Where is Deadpool's WEEKLY Quest?
hesjingixen
Posts: 215 Tile Toppler
Okay, so they put out Deadpool's Daily Quest, and I think that most of us would agree that it HELPS with iso and with covering your 3* characters. However, they keep talking about this magical 3* -> 4* transition that, without $$, is still pretty much impossible. The solution should be pretty easy, just make Deadpool's Weekly Quest.
It could use the exact same format as DDQ, but it would reward a 4* cover. You could even keep the taco tokens handing out 3* so as not to dilute the 4* waters. It would still require you to HAVE the 4* hero, so it would correctly target those people making the 3* -> 4* transition (they can get top 150 in a launch event, but not score top places in pvps or seasons).
It would be so easy to implement......just take the DDQ code, tweak the timer, tweak the reward and walaah! Suddenly an actual 3* -> 4* transition exists.
It could use the exact same format as DDQ, but it would reward a 4* cover. You could even keep the taco tokens handing out 3* so as not to dilute the 4* waters. It would still require you to HAVE the 4* hero, so it would correctly target those people making the 3* -> 4* transition (they can get top 150 in a launch event, but not score top places in pvps or seasons).
It would be so easy to implement......just take the DDQ code, tweak the timer, tweak the reward and walaah! Suddenly an actual 3* -> 4* transition exists.
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Comments
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http://www.d3pforums.com/viewtopic.php?f=8&t=24080&
Long story short: weekly is too much. Once you hit day 310 you start getting a cover a month for 4*s anyway. Quintupling that number by adding 4 for "weeklies" is just too much.0 -
Lerysh wrote:http://www.d3pforums.com/viewtopic.php?f=8&t=24080&
Long story short: weekly is too much. Once you hit day 310 you start getting a cover a month for 4*s anyway. Quintupling that number by adding 4 for "weeklies" is just too much.
Depends on how many 4*s there are. Right now? Sure, it would be too much. But if/once they release the next 7....then it might feel better. Maybe make it a monthly one to start?0 -
Lerysh wrote:http://www.d3pforums.com/viewtopic.php?f=8&t=24080&
Long story short: weekly is too much. Once you hit day 310 you start getting a cover a month for 4*s anyway. Quintupling that number by adding 4 for "weeklies" is just too much.0 -
Lerysh wrote:http://www.d3pforums.com/viewtopic.php?f=8&t=24080&
Long story short: weekly is too much. Once you hit day 310 you start getting a cover a month for 4*s anyway. Quintupling that number by adding 4 for "weeklies" is just too much.
Next character is another 4* (clearly they are making money off these at the rate they are coming out) Thats 8, times 3 powers is 24 weeks just for one full rotation. 6 Months for one rotation and that assumes you already have some of each 4* Not to mention there seems to be a new 4* every month, so after 6 months there will be ~14 x 3 = 42 weeks or 10.5 months for one rotation, and increasing the whole time. Its hardly a preposterous proposition people.
There should always be progression and this would promise that, at a snails pace.0 -
I'm more interested in why the devs or anyone for that matter thinks there even should be a 3*-4* transition when there aren't really any 4* teams worth transitioning to as they devalue 4* with weekly 3* PvP buffs and through nerfing "overpowered" characters. Until there's a real reason to bother leveling 4* I can't really be bothered to care about collecting their covers aggressively.0
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I like the idea and suggested similar a while back, but I think weekly is too often. I'd say seasonal, and make it have more nodes for more HP and ISO chances.
Weekly is too often a drop rate for D3 to make thier money, and even though I don't like having to wait 8+ months for a usable 4* I think it's too fast of a pace. It just means certain people will get the cover they need and buy the rest, which is good for them and for D3, but less fun for those who prefer to earn covers the old fashioned way. If they kept teh boosted PvP thing no one likes, then it might work. Otherwise, I would assume a lot more people would skip teh 3* stage, as is pretty common now.0 -
Cryptobrancus wrote:Lerysh wrote:http://www.d3pforums.com/viewtopic.php?f=8&t=24080&
Long story short: weekly is too much. Once you hit day 310 you start getting a cover a month for 4*s anyway. Quintupling that number by adding 4 for "weeklies" is just too much.
