do that it might be the salve to all the pain the vets have been feeling especially if it maxes characters that people already have at the iso levels.
It could make for a really interesting upper tier to the game as there will be a lot of possibilities for people to play around with because in one fell swoop not only roster diversity but also opportunity for more variety.

I am hopeful it plays out this way but it will be a few weeks before we know.

Comments

  • snlf25
    snlf25 Posts: 947 Critical Contributor
    I'm guessing something like
    69K/172k/430k
    to
    29K/430k/1M
    For the fun and balance of the game!
  • They have already stated that there will be no retroactive changes based on the new iso-8 formulas. A L100 now will be a L100 after the patch -- it will just be cheaper to go up from there.
  • TheOncomingStorm
    TheOncomingStorm Posts: 489 Mover and Shaker
    I'm hoping for ISO credits for any leveling of character between the time of the announcement and the patch actually goes live.

    More realistically, I am just happy for any ISO relief.
  • orionpeace
    orionpeace Posts: 344 Mover and Shaker
    Iso-8 Leveling Costs Update - Coming in R75

    Finally, we’re making some changes in level-up costs for 3-Star and 4-Star characters. In order to help players get their 3-Star and 4-Star characters into a useful state more quickly, we’re making it cheaper to level them up at lower levels. We don’t have final numbers at the moment, so stay tuned.

    This change will not change the levels of any existing characters, but they will immediately become cheaper to level up.

    EDIT - The total amount needed to level up 3-star and 4-star characters is decreasing. This will not change the current level of the character, but the cost to level up will be less than or equal to what it was before.

    Looks like platypusavenger is correct.

    You will gain no extra benefit from ISO sunk into a character up to the point the change goes live.

    The overall cost is just going down. I am just concerned at this point that they will move more of the cost to the last few levels even though the total cost is lowered.
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    orionpeace wrote:
    Iso-8 Leveling Costs Update - Coming in R75

    Finally, we’re making some changes in level-up costs for 3-Star and 4-Star characters. In order to help players get their 3-Star and 4-Star characters into a useful state more quickly, we’re making it cheaper to level them up at lower levels. We don’t have final numbers at the moment, so stay tuned.

    This change will not change the levels of any existing characters, but they will immediately become cheaper to level up.

    EDIT - The total amount needed to level up 3-star and 4-star characters is decreasing. This will not change the current level of the character, but the cost to level up will be less than or equal to what it was before.

    Looks like platypusavenger is correct.

    You will gain no extra benefit from ISO sunk into a character up to the point the change goes live.

    The overall cost is just going down. I am just concerned at this point that they will move more of the cost to the last few levels even though the total cost is lowered.

    I believe they said no individual level price would be raised.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    They have already stated that there will be no retroactive changes based on the new iso-8 formulas. A L100 now will be a L100 after the patch -- it will just be cheaper to go up from there.
    ... or stay the same. Honestly, I expect negligible benefit, unless you've barely leveled the character at all so far. We've seen all the recent changes, and we get it... the point of this is to help new players ramp up faster. It's not to help the vets with a bunch of lv. 130 3*s and lv 180 4*s.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    orionpeace wrote:
    Iso-8 Leveling Costs Update - Coming in R75

    Finally, we’re making some changes in level-up costs for 3-Star and 4-Star characters. In order to help players get their 3-Star and 4-Star characters into a useful state more quickly, we’re making it cheaper to level them up at lower levels. We don’t have final numbers at the moment, so stay tuned.

    This change will not change the levels of any existing characters, but they will immediately become cheaper to level up.

    EDIT - The total amount needed to level up 3-star and 4-star characters is decreasing. This will not change the current level of the character, but the cost to level up will be less than or equal to what it was before.

    Looks like platypusavenger is correct.

    You will gain no extra benefit from ISO sunk into a character up to the point the change goes live.

    The overall cost is just going down. I am just concerned at this point that they will move more of the cost to the last few levels even though the total cost is lowered.


    The overall cost is going down but it said only at the lower levels, so with a 166 character getting to level 40 to 166 is 126 levels if you group those into thirds every 42 levels is a tier, so my guess is, from level 40 to 82 it's going to be gosh darn cheap, but from 83 to 124 it's going to increase faster and then from 125 to 166 it's going to cost the same as it is now. Im guessing it's going to be cheap to get them to about 105 that's where a 3* starts to outstrip the 2* in damage, so if you can cheaply get characters to 105 they instantly become better than a 2* (assuming all are fully covered).

    For example a 3* Thor takes tile damage and skill damage at about lvl 106
  • bobby_2613
    bobby_2613 Posts: 83 Match Maker
    orionpeace wrote:
    Looks like platypusavenger is correct.

    You will gain no extra benefit from ISO sunk into a character up to the point the change goes live.

    The overall cost is just going down. I am just concerned at this point that they will move more of the cost to the last few levels even though the total cost is lowered.

