Game should cater to the players schedule
It seems like d3 actively reads these forums so I would like to post a suggestion for them to take into consideration. Currently with the way the events work, specifically PvE ones, the game forces the user to play at very specific times to be anywhere near competitive. If an event lasts for 2 days for example that should mean that the player can get on at any point in that 2 day window do missions, and get the same amount of reward as someone else that got on at a different time and put in the same amount of work. Currently this isn't the case. You are forced to wait till the point values on the missions increase to get the most out of the mission playing in a specific window where the points are maximum. This needs to change. They need to find some other solution then this rubberbanding they have now. Why can't a mission just be worth a set amount. And the players that put in the most work and did the most missions get rewarded the most for there work. If your afraid of players all having the same point totals because missions are worth a set amount then just have repeatable missions that are worth some arbitrary amount like 1 point so that the real hardcore players can grind those out to jokey for the top positions.
Secondly, and a much easier problem to solve, if your going to have a event that resets its point values at 8 hour intervals just have the missions reset every 8 hours. Don't make it 8 hours after you finish the mission. This forces people to get on at specific times every 8 hours to be able to get the most bang for there buck. If it just reset every 8 hours independent of the players actions then a player could get on at any point in each of those 8 hour windows as there schedule permits to get the work done. This seems like a very simple solution that would make everyones life easier.
As far as the PvP events go they seem to work pretty well. I can get on at any point during the pvp events timeframe play games and feel like I'll be competitive with other players. Yes starting earlier means I might get attacked more or might have to shield more but that's ok. If I have a weak team that people can prey on easily I deserve to lose those points and not place well.
This is a game and I shouldn't have to schedule my days around playing at specific times to be competitive. The game should cater to the players not the other way around. If I put in an hour of playing I should get the same amount of rewards as someone else that put in an hour of playing, that is if were playing at the same level. Obviously if someone has a better team then me they should get more reward for putting in the same time.
Secondly, and a much easier problem to solve, if your going to have a event that resets its point values at 8 hour intervals just have the missions reset every 8 hours. Don't make it 8 hours after you finish the mission. This forces people to get on at specific times every 8 hours to be able to get the most bang for there buck. If it just reset every 8 hours independent of the players actions then a player could get on at any point in each of those 8 hour windows as there schedule permits to get the work done. This seems like a very simple solution that would make everyones life easier.
As far as the PvP events go they seem to work pretty well. I can get on at any point during the pvp events timeframe play games and feel like I'll be competitive with other players. Yes starting earlier means I might get attacked more or might have to shield more but that's ok. If I have a weak team that people can prey on easily I deserve to lose those points and not place well.
This is a game and I shouldn't have to schedule my days around playing at specific times to be competitive. The game should cater to the players not the other way around. If I put in an hour of playing I should get the same amount of rewards as someone else that put in an hour of playing, that is if were playing at the same level. Obviously if someone has a better team then me they should get more reward for putting in the same time.
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Comments
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While I don't mind the current tourney format, I'm definitely sympathetic with OP and would love to see additional tournies that aren't so time sensitive.0
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The reason why rubber banding is better than no rubber banding is because the majority of the player base does not want to turn the game into a giant grindfest of who has the time to play the most.0
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Kyosokun wrote:The reason why rubber banding is better than no rubber banding is because the majority of the player base does not want to turn the game into a giant grindfest of who has the time to play the most.
I don't understand why wouldn't you reward the person who played the most and put the most effort in?0 -
Top8Gamer wrote:Kyosokun wrote:The reason why rubber banding is better than no rubber banding is because the majority of the player base does not want to turn the game into a giant grindfest of who has the time to play the most.
I don't understand why wouldn't you reward the person who played the most and put the most effort in?
That still occurs with Rubberbanding. Those people at the top are playing their brains out and earning it.0 -
Kyosokun wrote:Top8Gamer wrote:Kyosokun wrote:The reason why rubber banding is better than no rubber banding is because the majority of the player base does not want to turn the game into a giant grindfest of who has the time to play the most.
