Desperate Need To Address Remaining Overpowered Character
Developers (Clueless)
OLD
Battleaxe of Nerf
The devs wield the mighty Battleaxe of Nerf with disdain for the community
5. (because Nerf only comes at level 5)
Disembowels any character with immediate effect. Triggers multiple ragequit countdown tiles.
Sledgehammer of GamePlay "Improvement"
The devs charge into battle swinging the mighty sledgehammer, inflicting carnage wherever they choose. This should be done mid-season or whenever an important character is the reward.
5. (because "Improvement" also only comes at level 5)
Takes previous fun gameplay and turns it into a complete grindfest
Suggested New Powers
Voice and Ears of Communication
1. The devs listen to concerns and ideas
2. The devs communicate some ideas
3. The devs listen to feedback
4. Only after levels 1-3 to any other Dev powers get triggered.
Screwdriver of Refinement
The devs respond to the user community and use the screwdriver to tweak characters which are deemed to be under or over powered. Requires level 4 Communicaton (see above)
1. The devs tweak the character using the screwdrivers to accurately adjust problems
2. The devs further refine the character if there are still issues
3-5. There doesn't need to be levels 3-5 if levels 1-2 are adhered to
Scalpel of GamePlay Enhancement
The devs properly grasp what makes the game fun, and look to give the players fun but also a sense of purpose without needing them to sink hours a day into the game. Requires level 4 Communicaton (see above)
1. The devs make changes to the gameplay mechanics
2. The devs TEST the gameplay before it is released anywehere in MPQ
3. The revisions are released in a separate event that does not impact either the season or give a brand new character as a reward.
4. The devs listen to feedback and potential g through the cycle again.
5. Only after community approval to the changes get absorbed into the wider game
Happy to hear other ideas, but this nerf is long overdue!
OLD
Battleaxe of Nerf
The devs wield the mighty Battleaxe of Nerf with disdain for the community
5. (because Nerf only comes at level 5)
Disembowels any character with immediate effect. Triggers multiple ragequit countdown tiles.
Sledgehammer of GamePlay "Improvement"
The devs charge into battle swinging the mighty sledgehammer, inflicting carnage wherever they choose. This should be done mid-season or whenever an important character is the reward.
5. (because "Improvement" also only comes at level 5)
Takes previous fun gameplay and turns it into a complete grindfest
Suggested New Powers
Voice and Ears of Communication
1. The devs listen to concerns and ideas
2. The devs communicate some ideas
3. The devs listen to feedback
4. Only after levels 1-3 to any other Dev powers get triggered.
Screwdriver of Refinement
The devs respond to the user community and use the screwdriver to tweak characters which are deemed to be under or over powered. Requires level 4 Communicaton (see above)
1. The devs tweak the character using the screwdrivers to accurately adjust problems
2. The devs further refine the character if there are still issues
3-5. There doesn't need to be levels 3-5 if levels 1-2 are adhered to
Scalpel of GamePlay Enhancement
The devs properly grasp what makes the game fun, and look to give the players fun but also a sense of purpose without needing them to sink hours a day into the game. Requires level 4 Communicaton (see above)
1. The devs make changes to the gameplay mechanics
2. The devs TEST the gameplay before it is released anywehere in MPQ
3. The revisions are released in a separate event that does not impact either the season or give a brand new character as a reward.
4. The devs listen to feedback and potential g through the cycle again.
5. Only after community approval to the changes get absorbed into the wider game
Happy to hear other ideas, but this nerf is long overdue!
0
Comments
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Origin of Success
The Developer is provided a two week period of introspection on what has made past Puzzle Quest, and the Marvel Puzzle Quest such a successful game. During the period of introspection, they are IMMUNE to management and marketing, and restore health and energy communicating with players who love the game.0 -
Now this is an overhaul I can get behind0
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