Arimis Thorn wrote: I always (erroneously) thought this meant that he reduced a character's maximum health by x%. So slashing Patch meant that he could only heal himself up to his new reduced maximum. And I thought that's why the health bar got the red blood on them. Would have been an interesting mechanic. Obviously the reduced amount would only be for that match.
Chrono_Tata wrote: The move is probably inspired by Deadpool on Marvel vs Capcom 3 where he picks up the health bar and attacks the opponent with it.
Mawtful wrote: Arimis Thorn wrote: I always (erroneously) thought this meant that he reduced a character's maximum health by x%. So slashing Patch meant that he could only heal himself up to his new reduced maximum. And I thought that's why the health bar got the red blood on them. Would have been an interesting mechanic. Obviously the reduced amount would only be for that match. This was my first thought on the ability too. I think it would have made it more interesting. 65% is a lot, so the values would have to be tweaked slightly, and it would have to be made so that it couldn't stack.
Xenoberyll wrote: Mawtful wrote: Arimis Thorn wrote: I always (erroneously) thought this meant that he reduced a character's maximum health by x%. So slashing Patch meant that he could only heal himself up to his new reduced maximum. And I thought that's why the health bar got the red blood on them. Would have been an interesting mechanic. Obviously the reduced amount would only be for that match. This was my first thought on the ability too. I think it would have made it more interesting. 65% is a lot, so the values would have to be tweaked slightly, and it would have to be made so that it couldn't stack. So you want them to nerf his red? No thanks.