Morbius - The Living Vampire
Malcrof
Posts: 5,971 Chairperson of the Boards
Ingest Morbius needs blood to sustain himself. He lashes out dealing 300 damage and healing himself for 300 (scales with covers/levels)
Mesmerize Morbius stares deeply into his enemies eyes, taking control of them. Places a countdown tile on the board that transforms the targeted character into an ally. Match damage hits the enemy team, while generating AP for Morbius's team. (tile duration and/or damage/ap generation scales with covers)
Vampire Creation: Morbius lets loose those of his own creation. 2 possibilities for this one. Skill similar to KP's, adding tiles that do damage and heal him/team, OR , he is replaced by a Goon type character, and is untargetable until goon is killed, or if this is a countdown tile, goon replaces him until timer runs out.
The Goon would have a couple basic goon abilities, creating attack tiles, and something similar to "morale boost"
Thoughts?
Mesmerize Morbius stares deeply into his enemies eyes, taking control of them. Places a countdown tile on the board that transforms the targeted character into an ally. Match damage hits the enemy team, while generating AP for Morbius's team. (tile duration and/or damage/ap generation scales with covers)
Vampire Creation: Morbius lets loose those of his own creation. 2 possibilities for this one. Skill similar to KP's, adding tiles that do damage and heal him/team, OR , he is replaced by a Goon type character, and is untargetable until goon is killed, or if this is a countdown tile, goon replaces him until timer runs out.
The Goon would have a couple basic goon abilities, creating attack tiles, and something similar to "morale boost"
Thoughts?
0
Comments
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He needs a leech ability. Combine mesmerize with heal. Make that
While the leech ability countdown tile is in play, heal 800 per turn. Maximum 2 turns.
Vampiric strength. Deal x damage. If ap pool exceeds y, deal extra. OR if used while mesmerize is in play, deal additional damage.
And maybe a passive blood hunt, that procs one to three per turn.0 -
You could even teeter-totter him ala Daken, making him heal or take damage with on the board.0
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ronin-san wrote:You could even teeter-totter him ala Daken, making him heal or take damage with on the board.
Thought about that, my take was on those he turned, if X tiles on the board, spawns a goon type countdown tile, as a passive instead of the actual summon goon ability.0 -
ronin-san wrote:He needs a leech ability. Combine mesmerize with heal. Make that
While the leech ability countdown tile is in play, heal 800 per turn. Maximum 2 turns.
Vampiric strength. Deal x damage. If ap pool exceeds y, deal extra. OR if used while mesmerize is in play, deal additional damage.
And maybe a passive blood hunt, that procs one to three per turn.
I am liking the possibilities with the
How about this:
Mesmerize and Feed Morbius takes control of an enemy and feeds on his life force. Places a countdown tile, stuns target for X turn, each turn of the stun, target takes X damage, healing Morbius for X damage. 2 covers additional damage, 3 covers adds 1 to countdown/stun, 4th cover, more damage, 5th cover, mesmerized player hands over 1-2 red AP per turn while under his spell.0 -
Malcrof wrote:ronin-san wrote:He needs a leech ability. Combine mesmerize with heal. Make that
While the leech ability countdown tile is in play, heal 800 per turn. Maximum 2 turns.
Vampiric strength. Deal x damage. If ap pool exceeds y, deal extra. OR if used while mesmerize is in play, deal additional damage.
And maybe a passive blood hunt, that procs one to three per turn.
I am liking the possibilities with the
How about this:
Mesmerize and Feed Morbius takes control of an enemy and feeds on his life force. Places a countdown tile, stuns target for X turn, each turn of the stun, target takes X damage, healing Morbius for X damage. 2 covers additional damage, 3 covers adds 1 to countdown/stun, 4th cover, more damage, 5th cover, mesmerized player hands over 1-2 red AP per turn while under his spell.
I think the stun plus heal is enough for one ability. With more covers, it's probably like "stun 3 turns. Target takes 1000 damage per turn. True heal Morbius 800. It's a bite. A bite hurts.
Alternately, he could just have a mesmerize stun that makes them lose AP (in turn feeding your AP pool, ala a Ghoul or familiar).
That frees up a bigger attack that heals.0 -
Why not just bring in Dracula with the cabal?0
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Is his title really the 'living vampire'? I suppose he invalidates, Blade then?0
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raisinbman wrote:Is his title really the 'living vampire'? I suppose he invalidates, Blade then?
Blade is a Daywalker, but yes, since neither are undead.. they would both be.
Morbius pre-dates blade by a couple years (1971 vs 1973), and they have clashed a few times.0 -
I would prefer full on morbid than the hand suckle plasma drainer from the 90s spider-man cartoon.0
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There's your cover.0
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