Shield change

Since the odds of leaving a successful defensive team up in the face of the ai's poor ability management are pretty much nil, shields are really the only reliable way to protect a score. Given the cool downs, a bad shield hop is now almost impossible to recover from. Add in the new hit point changes that are coming and longer fights are inevitable, leaving more time for defensive losses per fight. At higher levels, you are also more likely to have been queued in your last hop, so there is no guarantee that dropping a shield is ever safe.

Given that we are paying HP for these shields, it seems like there should be more reward than risk when using them. I don't think anything is more frustrating than coming out of your first unshielded victory to a defeat screen with multiple losses.

I propose that a change be made that doesn't re-enter the player into the PvP pool until after he wins his first match after ushielding. While this won't effect the pre-queued attacks, it should offset the losses some and a safer hop will encourage more shielding, therefore more hp and more purchases