Professor X purple stacking bug?
Not sure if this is a bug or just a misleading description... From the character post:
The way this reads a match Professor X makes while invisible would provide bonuses to unique tiles (i.e. strengthen tile 1, strengthen tile 2, etc.). My experience in Simulation 42 was that as-is, it plays out differently. Before I managed to destroy his invis tile, Charlie (who was level 285 for me) had buffed a single protect tile to a respectable 2455. Now, at 251 per buff, that's about 10 matches Charlie would have had to make (as Deadpool covered and X-force Wolvie covered and neither were stunned). There was a minor cascade during the 2 or 3 turns that but the other part of this is the animation, which on at least 2 occasions I saw repeatedly triggering on the same tile.
There's probably also several ways this could be playing out as a display bug, but... I thought I'd share the info I have and you guys can sort it out. I have a screenshot of the protect tile, but without a Professor X myself, I can't really test to see if it duplicates. Maybe someone with some covers can give it a try.
Blind Spot - 7 AP
Entering his enemy's minds, Professor X blocks any sensory input that might reveal his presence. Professor X creates an invisibility tile that targets him, if one does not exist.
Level Upgrades
Level 2: While invisible, if this character makes a match, they strengthen 1 friendly special tile by 58.
Level 3: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 59.
Level 4: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 120.
Level 5: While invisible, if this character makes a match, they strengthen 4 friendly special tiles by 121.
Max Level
Level 3 - Strengthens 2 tiles by 115
Level 4 - Strengthens 2 tiles by 236
Level 5 - Strengthens 4 tiles by 238
The way this reads a match Professor X makes while invisible would provide bonuses to unique tiles (i.e. strengthen tile 1, strengthen tile 2, etc.). My experience in Simulation 42 was that as-is, it plays out differently. Before I managed to destroy his invis tile, Charlie (who was level 285 for me) had buffed a single protect tile to a respectable 2455. Now, at 251 per buff, that's about 10 matches Charlie would have had to make (as Deadpool covered and X-force Wolvie covered and neither were stunned). There was a minor cascade during the 2 or 3 turns that but the other part of this is the animation, which on at least 2 occasions I saw repeatedly triggering on the same tile.
There's probably also several ways this could be playing out as a display bug, but... I thought I'd share the info I have and you guys can sort it out. I have a screenshot of the protect tile, but without a Professor X myself, I can't really test to see if it duplicates. Maybe someone with some covers can give it a try.
0
Comments
-
A few thoughts.
1. Are you positive that X-Force tanked yellow over Prof X? It could be that, at 285, they had an equal value for yellow, so Prof X tanked the color.
2. At level 285, Prof X will increase tiles by more than the max amount. Without knowing the exact value, it is hard to say for sure how quickly the boosts added up.
3. Although Prof X's protect tile seems to stay constant at 75 for characters, is it possible that, boosted to 285, the protect tiles start at a higher value.
4. I find that I often don't realize how many matches take place during a minor cascade and sometimes when the AI matches two sets of three tiles at once. They can quickly add up if you're thinking about your next move. Especially with colors like blue and yellow, which I wouldn't be striving hard to prevent the AI from matching.0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 502 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements