bknfoodie wrote: Without shield hopping, I don't think the progression rewards are even attainable....
Moon 17 wrote: I think it's important to remember that shields were introduced at least in part to inject points into the tournament system, which is admittedly pretty borked. Since the scores event-wide are zero sum above a certain score point, you have to have players with shields on or no one would ever get anywhere without great luck or shenanigans. Shield hopping might be a slight corruption of their intention (which is to safeguard your score while you're asleep), but they were developed with the full awareness that they helped generate more points overall.
Phantron wrote: If they're intended to generate points out of thin air you wouldn't immediately drop off of any new queues once you're shielded.
Moon 17 wrote: Phantron wrote: If they're intended to generate points out of thin air you wouldn't immediately drop off of any new queues once you're shielded. Again, this is why people think you're a troll-bot. I know that you were playing when they were introduced, and I know that you know that that's precisely what they did when they were first introduced. That effect (queuing up shielded opponents) simply proved too effective and sent scores overall too high. Still, the idea that they were adding points to the pool was an actual stated part of developer justification for shields (without bothering to find the topic and the quote, I'm 90% sure that this statement is still true). Now, since progression rewards have been dropped down and the zero sum point in matchmaking is lower, it might be argued that shields aren't strictly necessary in order to hit top progression markers anymore. I haven't hit 1000 since Heavy Metal, though, and Smash Hit was such a terrible slog that I decided not to bother trying. So I don't have any particularly relevant insights to add to that argument.