OP characters are NOT the problem. Problem can't be fixed.
Comments
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I agree with this excellent thread. I have been puzzled as to D3s lack of a beta group, as well as, particularly, their lack of use of the "gentle" or "incremental" nerf.mm
Using XF as an example (as he is the most recent), instead of making a character go from godlike to useless overnight (which a beta group would have discovered), why not make a gentler nerf and see if that makes him useable, but not necessary. Much, as why not say black gives 50% of the AP of the tiles destroyed, while reducing opponents AP by 5. And lower greens damage by a third. See what happens. If everyone is still using him for every match, then up his AP cost by 2 AP for example. By doing this, you will be able eventually get to the level where he is being used in certain circumstances, but not overused, and you won't tick off the people with maxed XForce as well.
But when you do a nuclear nerf (Rags, Spidey, Sentry, XForce), you end up with maxed charcters sitting on people's rosters that do nothing except make PVE scaling more difficult. But of course you then force those people into spending for the previously useless charcters you just buffed (original XForce, etc). But I don't want to repeat myself. See the Business behind the changes thread to understand why D3 does what it does.0 -
Xenoberyll wrote:some combos are so obvious i have a hard time believing the devs did not see them.
Iron Fist feeding Surgical Strikes? The first page of the IF thread is full of posts gushing about his purple.
Xavier immediately inspired people to make a thread on what combos would "abuse" his abilities the hardest.
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The PLAYERS don't take long to see the possible OP combos even before the characters become available. The devs take weeks and months to create/balance abilities and yet they don't see the possible combos? I can't even describe how sad that is.
Do you realise that "the player" is actually a think-tank of tens of thousands? That you only need one of them realising something for the word to be spread like fire on gunpowder and then all of a sudden it seems as though everybody "thought it". No amount of testing can compare to what having a game played by thousands can bring up.0 -
Pylgrim wrote:Do you realise that "the player" is actually a think-tank of tens of thousands? That you only need one of them realising something for the word to be spread like fire on gunpowder and then all of a sudden it seems as though everybody "thought it". No amount of testing can compare to what having a game played by thousands can bring up.
i agree, however developers, taking weeks to create and test abilities, should be able to see what forum users (16.5 k users btw) see in the first 15 minutes after a preview announcement imho.0
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