Next character is another 4* (clearly they are making money off these at the rate they are coming out) Thats 8, times 3 powers is 24 weeks just for one full rotation. 6 Months for one rotation and that assumes you already have some of each 4* Not to mention there seems to be a new 4* every month, so after 6 months there will be ~14 x 3 = 42 weeks or 10.5 months for one rotation, and increasing the whole time. Its hardly a preposterous proposition people.
There should always be progression and this would promise that, at a snails pace.
hmm...when put that way...yeah, it doesn't seem too much. Many of us won't be playing in 10 months0 -
Fortnightly or monthly could work, plus the final node will likely be incredibly hard so not as if "everyone" will be completing it anyhow. Could add in a big ISO payout (maybe 4/5 x what ddq gives).
Only problem I really see is the taco. Unless you put all 4* in there, or a special token to add to any 3* cover you already own. That would be a nice feature.0 -
Cryptobrancus wrote:rednailz wrote:hmm...when put that way...yeah, it doesn't seem too much. Many of us won't be playing in 10 months
And that is just for one cover of each color. The timeframe for getting to "fully covered" is a great deal bleaker.
fully covered....yeah, I'm in a top 100 alliance that except for missing 1 red GT cover hits all the 4* allaince rewards and I've hit every personal top 50 for 1 cover. We've obvuiolsy got the season 4* rewards too. I've drawn 2 GT yellows and earned 1 red, lost out on hitting 1000 for 2 blues (which I won twice but got hit right as I was opening my blue for a progression reward...grr) and my GT is 3/3/1. I'm sure it's been 8 months since GT release.
So I feel you. It's such a deal breaker, that I was ready to quit over it, but with changes I have hopes GT won't be AS essential. I was going to go hard for prof x and am 0/3/1 after dropping piles of HP and a $20 spot on a 10 pack (which I got 0 golds from). So once every few months I can try to hit 1000 and get another cover...yeah, I hear you at dealbreaker.
I'm done pretending there's a 3* - 4* transition. i'm playing for fun of the actual game now, and hoping there are more types of events coming down the pipes, otherwise i may uninstall and just donwload Bejewelled.0 -
mohio wrote:I'm more interested in why the devs or anyone for that matter thinks there even should be a 3*-4* transition when there aren't really any 4* teams worth transitioning to as they devalue 4* with weekly 3* PvP buffs and through nerfing "overpowered" characters. Until there's a real reason to bother leveling 4* I can't really be bothered to care about collecting their covers aggressively.
Agree with most of this. I'm firmly in the 2 ** to 3 *** transition and DDQ has been a great help. However, my current **** roster isn't worth leveling up even with the few covers I do have. X-Force, of course I'll level up as covers come in and I have extra ISO. Nick Fury? Sure, why not? Elektra? Debatable if she's even worth a roster spot for those that are in *** to **** land. Invisible Woman? Hahah. No.
I'm in the same boat. Until I see that **** characters are truly a tier above ***, why would I chase after covers?0 -
thisone wrote:Fortnightly or monthly could work, plus the final node will likely be incredibly hard so not as if "everyone" will be completing it anyhow. Could add in a big ISO payout (maybe 4/5 x what ddq gives).
Only problem I really see is the taco. Unless you put all 4* in there, or a special token to add to any 3* cover you already own. That would be a nice feature.
This would be cool, if only because it would give Deadpool the chance to use the word Fortnight which is a cool word.
You also already get a monthly cover if you are in a top 100 PvP alliance. Someone suggested a while back cutting season length in half to double the 4* cover output from season rewards. Instead if we did a monthly DDQ for a 4* cover that would also double the output (more than double thanks to ability to participate, only top 100 alliances can participate in top 100 rewards), and make for a nice little mini game each month.
2 taco pulls that had said 4* at 3%, same hp odds, and were otherwise a 2* token would be totally fine.0 -
Lerysh wrote:http://www.d3pforums.com/viewtopic.php?f=8&t=24080&
Long story short: weekly is too much. Once you hit day 310 you start getting a cover a month for 4*s anyway. Quintupling that number by adding 4 for "weeklies" is just too much.
I think that's a slanted assessment of my thread there. There was debate whether it was too quick or not. My argument is a weekly is not too quick because of this:
Currently there are 7 4*'s in the game. First, you have to earn the cover to do the weekly. That means you need 3 of each cover to start. 3*7=28 4* covers. It now takes 10 covers to max a four star.
