Evilbeavers wrote: Why pay play testers when they have people that pay to test the game for them?
abuelo wrote: There are many reasons to question the QA quality at Demiurge (hur hur no1 noticed Patch's main ability is broken lolz) but a .5 second animation that replaces the previous.5 second animation and crucially, dissapears after .5 seconds to reveal the full game field isn't it.
Derethus wrote: Evilbeavers wrote: Why pay play testers when they have people that pay to test the game for them? Fixed that for you
pasa_ wrote: abuelo wrote: There are many reasons to question the QA quality at Demiurge (hur hur no1 noticed Patch's main ability is broken lolz) but a .5 second animation that replaces the previous.5 second animation and crucially, dissapears after .5 seconds to reveal the full game field isn't it. Well, it stops my ability to play the game in the tracks, but if you say it's insignificant, there you go. I have some more suggestions of the same genre: - shake the whole field - make it rotate a little time to time - apply some fog here or there - mirror it every few turns - make it slanted like the tiles -- prefereably changing slant to left, right and in extent It's all good ways to spend development time while you NOT implement requests like "stop changing ability tabs under my primed mouse cursor". I recall how cool Battle Chess was back 2 decades. But only to watch from sides, to play actual chess the classic top 2D view was preferred by any and all PLAYERS. If I was the designer the first step of such "improvements" would always be a checkbox in the options to turn all parasites off.