Phantron wrote: The value you see is rounded to the nearest 1, but internally the game keeps track of the decimals. So someone with an environemntal match of say 3.1 is always going to beat someone who is 3.0 even though they appear to you as 3. It's more confusing with the color tiles since characters don't always have the same formula for colors. If two characters have the same color strength at max level, they should be tied whenever they've the same level.
Kamahl-FoK wrote: Phantron wrote: The value you see is rounded to the nearest 1, but internally the game keeps track of the decimals. So someone with an environemntal match of say 3.1 is always going to beat someone who is 3.0 even though they appear to you as 3. It's more confusing with the color tiles since characters don't always have the same formula for colors. If two characters have the same color strength at max level, they should be tied whenever they've the same level. I understand that - my curiosity is, in the event of a tied value at the same level, how does one determine who makes the match?
Phantron wrote: Position is the tiebreaker. MIddle beats sides, and I think left beats right, but not totally about that (the order of the sides).