I don't understand why wouldn't you reward the person who played the most and put the most effort in?
That still occurs with Rubberbanding. Those people at the top are playing their brains out and earning it.
Ok I don't get your initial argument then. If both ways would reward the person putting in the most work then why wouldn't you use the better easier to understand system that lets people play whenever they want?0 -
The system isn't really that complicated. It's been the same for a long time now.
Missions have base values. The further away from 1st you are, the larger a multiplier effect you get on those values, ultimately capped at a certain point. Stacks reset after a certain period of time, usually 8 hours.
This tournament isn't any different in that respect. The only new thing in this tournament is the enemy scaling which the devs have noted does not work properly.0 -
jozier wrote:The system isn't really that complicated. It's been the same for a long time now.
Missions have base values. The further away from 1st you are, the larger a multiplier effect you get on those values, ultimately capped at a certain point. Stacks reset after a certain period of time, usually 8 hours.
This tournament isn't any different in that respect. The only new thing in this tournament is the enemy scaling which the devs have noted does not work properly.
I understand the system perfectly well that was never in question here. It rewards waiting till the exact right time to do your missions to gain the biggest reward. That's what I'm saying is flawed. A person should be able to log in at anytime during the window the event is running, put in the work and get rewarded equally to everyone else that put in the same work.0 -
Top8Gamer wrote:jozier wrote:The system isn't really that complicated. It's been the same for a long time now.
Missions have base values. The further away from 1st you are, the larger a multiplier effect you get on those values, ultimately capped at a certain point. Stacks reset after a certain period of time, usually 8 hours.
This tournament isn't any different in that respect. The only new thing in this tournament is the enemy scaling which the devs have noted does not work properly.
I understand the system perfectly well that was never in question here. It rewards waiting till the exact right time to do your missions to gain the biggest reward. That's what I'm saying is flawed. A person should be able to log in at anytime during the window the event is running, put in the work and get rewarded equally to everyone else that put in the same work.
Someone that plays insane amounts and waits 8 hours will be numero uno. The person who plays for 1 hour a day twice a day will get bigger points per mission in an effort to keep up with the person as number 1. The closer you get to number one the lower the point values become. Therefore, the person who is first will stay there and you will be relatively close due to rubberbanding even though you played a lot less than the other person. Everyone wins.0 -
I don't have the energy or desire to do the whole 8 hour thing.
By waiting for points to reach max in the main event, and completing out the sub missions in the final hour, I am staying in the top 10 in the main and top 3 in the sub, without any additional effort.
IMO this still rewards the best players/people that have invested the most, because we have the better teams that can fight these crazy LV 230 bad guys very quickly without needing to spend health-packs and with minimal boosts.
It also gives more casual players who don't have time to grind an opportunity to earn awesome prizes by finishing in the top 10/20/50 in most of these events.
You might always see the same names in the 1-3 spots, but the top 10 is varied quite a bit.
Just my two cents!0 -
itstime1234 wrote:Top8Gamer wrote:jozier wrote:The system isn't really that complicated. It's been the same for a long time now.
Missions have base values. The further away from 1st you are, the larger a multiplier effect you get on those values, ultimately capped at a certain point. Stacks reset after a certain period of time, usually 8 hours.
This tournament isn't any different in that respect. The only new thing in this tournament is the enemy scaling which the devs have noted does not work properly.
I understand the system perfectly well that was never in question here. It rewards waiting till the exact right time to do your missions to gain the biggest reward. That's what I'm saying is flawed. A person should be able to log in at anytime during the window the event is running, put in the work and get rewarded equally to everyone else that put in the same work.
Someone that plays insane amounts and waits 8 hours will be numero uno. The person who plays for 1 hour a day twice a day will get bigger points per mission in an effort to keep up with the person as number 1. The closer you get to number one the lower the point values become. Therefore, the person who is first will stay there and you will be relatively close due to rubberbanding even though you played a lot less than the other person. Everyone wins.
