cascades and their effect
thisone
Posts: 655 Critical Contributor
So, cascades happen they are part of the game, at low levels a minor inconvenience but at higher levels can seriously deplete your roster during peak play time. In my experience nodes differ greatly in point values, in some cases are merely not worth the risk of attempting, but why is this? Because it may cost you play time.
Now why not give out health packs as random rewards (separate from the 1/4 rewards) for completing certain nodes? Since cascades will be more likely the longer a match is played the chances of a game changing cascade will increase after the health change. When you factor in scaling too, it leads to too much downtime. That cannot help the enjoyment of the game. Facebook friend heals are another solution, as in other games.
Obviously it may be the case that you simply want us all to play fewer matches but with a longer duration. Please adjust reward structure appropriately.
Now why not give out health packs as random rewards (separate from the 1/4 rewards) for completing certain nodes? Since cascades will be more likely the longer a match is played the chances of a game changing cascade will increase after the health change. When you factor in scaling too, it leads to too much downtime. That cannot help the enjoyment of the game. Facebook friend heals are another solution, as in other games.
Obviously it may be the case that you simply want us all to play fewer matches but with a longer duration. Please adjust reward structure appropriately.
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Comments
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thisone wrote:So, cascades happen they are part of the game, at low levels a minor inconvenience but at higher levels can seriously deplete your roster during peak play time. In my experience nodes differ greatly in point values, in some cases are merely not worth the risk of attempting, but why is this? Because it may cost you play time.
Now why not give out health packs as random rewards (separate from the 1/4 rewards) for completing certain nodes? Since cascades will be more likely the longer a match is played the chances of a game changing cascade will increase after the health change. When you factor in scaling too, it leads to too much downtime. That cannot help the enjoyment of the game. Facebook friend heals are another solution, as in other games.
Obviously it may be the case that you simply want us all to play fewer matches but with a longer duration. Please adjust reward structure appropriately.
Maybe we can get them to swap out some of those silly Critical Boosts in favor of a single health pack drop. If those weren't capped at 30 I'd have a stash of about 650 of them by now.0 -
Critical boosts, the moonstones of the match aid world! Good idea donk.0
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