D3 Wake up??? wasting your potential

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KrazyKeylime
KrazyKeylime Posts: 367
edited March 2015 in MPQ General Discussion
D3 wake up! you are sitting on a mountain of potential, yet you are feeding us the same stupid events over and over again. There is so many stories you can get into in the marvel universe it is insult to just throw up old events. Friday night frustration with the game yielded interesting fruit. i relinquish all claims on these ideas and offer them with no cost only hope that they will be used to make this stagnant game fun again.

What is the plan for the future to keep releasing 3*s? this game is growing needs to the characters to grow with it there are too many 3*s at the moment and it is mucking things up.
4* are the future of the game, the best part of this game. And know what? you can always make a new version of that character in the next higher rank or purposely skip them to let other heroes shine.

Too many heroes in one rarity group is hurting the game. The thing that needs to be done is to cap a rarity to 15-20 characters. if you do that then the strength of the characters blend more with the upper and lower rarities.

Remove roster slots. Done. no more they are a price grab that leads to the most frustrating experiences of new users and veterans alike its rein has ended and it needs to be removed if you are going to to have a healthy game. removing the roster slots will make this growth easier and a better experience, as you don't need to pass over new characters once you find them.

Mini-events you need more of these. You are seriously lacking different ways to get guarantee covers need a character focused mini-event with stories, you have 1000s of comics to get stories from or use it as a way to introduce back story. 10 branching nodes to win one of each cover for said hero. your random packs need to be worthwhile. i mean 10 pack 5 3* plus pop minimum.

cover cost need to come down as well. new prices 25$ to max a 4* $10 to max 3*, 2*and below iso . This needs to happen if what i got planned ever comes out. No offense D3 but your prices are doodoo and you should feel bad about them. Sit down and think about them they are bad and let the shame flow in and accept it.

If you don't want a character to exceed 4* fine, start a new area with new characters starting at 1* and building up again. ie. maybe like a different earth, like they do in the comics. maybe we will finally get a spidey that does damage and it levels the playing field with veterans and noobs for a while. And maybe that will lead into crossover events once a few of these new areas have been opened. Like where a spiderman only group fight a boss like in spiderverse. some events could be in that universe only, or require some crossover.

This is the most important aspect of the game, there is a multiverse of characters out there just waiting to be made the first one could be made up. Once you start growing and popping out new areas, the characters will start flowing and prices need to drop. because the rate at which they start coming out is going through the roof. with the mutiverse to draw from you can pop out all kinds of characters that don't need too much balancing unless it is op. you can force choices by grouping heroes by pairs or 3s and player can only go for rewards for one of them the first time around. PVP is going to be background event. the main thing is going to be stories events with new content, kinda like a prologue for each multiverse then some events for them. with all these new characters there is going to need to be a way to get a few free covers of them hence the mini events.

One thing you can do to control people from skipping the transitions in new areas is to allow iso costs to skyrocket, but add farming opportunities with the the next lowest * to help pay for them. maybe difficult enough so that you need 3 maxed 3* to beat. Or have multiple activities that require 1 3* hero but once you use them in an activity they are out of service for the next event i.e Flew to brazil to track down iso8.png rumor. and have them fight a node alone to get it maybe having a total of 10 dailies total always adding up to the same amount but reward per event is a random amount where it maybe a 250 iso8.png reward or 2000 iso8.png having a deep roster allows you to get them all.

Comments

  • Magic
    Magic Posts: 1,199 Chairperson of the Boards
    And all the devs would read from your post is:
    Bla bla bla release more 4* bla bla bla
  • Azoic
    Azoic Posts: 269 Mover and Shaker
    I can agree that roster cost should go bye bye completely...let people enjoy collecting. Reduce the cost of covers, and more ppl will actually buy them and have fun with said characters.

    And...I can't say it enough...increase the 3* odds in at least purchased packs and you will sell A LOT of them, especially with new folks who can use about any cover. Opening packs is very exciting. I used to spend $26/month on WoW, and I would buy at least a pack a month from you if the odds were much better.
  • Removing roster slot costs would be pants-on-head **** because they're an important revenue stream.
  • Tripwire wrote:
    Removing roster slot costs would be pants-on-head **** because they're an important revenue stream.