No not everyone wins. Your missing my point. I'm not saying people that put in different amounts of effort should be rewarded the same. I'm saying people that put in the same amount of effort at different times should be rewarded the same. Using your example the person that would be losing out is the person that wants to play an insane amount and wait 8 hours at a different time of the day then the other guy. Why should it matter if I get on and play at 1am or get on at 10am and play. The experience should be the same as long as it's within the event window.0 -
Top8Gamer wrote:itstime1234 wrote:Top8Gamer wrote:jozier wrote:The system isn't really that complicated. It's been the same for a long time now.
Missions have base values. The further away from 1st you are, the larger a multiplier effect you get on those values, ultimately capped at a certain point. Stacks reset after a certain period of time, usually 8 hours.
This tournament isn't any different in that respect. The only new thing in this tournament is the enemy scaling which the devs have noted does not work properly.
I understand the system perfectly well that was never in question here. It rewards waiting till the exact right time to do your missions to gain the biggest reward. That's what I'm saying is flawed. A person should be able to log in at anytime during the window the event is running, put in the work and get rewarded equally to everyone else that put in the same work.
Someone that plays insane amounts and waits 8 hours will be numero uno. The person who plays for 1 hour a day twice a day will get bigger points per mission in an effort to keep up with the person as number 1. The closer you get to number one the lower the point values become. Therefore, the person who is first will stay there and you will be relatively close due to rubberbanding even though you played a lot less than the other person. Everyone wins.
No not everyone wins. Your missing my point. I'm not saying people that put in different amounts of effort should be rewarded the same. I'm saying people that put in the same amount of effort at different times should be rewarded the same. Using your example the person that would be losing out is the person that wants to play an insane amount and wait 8 hours at a different time of the day then the other guy. Why should it matter if I get on and play at 1am or get on at 10am and play. The experience should be the same as long as it's within the event window.
... It is. The refreshes are 8 hours after YOU play. Not 8 hours in a vacuum. Nothing is stopping you from waiting 8 hours at a different time of day than the other guy.0 -
Kyosokun wrote:That still occurs with Rubberbanding. Those people at the top are playing their brains out and earning it.
This, and it's kind of fun actually.
What really does not make any sense, is how the first 3 days of points grinding count next to zero. Well, it was almost worth 3x each color of patch + 6k iso + whatever, but if I knew this was happening in advance, I could have obtained the same with only one third of the effort0 -
... It is. The refreshes are 8 hours after YOU play. Not 8 hours in a vacuum. Nothing is stopping you from waiting 8 hours at a different time of day than the other guy.
Except exactly that. It's 8 hours after YOU play. Therefore you have to play at specific 8 hour intervals at specific times to hit the maximum refreshes. It should just automatically refresh everyone's missions all at once at 8 hour intervals. So if it's a 24 hour event at 16 hours left and at 8 hours left in the event they would refresh. Therefore everyone has 8 hours of wiggle room in which they can find time to get on and play there missions.0 -
Top8Gamer wrote:... It is. The refreshes are 8 hours after YOU play. Not 8 hours in a vacuum. Nothing is stopping you from waiting 8 hours at a different time of day than the other guy.
Except exactly that. It's 8 hours after YOU play. Therefore you have to play at specific 8 hour intervals at specific times to hit the maximum refreshes. It should just automatically refresh everyone's missions all at once at 8 hour intervals. So if it's a 24 hour event at 16 hours left and at 8 hours left in the event they would refresh. Therefore everyone has 8 hours of wiggle room in which they can find time to get on and play there missions.
But that runs entirely counter to what you're saying. Then it forces everyone to play within certain set time periods without any control over their own schedule.
That's the opposite of being able to play when you want. Instead, you need to play at exact times.0 -
jozier wrote:Top8Gamer wrote:... It is. The refreshes are 8 hours after YOU play. Not 8 hours in a vacuum. Nothing is stopping you from waiting 8 hours at a different time of day than the other guy.
