Daredevils red trap bugged in survival nodes

turul
turul Posts: 1,622 Chairperson of the Boards
edited December 2015 in MPQ Bugs and Technical Issues
When we use Daredevil in survival nodes, and we activate a trap overkilling the last enemy of the wave, the trap does NOT get replaced.
( when you make any type of damage killing the enemy, and then do trap-damage )

Here is a video showing the bug (two traps activated, one gets replaced): https://youtu.be/nezlc_c5lsw?t=3m28s

Comments

  • ShanePHallam
    ShanePHallam Posts: 94 Match Maker
    Just a reply to bump this as it happened to me and was looking to report (match two red DD traps for the final enemy of a wave with enough health to be killed by one trap, he will die and one will resolve but the 2nd will just disappear)
  • Yeah it's been this way for awhile now. I think its because the trap tile recognises the last enemy in the wave down as "game over" incorrectly.

    Never posted it cus I thought it may have been intended. Please fix!
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Demiurge fix this bug plox, if you buff/essentialize daredevil in survival nodes
  • _Ryu_
    _Ryu_ Posts: 149
    just noticed in wave battles, if you defeat lasts enemy before next wave with one or two traps involved in a 3 color match by yourself, the traps do not get on the board again sometimes and just vanish.