    Are they? I spend a large amount of my earned HP on them and have seen people claiming to be F2P with 60+ roster slots. Reducing, leveing off, or even removing the cost of roster slots would obviously shift where people spend money/HP but I am not so sure it would just dry up the well, players would allocate their resources to other more desirable purchases.
  • konannfriends
    konannfriends Posts: 246 Tile Toppler
    you gys keep forgetting they need to make money to keep the development for this game going. and roster slots is about the only thing the game forces you too purchase.'

    YOU ALL KNOW WHEN YO DOWNLOADED THIS GAME IT SAID "IN APP PURCHASES" so stop complaining about minuscule problems

    what we should be asking for is shields.
    so like if i get top 5 i get 3 covers, 2000 iso, 50 coins, and an 8 hour shield
  • With rosters slots cost some where between 500-800 hp once you get your roster going. when faced with a new character cover players debate weather to add them or not. yes ok 500-800 imcoin.png spent. no, 0 imcoin.png spent.assume character is not op, what if they let you keep the covers you pick up a few more begin using the character find out you like them or can at least be a minor rotation in your team. get a few more beginning to actually use them regularly then get to the last 2 covers player may decided to purchase last or last 2 to max the character or even to respec them to an optimal build. i have bought a few this way and would see others doing the same. that is 1250-2500 HP spent if they don't buy the cover directly there is the shield hopping to get to 900pt 3* cost me about 700HP still in the range of a regular roster slot price. the upfront tax is a short term investment that can prevent larger purchases for them down the road. it does make some sense to remove the roster slot cost.
  • Norrin Radd
    Norrin Radd Posts: 65 Match Maker
    They won't do this because it will not make enough money, but if they slowed down the release of new characters to just one a month, or even every three weeks that would help solve some of the roster spot issues. That extra week or two gives plenty of time to earn the HP for slots. I would much rather see them come out with more story content to go along with the release of new characters, and slowing it down to one a month gives the devs more time to make story content. It gets bland doing the same events.
  • puppychow
    puppychow Posts: 1,453
    They won't do this because it will not make enough money, but if they slowed down the release of new characters to just one a month, or even every three weeks that would help solve some of the roster spot issues. That extra week or two gives plenty of time to earn the HP for slots. I would much rather see them come out with more story content to go along with the release of new characters, and slowing it down to one a month gives the devs more time to make story content. It gets bland doing the same events.

    First of all, D3 is releasing new covers at a monthly rate. I remember a time when it was longer between new character releases. So there's that. Second, D3 wants players to have a pokemon mentality because they believe that will lead to increase in revenue. So convincing players to spend money on character slots is an important objective for the publisher. Third, D3 *HAS* released new content. It has been done in conjunction w/ a new character release, such as Prodigal Sun event and release of Sentry character last year. But do recognize it takes time for D3 to pump out new events, play test it, AND get corporate approval from Marvel Comics, which owns the intellectual properties that D3 is licensing. We're not taking weeks; it's more like months per event. Corporations work slow like that.
  • Wonko33
    Wonko33 Posts: 985 Critical Contributor
    edited March 2015
    Every time you see a title like this thread , it's always written as great ideas D3 should implement but it always suggests more work for them and cutting down revenue. Yup, I'm sure they'll jump right on that.
  • wymtime
    wymtime Posts: 3,767 Chairperson of the Boards
    I think to help the 4* transition they need to run two 4* PVP's per month. One with the new 4* character release and another with an existing 4*. They also need to actually give the 4* as a reward for the PVP not just 1st place and 1000 points. It should look like this.
    1st place * rotational character plus all below
    2-5= three 4* featured
    6-20= two 4* featured.
    21-50= One 4* featured
    Top 50 alliance one 4* featured

    This will create a true 4* transition to go along with PVP. It will be harder to earn the 4*, but it should be. It will also give players more reason to level their 4* since they will be required, and if they keep buffing multiple characters it will allow people to use their 4* more.
  • Norrin Radd
    Norrin Radd Posts: 65 Match Maker
    puppychow wrote:
    They won't do this because it will not make enough money, but if they slowed down the release of new characters to just one a month, or even every three weeks that would help solve some of the roster spot issues. That extra week or two gives plenty of time to earn the HP for slots. I would much rather see them come out with more story content to go along with the release of new characters, and slowing it down to one a month gives the devs more time to make story content. It gets bland doing the same events.

    First of all, D3 is releasing new covers at a monthly rate. I remember a time when it was longer between new character releases. So there's that. Second, D3 wants players to have a pokemon mentality because they believe that will lead to increase in revenue. So convincing players to spend money on character slots is an important objective for the publisher. Third, D3 *HAS* released new content. It has been done in conjunction w/ a new character release, such as Prodigal Sun event and release of Sentry character last year. But do recognize it takes time for D3 to pump out new events, play test it, AND get corporate approval from Marvel Comics, which owns the intellectual properties that D3 is licensing. We're not taking weeks; it's more like months per event. Corporations work slow like that.

    I am aware they have released new characters with events like sentry, hulk, and what not. I just want more of those kind of events that go along with new characters. Also they release new characters about every two weeks, not monthly as you stated. They just need to find a good balance that makes them more money and keeps players playing longer.
  • While I'd like more story events, I don't think it is that easy. (I assume) They have to work very carefully with Marvel to get story line, flow, wording, etc. all approved, then code it all. I'd be for ending the two week new characters and get more story lines.
  • dider152
    dider152 Posts: 263
    Whenever I watch the video Q&As that D3 puts out, and when I consider the game in general, I feel that the developers at Demiurge didn't expect the popularity that would come with it and are woefully unprepared for what the future will bring. It feels that they think putting out new characters every two weeks and making unnecessary (for the most part) changes will suffice. For example, character slots. I disagree with the OP that they should be eliminated, because they are a revenue source and they need to make their money. That said, they really need to refine the price so it doesn't go overboard. I currently am using 67 slots (I have one of every unique character and 3 duplicates) and the HP price to purchase a new slot is 850. With the rate that D3 is going with this (2 new characters per month), the price is going to go very high. With the current way that I play, I am able to make back the HP cost of the slots with how I play the game. I do quite well in every event and sub, and I average 4000-5000 per PvP event even though I am focused on PvE primarily. So I get lots of HP. But the point will come when the amount of HP gain is eclipsed by HP cost. Now I can put more money in the game, but I've already spent hundreds (!) on the game to get where I am and I am not so keen on spending more. And a lot of now-F2P-ers feel the same way. Something's got to give. Either 1. increase HP gain (slowly) to keep up with slot cost creep, 2. refine slot cost prices so that they don't go up so fast, 3. reduce the frequency with which D3 releases new characters, or 4. say goodbye to your player-base in 2 or 3 years when it gets difficult to maintain unless they adopt a strictly pay-to-play mindset.

    One other thing that's a pet peeve of mine: They have a balooning number of 3* but only less than 10 1*. This leads to having Ares, Bullseye, Moonstone, Yelena, Ragnorok, and Juggernaut repeated over and over again as the villains you face. They need more 1* and 2* characters, and villains especially. That Hand guy that was in the DareDevil event, Gorgon? What happened, I thought he was going to be released or something. He seemed like a cool character, too. We need more villains in this game; it's getting stale.
  • Sorry it was muddle it was late and i just wanted to try to get it down. lemme try to expand. I maybe should of lead with this:
    This is the most important aspect of the game, there is a multiverse of characters out there just waiting to be made the first one could be made up. Once you start growing and popping out new areas, the characters will start flowing and prices need to drop. because the rate at which they start coming out is going through the roof. with the mutiverse to draw from you can pop out all kinds of characters that don't need too much balancing unless it is op. you can force choices by grouping heroes by pairs or 3s and player can only go for rewards for one of them the first time around. PVP is going to be background event. the main thing is going to be stories events with new content, kinda like a prologue for each multiverse then some events for them. with all these new characters there is going to need to be a way to get a few free covers of them hence the mini events.
    the one great thing about the marvel universe is that it is vast. There are different earths, different timelines and all sorts of characters and stories to draw from. In some games they open new servers from time to time like a new world i though MPQ could do that as well. Everyone joining the new world/earth would start all over and the team could design some new 1* to release go to 2* then to 3* and finally 4*. What did you expect MPQ would be? I thought it would be a bunch of marvel stories with marvel heroes playing a match 3 puzzle game. The current version is lacking stories and a majority of heroes. When was the last new story/content? they need to drop the dark reign cause they are not even releasing new stories for that ark. These new versions would house about 60 new characters. These characters would be fast and loose by design, they don't need to bring in new mechanics, although that would be nice as well, to the system they just need to develop heroes with existing mechanics that are based on a few characteristics pertaining to the hero. I think the game needs to from shift from PVP focused to story focused.
    Too many heroes in one rarity group is hurting the game. The thing that needs to be done is to cap a rarity to 15-20 characters. if you do that then the strength of the characters blend more with the upper and lower rarities.
    This is because of the spectrum of power varies wildly between same ranking heroes Lthor and beast the of 34 member tier. I admit that this tricky to assign during the release of the hero, but looking back on the heroes there are the 3* heroes(beast, doc, SG, Psy, punisher, gsbw, IM40,...) and the 3+ tier of heros (LT,Blade, Luke, magneto, patch, ect.) that simply outclass the previous heroes. 3+ could of been 4* with the garbage tier 4*, and the better 4* stars would be 5*, and we could limit the amount of 5* in each area.(or 4* however high they want to limit stars).
    Remove roster slots. Done. no more they are a price grab that leads to the most frustrating experiences of new users and veterans alike its rein has ended and it needs to be removed if you are going to to have a healthy game. removing the roster slots will make this growth easier and a better experience, as you don't need to pass over new characters once you find them.
    This has been the most complained about issue since the start of the game and virtually nothing has been done about it. I heard your cries that this is the only way D3 gets money, which is highly suspect considering how much shields are bought in pvp. F Secondly, it is their own fault because the iso you can buy is a rip off and people don't buy them, the token packs are a rip off but people buy them until they realize they are a rip off and stop buying them, the 1*and 2* HP costs are a rip off not even worth any HP, 3* prices are too high making players hesitant to buy, and 4* prices are ludicrous and when people buy them the hero gets nerfed. I am more then happy to support a game i like i just want it to be worth something when dropping down $20+. And i have said in the earlier post is that the character tax can prevent further purchases down the road, missed opportunities to get HP. which leads into:
    cover cost need to come down as well. new prices 25$ to max a 4* $10 to max 3*, 2*and below iso . This needs to happen if what i got planned ever comes out. No offense D3 but your prices are doodoo and you should feel bad about them. Sit down and think about them they are bad and let the shame flow in and accept it.
    the pricing for pretty much everything besides shields seems way to high.
    3telm5.jpg
    and then the community gets all stupid crazy when someone supports this overpriced system, and starts spewing out this nonsense of now it is pay to win. you don't get to portray D3 as the humble beggar, when it is making an estimated 8 million dollars a year Rounding down .
    Mini-events you need more of these. You are seriously lacking different ways to get guarantee covers need a character focused mini-event with stories, you have 1000s of comics to get stories from or use it as a way to introduce back story. 10 branching nodes to win one of each cover for said hero. your random packs need to be worthwhile. i mean 10 pack 5 3* plus pop minimum.
    With so many potential characters coming out you need a potential way to get the starting covers to launch reasonable purchases of new characters, and why not add some back story more then the 4 sentences it gives you in the character description. if your still crying that D3 is not making money fine add a 500HP cost to participate in the mini event to win one of each cover. this is one of the most frustrating things about this game once a hero you love comes out and you want it, you can't buy it, if your lucky even to have one cover of it you can't even max it. It is like D3 is shooting them self in the foot with this kind of designing. Coming back to cover packs who buys them for the 2*?s maybe the noob who just started. 4000hp for maybe 1 or 2 covers, i can buy those covers for 1250HP each and i get a specific cover i want. Random verses specific is always suppose to be cheaper cause you lose your choice. 4000hp for 5 random covers seems almost worth it but the pricing is horrible to start with. and limiting the pool of characters earlier mentioned will help concentrate covers.
    If you don't want a character to exceed 4* fine, start a new area with new characters starting at 1* and building up again. ie. maybe like a different earth, like they do in the comics. maybe we will finally get a spidey that does damage and it levels the playing field with veterans and noobs for a while. And maybe that will lead into crossover events once a few of these new areas have been opened. Like where a spiderman only group fight a boss like in spiderverse. some events could be in that universe only, or require some crossover.
    Once these worlds start coming out you could have 4 or 5 different versions of a hero ( although in this version we have 3 of some heroes) you can get calling all ______ events. like the spiderman example
    ht23FOe.jpg it even looks like they brought bagman in the back
    All i see is possibilities for this game and all we are getting is mostly the same old stuff like iso 8 brotherhood.. sigh. well hope this help clarifies some things.