Except exactly that. It's 8 hours after YOU play. Therefore you have to play at specific 8 hour intervals at specific times to hit the maximum refreshes. It should just automatically refresh everyone's missions all at once at 8 hour intervals. So if it's a 24 hour event at 16 hours left and at 8 hours left in the event they would refresh. Therefore everyone has 8 hours of wiggle room in which they can find time to get on and play there missions.
But that runs entirely counter to what you're saying. Then it forces everyone to play within certain set time periods without any control over their own schedule.
That's the opposite of being able to play when you want. Instead, you need to play at exact times.
What, now I'm completely confused. Maybe I'm just not explaining it well or something. I don't understand how my comment in any shape or form could be considered worse then the current setup. Maybe if I use an actual example of what I mean.
Currently: One of the Subevents for the current event which is a 25 hour event starts lets say at 4pm and runs to 5pm the next day. To get the most out of it I have to be on and play right at 4pm. Then I have to get on right at 12am when it refreshes. Then I have to get on right at 8am. Then again right at 4pm I have to get on for the last refresh.
My Suggestion: Same event. I can get on at any point between 4pm and 12am. Then again at any time I want between 12am and 8am. Then anypoint between 8am and 4pm. Then If I want to get in some last points I would have to be on between 4pm and 5pm but hey I could even maybe schedule it so that for the third refresh I was playing around 4pm anyway I was right there to just continue into the 5th reset in 1 play session.
How could the current setup of having to be on right at specific times be more prohibitive then my suggestion.0 -
But you DON'T have to get right on at 4 PM. You can get on at any time you want, and then subsequently play wtihin the next 8 hour window if you leave time for it. The events are bracketed. Everyone who joins is subject to the same timing conditions.
Plenty of people join the subs with an hour left and only play with one set of missions. They aren't subject to any time constraints. And rubberbanding helps keep them competitive in the main bracket, though now its only the main missions that truly contribute to main bracket placement.
And your system is waaaay worse. It forces you to play within those 8 hour windows.
If I start an event at T-24 hours, I play at hour 0. Then I can play anywhere from hour 8 to 16 to get a second refresh. Then close to 24 for my 3rd refresh. Or if I start at T-16 hours. I can play at hour 0, and then again at any time after hour 8.
But in your system, I'd be forced to wake up in the mdidle of the night and play from 12 to 8 am or lose my placement. There would be no ability to control my own destiny.0 -
Top8Gamer wrote:
What, now I'm completely confused. Maybe I'm just not explaining it well or something. I don't understand how my comment in any shape or form could be considered worse then the current setup. Maybe if I use an actual example of what I mean.
Currently: One of the Subevents for the current event which is a 25 hour event starts lets say at 4pm and runs to 5pm the next day. To get the most out of it I have to be on and play right at 4pm. Then I have to get on right at 12am when it refreshes. Then I have to get on right at 8am. Then again right at 4pm I have to get on for the last refresh.
My Suggestion: Same event. I can get on at any point between 4pm and 12am. Then again at any time I want between 12am and 8am. Then anypoint between 8am and 4pm. Then If I want to get in some last points I would have to be on between 4pm and 5pm but hey I could even maybe schedule it so that for the third refresh I was playing around 4pm anyway I was right there to just continue into the 5th reset in 1 play session.
How could the current setup of having to be on right at specific times be more prohibitive then my suggestion.
Just forget the 4th refresh. Make the sub events 24 hours or each refresh 8 hours 40 minutes.
For those claiming that the ones who win are the people that work hard. No, they are the people that work hard AND follow the optimal schedule. In the previous event without a 4th refresh you could not win unless you played right at the end.
The only person who is immune to rubberbanding is the person right at the top overall. In less competitive brackets playing later WILL give you more points when doing the same amount of refreshes as the other guy.0 -
jozier wrote:But you DON'T have to get right on at 4 PM. You can get on at any time you want, and then subsequently play wtihin the next 8 hour window if you leave time for it. The events are bracketed. Everyone who joins is subject to the same timing conditions.
