regarding the impending xforce change

Sure, there's been a lot of public outcry regarding this topic already, I've lived through thorverine, spiderman and cmags,etc changes, I'm sure this'll be no difference even with a 270 xforce.
I usually don't post at all but the negativity and whining has just been too intensive lately.
That being said, I thought I'd open a discussion on perhaps changing his green power to something distinct. This seems to be what most of the pubic outcry is about and devs weren't happy only with the surgical strike in this iteration right?
I would post this in character discussion usually, but the change is literally happening very soon, so if they would like to take the ideas various people presented below and integrate it into a new iteration, it would speed up the process.
Barring them allowing us to delevel/re-compensate entirely how about other suggestions instead of just changing numbers on the green skill(which I assume isn't going anywhere near the 4k from before as that makes using any other green user less appealing).
Mine would be to change the tile destruction, which black already does, into strike tile addition again. This puts it in line with A.wolv and patch, and ties the 3 versions together into a alpha strike, strike tile and different form of true healing package.
The tricky part is for them to not go overboard with the strike tiles as the previous version had something like 7-11 attack added per tile at 270.

Comments

  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    11 AP 5 Black kills 8670 Health characters with 11.1 one tiles. Hood with 6.5 tiles. Loki with 7.6 tiles. I think you'll be alright since that's still pretty powerful. Sucks to lose the AP drain though of all things.
  • Taganov
    Taganov Posts: 279 Mover and Shaker
    11 AP 5 Black kills 8670 Health characters with 11.1 one tiles. Hood with 6.5 tiles. Loki with 7.6 tiles. I think you'll be alright since that's still pretty powerful. Sucks to lose the AP drain though of all things.

    I get why they took AP generation; it was really just too good. AP drain though? How the hell is this a "surgical strike" now?
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Taganov wrote:
    11 AP 5 Black kills 8670 Health characters with 11.1 one tiles. Hood with 6.5 tiles. Loki with 7.6 tiles. I think you'll be alright since that's still pretty powerful. Sucks to lose the AP drain though of all things.

    I get why they took AP generation; it was really just too good. AP drain though? How the hell is this a "surgical strike" now?
    I don't know, Taganov. I just don't know. icon_cry.gif
  • A surgical strike should hit the target, not everything around it. This seems more like carpet bombing the supporting infrastructure.
  • GrimSkald
    GrimSkald Posts: 2,687 Chairperson of the Boards
    I honestly think if they reduced the cost of "X-Force" to 7 it would be on par with the other 4*s and he would still be one of the best characters in the game (just not the Best There Is.)
  • He's still the best at what he does, it's just that what he does isn't very impressive.

    I don't know about changing his green anymore, but they should make his yellow countdown persist through death and bring him back from KO. Maybe only at 5. That would make his now ludicrous health total perfectly reasonable.
  • It still "surgically" removes the enemies strongest color from the board, denying them potential AP and reduces their potential tile match damage for upcoming turns ... as opposed to green which just rips up random tiles in small X's.

    Of course, if your strongest color is the same as the enemy's strongest color .... well, you just screwed yourself, but hey, at least you dealt massive damage ... providing there's enough tiles of that color on that board.

    Situational crapshoot power, now with potential to slam the brakes on a match. High recommended! *cough, harrumph* icon_rolleyes.gif
    And also "surgically" removes one enemy from the battle icon_twisted.gif
  • Surgical Strike is fine for PvP where the strongest color is almost never in doubt. It is significantly weaker for PvE since the enemy have these weird combination of levels like level 260, 261, 260 where sometimes the guy with level 260 owns the tiebreaker and sometimes it's the guy with 261 so you end up whiffing on a Surgical Strike, but that can be solved with a strongest color indicator. It probably says a lot about how powerful it is that it's still a go to move in PvE when a lot of the time you don't know the color of your first Surgical Strike.
  • Also, I'm a little confused about Goons...if they have ties for strongest active color, does SS just hit the first one in the rotation? Like, would it always be yellow for some of those Maggia guys who have strong yellow? That was my impression, but there are times when it doesn't seem to do what I expected. Could be that I wasn't paying adequate attention.
  • Moon 17 wrote:
    Also, I'm a little confused about Goons...if they have ties for strongest active color, does SS just hit the first one in the rotation? Like, would it always be yellow for some of those Maggia guys who have strong yellow? That was my impression, but there are times when it doesn't seem to do what I expected. Could be that I wasn't paying adequate attention.

    It's the top ability, but it's easy to miss when a random goon is one level higher which gives them the tiebreaker over another goon that's in front of them in position.
  • An ingame ui indicator wouldn't be unreasonable, since they already have a history of changing his skills several times.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    He has the best black ability in the game, an above average in his yellow (yes it doesn't always work but when it does it is true healing) and a below average green ability.

    That sounds reasonably balanced. I don't know why people keep analysing abilities in isolation like the character health and other two abilities aren't relevant.