Daredevils red trap bugged in survival nodes
turul
Posts: 1,622 Chairperson of the Boards
When we use Daredevil in survival nodes, and we activate a trap overkilling the last enemy of the wave, the trap does NOT get replaced.
( when you make any type of damage killing the enemy, and then do trap-damage )
Here is a video showing the bug (two traps activated, one gets replaced): https://youtu.be/nezlc_c5lsw?t=3m28s
( when you make any type of damage killing the enemy, and then do trap-damage )
Here is a video showing the bug (two traps activated, one gets replaced): https://youtu.be/nezlc_c5lsw?t=3m28s
0
Comments
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Just a reply to bump this as it happened to me and was looking to report (match two red DD traps for the final enemy of a wave with enough health to be killed by one trap, he will die and one will resolve but the 2nd will just disappear)0
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Yeah it's been this way for awhile now. I think its because the trap tile recognises the last enemy in the wave down as "game over" incorrectly.
Never posted it cus I thought it may have been intended. Please fix!0 -
Demiurge fix this bug plox, if you buff/essentialize daredevil in survival nodes0
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just noticed in wave battles, if you defeat lasts enemy before next wave with one or two traps involved in a 3 color match by yourself, the traps do not get on the board again sometimes and just vanish.0
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