10*7=70 weeks. There are 52 weeks in a year. That's 1 year and 18 weeks to fully max out all current 4* covers in the game if no others are released IF you already own one of each of their cover colors. Considering that's about how long the game has been out, I personally don't find that too quick.
If you DO find it too quick, then a proper argument would be showing the timeline to max the covers through the process you want, then explaining why that is an appropriate pace. Most people who said it was too quick simply said, "I feel its too fast," which is not a legitimate counter argument.0 -
Nope, you only need 1 of each to start, 7 covers. Not 3 of each. You don't need Deadpool's purple to get Deadpool's purple in the quest.
I gave plenty of examples as to WHY it's too fast in your old thread, you simply chose to discard them for "I feel 1 a week is fine". The biggest reason being this: At day 310 you start getting a 4* cover a month. For nothing. It's built into the daily rewards. A pace of 1 4* cover a week would totally undermine that. It's too fast. I don't "feel" that it's too fast, it is legitimately too fast in that it completely negates the daily cover rewards.
A PvE option to balance the PvP "Season reward" 4* would be nice. A monthly DDQ for a 4* cover could be that thing. Weekly is asking too much, will never happen. Monthly could happen tho.
Maybe, if there were 35 4*s, one a week would be ok. But there aren't, there's about to be 8.0 -
Lerysh wrote:Nope, you only need 1 of each to start, 7 covers. Not 3 of each. You don't need Deadpool's purple to get Deadpool's purple in the quest.
I gave plenty of examples as to WHY it's too fast in your old thread, you simply chose to discard them for "I feel 1 a week is fine". The biggest reason being this: At day 310 you start getting a 4* cover a month. For nothing. It's built into the daily rewards. A pace of 1 4* cover a week would totally undermine that. It's too fast. I don't "feel" that it's too fast, it is legitimately too fast in that it completely negates the daily cover rewards.
A PvE option to balance the PvP "Season reward" 4* would be nice. A monthly DDQ for a 4* cover could be that thing. Weekly is asking too much, will never happen. Monthly could happen tho.
Maybe, if there were 35 4*s, one a week would be ok. But there aren't, there's about to be 8.
Ah, that's one way you could set it up too. If you only need one of each cover, that means that 12*7=84 weeks, or 1 year and 32 weeks, or over a year and a half. That's longer than the game has been around.
Lets examine your monthly reward argument. There are 12 months out of the year. Under my proposed system, assuming you need one of each cover, this would remove the number of weeks you needed to max out only 7 4*'s by 12 weeks. So it would still take a year and 6 weeks AFTER you had played for 310 days straight, or about a year already.
Also, the monthly reward is FREE. You don't have to earn it. You don't have to complete anything challenging or have a set roster as has been suggested many times. You show up and get it. Shouldn't something you have to work for and build a roster for come along quicker? Kind of how you can earn a 4*'s by being 1rst in pvp or pve every couple of days. Its still effort to get it under the weekly, but not as much effort as the current method, and more effort than a monthly method.
Even further, its fairly obvious they're releasing a 4* every 1-2 months. Assuming a middle ground of 8 a year, that more than doubles the total number of 4*'s in a year. This means it also double the time to obtain them all by over 2 years.
And no, you haven't stated why its too short, because you've never given an acceptable time table for what would be considered the right amount of time investment for 4*'s. If a year and 3 months is too fast to max out some four stars, what is your reasonable time table?0 -
Lerysh wrote:Nope, you only need 1 of each to start, 7 covers. Not 3 of each. You don't need Deadpool's purple to get Deadpool's purple in the quest.
I gave plenty of examples as to WHY it's too fast in your old thread, you simply chose to discard them for "I feel 1 a week is fine". The biggest reason being this: At day 310 you start getting a 4* cover a month. For nothing. It's built into the daily rewards. A pace of 1 4* cover a week would totally undermine that. It's too fast. I don't "feel" that it's too fast, it is legitimately too fast in that it completely negates the daily cover rewards.
A PvE option to balance the PvP "Season reward" 4* would be nice. A monthly DDQ for a 4* cover could be that thing. Weekly is asking too much, will never happen. Monthly could happen tho.