Plenty of people join the subs with an hour left and only play with one set of missions. They aren't subject to any time constraints. And rubberbanding helps keep them competitive in the main bracket, though now its only the main missions that truly contribute to main bracket placement.
And your system is waaaay worse. It forces you to play within those 8 hour windows.
If I start an event at T-24 hours, I play at hour 0. Then I can play anywhere from hour 8 to 16 to get a second refresh. Then close to 24 for my 3rd refresh. Or if I start at T-16 hours. I can play at hour 0, and then again at any time after hour 8.
But in your system, I'd be forced to wake up in the mdidle of the night and play from 12 to 8 am or lose my placement. There would be no ability to control my own destiny.
If you miss his 8 hour window than you won't have time for 1 refresh anyway.0 -
jozier wrote:But you DON'T have to get right on at 4 PM. You can get on at any time you want, and then subsequently play wtihin the next 8 hour window if you leave time for it. The events are bracketed. Everyone who joins is subject to the same timing conditions.
Plenty of people join the subs with an hour left and only play with one set of missions. They aren't subject to any time constraints. And rubberbanding helps keep them competitive in the main bracket, though now its only the main missions that truly contribute to main bracket placement.
And your system is waaaay worse. It forces you to play within those 8 hour windows.
If I start an event at T-24 hours, I play at hour 0. Then I can play anywhere from hour 8 to 16 to get a second refresh. Then close to 24 for my 3rd refresh. Or if I start at T-16 hours. I can play at hour 0, and then again at any time after hour 8.
But in your system, I'd be forced to wake up in the mdidle of the night and play from 12 to 8 am or lose my placement. There would be no ability to control my own destiny.
What no I don't know I just think I'm not explaining it well or something. If you prefer to play exactly like you are right now you can do that in my system. There is nothing stopping you from playing at exactly the times you are this day. If you wanted to wait to join a bracket with less refreshes you could do that. All my system would do is give people the flexibility to play whenever they want to be able to stay competitive. I don't know. Maybe I just don't see something you guys are. All I know is with the current system if I want to go for that top slot I have to play at very very very specific times.0 -
Iron Batman wrote:Top8Gamer wrote:
What, now I'm completely confused. Maybe I'm just not explaining it well or something. I don't understand how my comment in any shape or form could be considered worse then the current setup. Maybe if I use an actual example of what I mean.
Currently: One of the Subevents for the current event which is a 25 hour event starts lets say at 4pm and runs to 5pm the next day. To get the most out of it I have to be on and play right at 4pm. Then I have to get on right at 12am when it refreshes. Then I have to get on right at 8am. Then again right at 4pm I have to get on for the last refresh.
My Suggestion: Same event. I can get on at any point between 4pm and 12am. Then again at any time I want between 12am and 8am. Then anypoint between 8am and 4pm. Then If I want to get in some last points I would have to be on between 4pm and 5pm but hey I could even maybe schedule it so that for the third refresh I was playing around 4pm anyway I was right there to just continue into the 5th reset in 1 play session.
How could the current setup of having to be on right at specific times be more prohibitive then my suggestion.
Just forget the 4th refresh. Make the sub events 24 hours or each refresh 8 hours 40 minutes.
For those claiming that the ones who win are the people that work hard. No, they are the people that work hard AND follow the optimal schedule. In the previous event without a 4th refresh you could not win unless you played right at the end.
The only person who is immune to rubberbanding is the person right at the top overall. In less competitive brackets playing later WILL give you more points when doing the same amount of refreshes as the other guy.
Yea I was just using 25 hours because that's what the current event is. In a perfect world yes I would remove that last hour. And ok someone gets what I'm trying to say. I thought I was just going crazy for a second there lol. That's exactly what I was trying to get at. The people who win are the people that work hard AND follow the optimal schedule.0
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