babinro wrote: I propose that protect tiles be functionally changed to pulse an AoE true healing effect every turn they remain on the board rather than reduce damage. True healing is a valuable defensive resource. Preventing minor amounts of damage while sustaining the pain throughout battles is not.
babinro wrote: This "buff" is more about D3miurge nerfing AP Stealing and True Healing than buffing other characters. Objectively speaking...this is GREAT! If you look where the games balance issues lie you'll immediately notice it's with these two features...ap steal and true healing. Characters like Daken, Patch and XF receive WAY more regular use than other characters. I'd imagine Groot does as well for newer players who don't have the alternative old fogey's yet. It's clear that OBW, Loki and Hood completely dominate all aspects of this game as well. If your goal is to create a more balanced game play experience with better roster viability than these features need to be made less appealing. The health change is one way to address that without directly nerfing the characters. This clearly matches the vision that D3 has for the game. Note: I very much dread the health change because of how much of a slog the game may turn into. I think it takes things too far and would rather see the same goal accomplished by another means. I would LOVE to see D3 address the other end of the feature spectrum as well... Protect Tiles. Protect Tiles only serve to address match damage. Something that makes a player 'feel' good but ultimately accomplishes very little in the match as a whole since characters are primarily downed by skill usage. If D3 wants to make characters like spidey and the new IW appealing they need to change the functionality of protect tiles. I propose that protect tiles be functionally changed to pulse an AoE true healing effect every turn they remain on the board rather than reduce damage. True healing is a valuable defensive resource. Preventing minor amounts of damage while sustaining the pain throughout battles is not.
This "buff" is more about D3miurge nerfing AP Stealing and True Healing than buffing other characters.
CaptainFreaky wrote: What's up with 2* Storm - no health buff????? Now - I actually think these health buff's in general go waaaaaay to far. I would have much preferred buffing a few of the lower health class 3* (GSBW, Mohawk, etc) and lower health class 4* (IW) characters only. Or, doing nothing to health would have been INFINITELY preferable to this mess they are about to inflict upon us all. But, if the new health tiers are happening, I for the life of me can't understand leaving out 2* Storm. Is it because of her Yellow ability maybe? Do the dev's think we WANT her to lose health so it triggers her Yellow passive? Or was it a simple oversight on their part. Or something worse....?
Agent Alex wrote: It also fits Demiurge style: why to fix 1 character when we can change 20 and get them above him? why to balance 20 characters when we can destroy the one at thet top
Dauthi wrote: Another effect of this is that protect tiles/health bursts will now be more viable. Longer matches will mean higher likelihood to get hit by abilities, and increased match damage over the course of the battle. Putting protect tiles out early will preserve thousands of hp. Health bursts can protect skills firing off in your face. If I'm right, we may have seen a buff to characters like spiderman, kamala, squirrel girl, etc which would be great.