Maybe, if there were 35 4*s, one a week would be ok. But there aren't, there's about to be 8.
Wouldn't this logic suggest that DDQ is a plague upon the game? After all, the daily rewards give out free 3* only once every 15 days! Guaranteed 3* every day totally cheapens the system.
The point is that the speed of SHIELD Rewards does nor provide a model of the optimal speed for giving resources to players.0 -
wirius wrote:And no, you haven't stated why its too short, because you've never given an acceptable time table for what would be considered the right amount of time investment for 4*'s. If a year and 3 months is too fast to max out some four stars, what is your reasonable time table?
You kept saying max out one in your old thread (I assume you meant max out XF), and now you've upgraded to "some". It's not "some" its *ALL*. You also keep assuming the ONLY way to get 4* covers is this new system you propose of weekly DQ.
Right now, today, I have a 5.3.3 Star Lord. I got some lucky draws on him, 4 in total I think from tokens. 3 from release, a couple from PvP progression, 2 from Season rewards. I consider this to be fast. Star Lord free progress covers are on day 670 right now? Or something (TGT day 490, 520, 550, Elektra 580, 610, 640 Star-Lord 670). I won't ever use them, my Star Lord will be 13 covers long before I get to 670. That's with 0 "weekly" hand outs.
A "normal" pace would be "oh I missed this guys release", and then you use the 3 covers from the daily progression. That's where I am on my Nick Fury. I got 1 cover from him on release, just got his yellow for progress reward today (day 400) and currenly I have a 3/2/3 Nick Fury with 2 more covers coming in the next 60 days for 10/13 total with not very much effort. Any kind of effort at all on PvP progressions or his acutal release would have me at 13/13 right around day 460. This is what I consider normal 4* progress. Fury was released about 8 months ago, I have 8 covers. Adding a cover a month of rotating 4 stars to this progress would be great. Adding a cover a week, which means a Nick Fury every 2 months, would not be great. I'd have 4 more covers which is 1 more than I need.
The more 4*s there are, the more valid a weekly release schedule becomes. 8 is not enough. If there were 30 I could see it.Roswulf wrote:Wouldn't this logic suggest that DDQ is a plague upon the game? After all, the daily rewards give out free 3* only once every 15 days! Guaranteed 3* every day totally cheapens the system.
The point is that the speed of SHIELD Rewards does nor provide a model of the optimal speed for giving resources to players.
It would, except Vaulting, it could take way more than 200 days to see your first 3* Thor cover currently.0 -
Lerysh wrote:wirius wrote:And no, you haven't stated why its too short, because you've never given an acceptable time table for what would be considered the right amount of time investment for 4*'s. If a year and 3 months is too fast to max out some four stars, what is your reasonable time table?
You kept saying max out one in your old thread (I assume you meant max out XF), and now you've upgraded to "some". It's not "some" its *ALL*. You also keep assuming the ONLY way to get 4* covers is this new system you propose of weekly DQ.
Right now, today, I have a 5.3.3 Star Lord. I got some lucky draws on him, 4 in total I think from tokens. 3 from release, a couple from PvP progression, 2 from Season rewards. I consider this to be fast. Star Lord free progress covers are on day 670 right now? Or something (TGT day 490, 520, 550, Elektra 580, 610, 640 Star-Lord 670). I won't ever use them, my Star Lord will be 13 covers long before I get to 670. That's with 0 "weekly" hand outs.
A "normal" pace would be "oh I missed this guys release", and then you use the 3 covers from the daily progression. That's where I am on my Nick Fury. I got 1 cover from him on release, just got his yellow for progress reward today (day 400) and currenly I have a 3/2/3 Nick Fury with 2 more covers coming in the next 60 days for 10/13 total with not very much effort. Any kind of effort at all on PvP progressions or his acutal release would have me at 13/13 right around day 460. This is what I consider normal 4* progress. Fury was released about 8 months ago, I have 8 covers. Adding a cover a month of rotating 4 stars to this progress would be great. Adding a cover a week, which means a Nick Fury every 2 months, would not be great. I'd have 4 more covers which is 1 more than I need.
