JD Geek wrote: Just what it says. Do I dump ISO into people now, or wait a week?
Arith wrote: If I read it right low lvl will be cheaper getting more expensive in higher levels so pretty much same iso
Finally, we’re making some changes in level-up costs for 3-Star and 4-Star characters. In order to help players get their 3-Star and 4-Star characters into a useful state more quickly, we’re making it cheaper to level them up at lower levels. We don’t have final numbers at the moment, so stay tuned. This change will not change the levels of any existing characters, but they will immediately become cheaper to level up. EDIT - The total amount needed to level up 3-star and 4-star characters is decreasing. This will not change the current level of the character, but the cost to level up will be less than or equal to what it was before.
Dragon_Nexus wrote: If the cost of levelling would be lower, how come characters won't gain levels? Throwing numbers out there, if it took 100,000 ISO to reach level 100 and I've put in 50,000 and reached level 50...if it drops to 80,000 ISO to reach level 100, surely my guy should go from level 50 to level...err...more. Dammit, I can't maths tonight. This isn't even me demanding anything here, I'm just wondering why the game doesn't account for it. It it simply works on what level my current character is, what if I've got 800/1000 paid into a character's current level when the level changes? Will it still be 800 paid in? What if the new cost for that level becomes 700, will I gain a level and have 100 paid into the next one? Will the progress reset? Will I simply gain a level?
This change will not change the levels of any existing characters, but they will immediately become cheaper to level up.
Moon Roach wrote: Instead of decreasing the cost of some levels, why not just double the amount of ISO rewarded?
XandorXerxes wrote: Dragon_Nexus wrote: If the cost of levelling would be lower, how come characters won't gain levels? Throwing numbers out there, if it took 100,000 ISO to reach level 100 and I've put in 50,000 and reached level 50...if it drops to 80,000 ISO to reach level 100, surely my guy should go from level 50 to level...err...more. Dammit, I can't maths tonight. This isn't even me demanding anything here, I'm just wondering why the game doesn't account for it. It it simply works on what level my current character is, what if I've got 800/1000 paid into a character's current level when the level changes? Will it still be 800 paid in? What if the new cost for that level becomes 700, will I gain a level and have 100 paid into the next one? Will the progress reset? Will I simply gain a level? It looks like the game treats you as having 0 EXP right when you level. Instead of going from 0-1000 = level 1, 1000-3000 = level 2, etc. it's a 0-[required] every level. Someone on the development team could probably script something based on level and * rating to refund iso, but that sounds like a bit of work and would have the side effect of giving some players a huge amount of spendable iso. I'm sure there are some ramifications to that, and the people in charge probably either want to avoid them or avoid thinking about them. Though they could probably get away with a bit of sloppy math to save time and effort, and it would result in less ISO being refunded, so... who knows. Hopefully the first part of my post at least addresses one of your questions.