mechanics discrepancy
Twoslot
Posts: 49 Just Dropped In
I'd like to point out a discrepancy in the way a certain mechanic works. Daredevil red states that when it's trap tile is matched, it's effect goes off. If the tile is at the end of the row and you clear it using a 4 match that doesn't include it, the game counts it as being matched and the ability fires.
Doctor octopus black states that it's ability fires when you match an enemy tile, but if you clear an enemy tile the same way I described before, the ability does not fire, only when the enemy tile is contained in the actual group of matched tiles.
I think doctor octopus is great and he'd be even better if his ability worked properly.
Doctor octopus black states that it's ability fires when you match an enemy tile, but if you clear an enemy tile the same way I described before, the ability does not fire, only when the enemy tile is contained in the actual group of matched tiles.
I think doctor octopus is great and he'd be even better if his ability worked properly.
0
Comments
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Yes, it would be nice if Doc.Oc would work that way.
Also, matching 2 special tiles in same match should fire the passive twice.0
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