    Answer from Demiurge_Miles:
    No! They will cost the same or less. Again the numbers aren't final, so I can't share them right now, but we absolutely will not make any level up costs more expensive.

    Ref: http://www.d3pforums.com/viewtopic.php?f=7&t=27384&p=332771#p332771
  • Basically it sounds like they want more players in between the 94-166 levels so they'll act as fodder for the 166s. This way 2* players complain less about being hit by 'unbeatable' 166s, and you see more than the 3 or 4 set teams in 2* land. I bet there are lots of players who level up their characters as soon as possible and have no iso reserves, unconcerned with pve scaling.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    I'm hoping for ISO credits for any leveling of character between the time of the announcement and the patch actually goes live.

    More realistically, I am just happy for any ISO relief.

    As someone with 12x 140 and 12x 127 (6x higher, 7x lower levels but max possible) - that is leveling evenly - I'll be mighty mighty somethingkittied if it's cheaper to level low with no refund (since I have no "low levels" left essentially), or more expensive to level to 166 from higher levels (since I have only high levels to 166 remaining essentially)
  • So, if they aren't changing any current levels, will the amount of ISO to climb up from the current level adjust to the new end cap? That is, will the cost per level (going forward) be flexible based on where you start for each hero?
  • orionpeace
    orionpeace Posts: 344 Mover and Shaker
    romak3 wrote:
    So, if they aren't changing any current levels, will the amount of ISO to climb up from the current level adjust to the new end cap? That is, will the cost per level (going forward) be flexible based on where you start for each hero?

    Reviewing the information provided so far, the most likely outcome is that they apply a reduction in cost on a per level basis, while some levels will cost exactly the same.

    With this method, there will be no change in the current level of the character and no refund for any ISO already spent.
  • I am hoping that those of us who aren't able to benefit from the low level changes get at least some form of ISO rebate.

    My roster is pretty diverse, which is what the devs claim to have wanted, so I will be pissed if I effectively get punished for leveling the likes of Doc Ock and Mororo into the 90s instead of leaving them at 40.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    edited April 2015
    Edit: nevermind.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    I'm a bit OCD about my roster levels. I have all the 3* characters on there, and everyone is either maxed or at lvl 100 with only 2 exceptions - Doc Ock is lvl 110 (no clue why I did this...) and Quicksilver is lvl 40 still. Not gonna lie, I've been considering maxing out Doc Ock just because its bugging the **** out of me that he's 110 and not 100 or 166 like everyone else! icon_lol.gif

    I have a feeling this behavior screws me with regards to this leveling change. I doubt I will see any benefit from this change as my roster levels are already where I think the devs want us to take our characters for "cheap". The only benefit I may see is from my 4*s, who are also mostly at lvl 100...getting them closer to usable (~200 from my experience with XF/Fury/GT) might be a bit cheaper for me, but as all things lately, I'll just have to wait and see.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    The way I read this, the total amount of Iso-8 to max a character will not change.
    That's not what "This will not change the current level of the character, but the cost to level up will be less than or equal to what it was before." says
  • Colognoisseur
    Colognoisseur Posts: 807 Critical Contributor
    When you read Demiurge_Miles response he states levels will either cost the same or less. That means the overall cost has to come down.
    How this applies to everyone who has already maxed characters, who knows?
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    How this applies to everyone who has already maxed characters, who knows?
    Yes you do, come on icon_e_smile.gif

    As far as what the new costs will look like, if they're able to figure out how to implement what they say they want to do, for 3*s it'll probably look something like, the new cost to go up from level X to X+1 = old cost * (X+1)/166. This would drop the total cost from 172k to 127k, but if you're already at say lv140, the savings is only 4,500.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    2 comments:

    1 - some players have made intentional leveling decisions in an attempt to optimize tanking strategies for PVP. If they were to automatically level you up based on the "adjusted cost" of the levels this would undo a strategic decision that they have previously acknowledged as being a valid part of the game. If you stopped leveling Hood so Thor could tank yellow for him the last thing you want to have happen is for Hood to suddenly get 15 levels bigger because the devs thought they were helping.

    2 - When they made alliance slots free their position softened over time. It started with "no refunds - you got benefit from HP spent," and transitioned to "purchases made within a window of time," but that was going to create extra anguish as people just missed the cut-off (among other reasons). Ultimately they settled on "full refunds" - which was a great call on their part.

    The position now on ISO is "no refunds". This is (hopefully) a negotiations 101 tactic called "anchoring". They are beginning the negotiation in the most favorable position to them. Any compromise they come to from here will be viewed as a 'win' for the player base, and anything short of "full refund" is a win for them. By starting as low as possible they have the best chance of reaching a compromise that is somewhat beneficial to both parties. (Hopefully this is just an anchoring point, and some compromise can be reached. The longer they hold on "0" the smaller their eventual capitulation need be for players to grudgingly say "at least we got something.")