The more 4*s there are, the more valid a weekly release schedule becomes. 8 is not enough. If there were 30 I could see it.Roswulf wrote:Wouldn't this logic suggest that DDQ is a plague upon the game? After all, the daily rewards give out free 3* only once every 15 days! Guaranteed 3* every day totally cheapens the system.
The point is that the speed of SHIELD Rewards does nor provide a model of the optimal speed for giving resources to players.
It would, except Vaulting, it could take way more than 200 days to see your first 3* Thor cover currently.
I've never stated this is the only way to gain the covers. Further, the conversation has varied between 7 4*'s and then more adding throughout the year. For consistency, lets say it will take you about a year and three months to max all 7 4*'s once you have all three covers for them. I think I said about 1 year and 16 weeks.
You state that it should take 460 days to max a fury cover. Aka, one 4*. 460/7=about 66 weeks rounded up. That's 1 year and 14 weeks. Noting that if we include the monthly now into my previous claim, the weekly 4* reward would take about a year and 12 weeks for seven maxed four stars (no other releases).
So we're really not that different. You believe it should take that long for one. If the game only had X-Force and baglady, sure, why not? But we now have 7, and they'll grow. I think very few people would believe over 7 years to max seven four stars is no good. Honestly, I would be surprised if the game is still around then. Mobile games tend not to last too long. And honestly, if it takes that long to get 4*'s going, I believe most people will leave, hastening the demise of the game even sooner. If the carrot is virtually unreachable, it doesn't make you noble for reaching it. People stop caring, and they've left.
The weekly is not that far off from your own claims, and would really help people to come back every week who have max 3* rosters but tire of PvP and PvE grinds. Thank you for giving your desired time to reach one 4* versus my timeline for several. Now we can let the community decide.0 -
You never stated, but all your "it takes a year to acquire all covers so its slow" arguments assumes only this new thing as the way to acquire 4*s as fact. Without that fact that number is way off, and just a scare tactic to support your argument. Which means it's even less time to max *ALL* 4*s given a weekly freebie cycle. That's the main reason I feel like weekly is too much, is your "timeline" does not take into account any other covers from any other sources.
There is a number of 4*s where weekly giveaways start to make sense. I honestly hope we never get there. 35 3*s and 8 2*s and 8 4*s is already too much roster space. I can't even imagine those people who have 100 slots and are paying the extra premium cost for 101+.0 -
Lerysh wrote:You never stated, but all your "it takes a year to acquire all covers so its slow" arguments assumes only this new thing as the way to acquire 4*s as fact. Without that fact that number is way off, and just a scare tactic to support your argument. Which means it's even less time to max *ALL* 4*s given a weekly freebie cycle. That's the main reason I feel like weekly is too much, is your "timeline" does not take into account any other covers from any other sources.
There is a number of 4*s where weekly giveaways start to make sense. I honestly hope we never get there. 35 3*s and 8 2*s and 8 4*s is already too much roster space. I can't even imagine those people who have 100 slots and are paying the extra premium cost for 101+.
Naw, never meant as a scare tactic. Taking into account the variableness of the Pvp and PvE's, as well as season rewards was just too much to consider for the initial argument. The idea was how long would it take a person who carefully collected 3's, had won the 4* initial covers already through those other means, and continued to play the weekly for over a year. Don't misunderstand, a greater access to the 4* transition is not wanting special stuff or ruining others special snowflake feelings. Its wanting to look forward to obtaining something again. I took a break this season because I don't really care about collecting more 3*'s, and I don't enjoy the PvP climb to 1k points. I think its a poor system. I can win it, that's not the issue. But there's no engagement. Climb to X level, shield. Play a game or two with boosts, shield again. It forces me to stop playing after only a few games, which sucks, then be on at repeated specific times again, which sucks too.
Making the season rewards is also awful. Again, I make the points to make it, but guild backstabbing is awful. Plus, I'm forced to play and win high in pvp's where I don't need the cover. Feels like a waste of time,and I always feel bad I took a cover from someone else who needed it. PvE grinding is also awful, and I don't think I have to say why. Now I don't mind doing these things a few time here or there to get one of each 4* cover. But to do that 13 times*7 times or 91 times total? Ha ha, no. And I'm not alone in this. The carrot has lost its luster, and I'm finding more of my time drifting to other games.0
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