Dev Question: Collecting a 4* champion
Comments
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Renaldoo wrote:I have a very deep 3* roster (14 max, many others close), and I would really like to collect Professor X. Do the devs really intend for it to take me a full year to collect Professor X? What is the intent here? I don't think that this is reasonable. I can pretty much guarantee you that many people at a similar state in the game to myself will probably give up before saying to themselves, "a year of my life is a reasonable investment in this game to collect this one character."
Well if that's how you define it. I mostly consider it a year playing the game and characters just happen. Rares with 4* covers are meant to be rare, you aren't supposed to only fight X Force and Thoress every battle. I have a fully covered X Force and IW and I've never hit 1000 points or bought a cover, most of them came through opening a shedload of tokens. which peopel always omit in these calculations.
As is always the way with this kind of game though, once they release a few 5* covers they will make 4*s easier to come by.0 -
Agent Alex wrote:40 packs have the same rate than 10 packs, dont expect miracles, investing hp on tokens is a waste
They could improve the odds, but that wouldnt benefit them right? They win more by pulling those moves on some players than making the rest happy, sad true
You probably weren't around when the devs tried to explain why they kept lowering the odds in tokens. This is really what they
actually tried to make us believe: "Lower odds are more exciting for the player!". I wish I was kidding.0 -
I haven't got any new cover in the last 9 seasons packs, really exciting!
it would be useful if the gold tokens were wildcards and you could choose, but a 3* or 4* and on top of that make it of a colour you dont have... well **** odds, and worse if you have many characters0 -
I think you raise a valid point. I believe that we are reaching the time in the game where there REALLY needs to be another route or two to earn 4* covers outside of the current means.0
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GuntherBlobel wrote:TheWerebison wrote:Then they'll introduce the 5* characters...*almost joking*
Even now, there are serious problems with 4* rarity. Consider that 4* characters are now being created at a rate far faster than even the most hard-core players can collect (without cover purchases). At what point do 4* characters need to be rotated out to counter act the dilution effect? If, or more likely when they do, the Devs will have to rotate them out for like 6 months have to create a positive effect for players.
4* characters will give the 1 year+ crowd something to strive for, but I don't think the 4* game is ever going to be where MPQ shines.
this notion that rank is on rarity not power has only come about recently with the b.s. mess with how 4* have been handled. 2* are clearly more powerful than 1*, and 3* clearly mroe powerful than 2* (couple exceptions of course), so why does a system all of a sudden break down in the last chain?0 -
rednailz wrote:this notion that rank is on rarity not power has only come about recently with the b.s. mess with how 4* have been handled. 2* are clearly more powerful than 1*, and 3* clearly mroe powerful than 2* (couple exceptions of course), so why does a system all of a sudden break down in the last chain?
Probably because PvP is based on 3*'s. If 2* characters were the rotating featured, we'd be talking about how over-powered the 3* tier was and how you only need two 3* plus the featured to be successful in PvP.0 -
camichan wrote:Lerysh wrote:There is a mechanism for that. It's the 4* cover rotation for Progression rewards in PvP.
When I said I'm on my third season waiting for 4hor yellow to come up in the rotation, I didn't mean waiting for her as the alliance season award, I meant waiting for her cover as the 1k prog award in PVP.
Even earning the needed 4* covers through the 1k prog award system is painfully slow.
Yeah, you do have a better chance of building a Starlord right around the time of his release since he'll come up in the rotation more often for a certain period, but after the spotlight has changed to the next set of 4*'s, the rotation he'll see slows down quite a bit. Add to that that the number of 4* chars are increasing dramatically and adding into the rotation and you slow down the rotation for the character you want even more. But yeah, I wish there were a better way you could at least focus on collecting one of two of them faster than essentially slowly collecting them all little by little as the seasons pass.
By this standard 3* have way more utility and return on investment. After 280 days I have over a dozen PVP viable top tier 3*, and only 2 viable 4* (bought with cash mostly, then nerfed).
Your chance to win a Thor Yellow is coming up in the PvP after QS. Red 1st prize means yellow progression next.0 -
rednailz wrote:GuntherBlobel wrote:TheWerebison wrote:Then they'll introduce the 5* characters...*almost joking*
Even now, there are serious problems with 4* rarity. Consider that 4* characters are now being created at a rate far faster than even the most hard-core players can collect (without cover purchases). At what point do 4* characters need to be rotated out to counter act the dilution effect? If, or more likely when they do, the Devs will have to rotate them out for like 6 months have to create a positive effect for players.
4* characters will give the 1 year+ crowd something to strive for, but I don't think the 4* game is ever going to be where MPQ shines.
this notion that rank is on rarity not power has only come about recently with the b.s. mess with how 4* have been handled. 2* are clearly more powerful than 1*, and 3* clearly mroe powerful than 2* (couple exceptions of course), so why does a system all of a sudden break down in the last chain?
The real point I am trying to make however is that 5* characters would follow the rarity paradigm already established, which would mean that they would be far less available than 4* characters: practicality Nonexistent.0 -
sinnerjfl wrote:Agent Alex wrote:40 packs have the same rate than 10 packs, dont expect miracles, investing hp on tokens is a waste
They could improve the odds, but that wouldnt benefit them right? They win more by pulling those moves on some players than making the rest happy, sad true
You probably weren't around when the devs tried to explain why they kept lowering the odds in tokens. This is really what they
actually tried to make us believe: "Lower odds are more exciting for the player!". I wish I was kidding.
That was the funniest thing ever. I don't remember all the specifics of the events, but.... 10 packs did used to give a guaranteed cover for the character. So for example, if you bought a Hulk pack, you'd get at least 1 Hulk cover.
Then, they decided to try not including the guaranteed cover, and sales for tokens actually went up!!!
But wait..... Did they consider the popularity of the characters in the tokens and other factors that would cause token sales to rise anyway? I sure didn't get the impression that they did.0 -
Yes i remember that, i think after the IW pvp, back in time
Her 10 pack said something like "win 1 guaranteed IW cover"
That was probably the only moment it was valid to check packs, but back then no 4* was worth the trouble, just bad timing for their changes0
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