Eddiemon wrote: Patch is a 3*, so theoretically rarer. Ares was a 2*. Taken in that light the reward structure has possibly a higher value this tournament than last. I got most of my 3* collection from Heroic tokens. They aren't terrible just because someone else gets a better reward. They only stopped being a good reward when I had most of my 3*s filled out, and even then they generate 25HP when I pull a duplicate. If you desperately want to get top 5 then skip a sub event. You should get double points next event from rubber banding. Even without an understanding of play times or rubber banding, the further behind you fall in the main bracket, the more bonus points are thrown at you. Every sub that goes by tips the playing field against previous winners.
Eddiemon wrote: Patch is a 3*, so theoretically rarer. Ares was a 2*. Taken in that light the reward structure has possibly a higher value this tournament than last.
I got most of my 3* collection from Heroic tokens. They aren't terrible just because someone else gets a better reward. They only stopped being a good reward when I had most of my 3*s filled out, and even then they generate 25HP when I pull a duplicate.
If you desperately want to get top 5 then skip a sub event. You should get double points next event from rubber banding. Even without an understanding of play times or rubber banding, the further behind you fall in the main bracket, the more bonus points are thrown at you. Every sub that goes by tips the playing field against previous winners.
buckfanana wrote: I've landed in the "heroic" category 2 out of the 3 sub-events (I got top 5 in the other), and both times I pulled something useful (blue IW and blue Mag) both times. I am ok with heroic tokens.
Nemek wrote: For the Patch rewards I tend to think of them a bit differently. Yeah, I think you need to be semi-OCD and know exactly how the game works and play at those specific times, but I think that's kind of appropriate for anybody willing to do something crazy like that. You need to try to cater to both the casual and the hardcore, and the hardcore are the people who realllllly think about the game and do some crazy tinykitty to get ahead. To them, there needs to be something at the end of the road that would reward them for that, otherwise they wouldn't be hardcore about the game (and probably wouldn't stick around.)
Stillhart wrote: I just wanted to give some fgeedback to the devs that I really REALLY dislike the rewards format for Thick As Thieves. Only giving the good rewards to the top 5 players (2.5%) is just awful. Here are some reasons why: 1 - You need an amazingly good team to place highly, which means that Heroic Tokens are next to useless as a reward. Anyone good enough to place in a bracket where you reward Heroic Tokens has a very small chance to get something useful from them. I pretty much only need 3* covers at this point so I'm as likely to get something useful from a Standard pack as I am from Heroic. 2a - To get top 5 in these tournaments, you need some VERY specific knowledge on how to do it (i.e. understanding rubberbanding and reset times). This knowledge isn't widely available so it skews the results at the tops of the brackets towards the OCD among us. 2b - To get top 5, you need to play at very specific times. As someone with a baby and a job, I can't play at the perfect time every time. 3 - I score a pretty solid top 25 in these tournaments and getting 2x Heroic Tokens and no HP is basically like rewarding me 250+125+125 = 500 ISO for being in the top 10% or better. It really kills my desire to play when I know that it's impossible for me to earn good rewards simply because I have a life. Here's my suggestion: Either restore the rewards structure from previous tournaments, or change the structure of the tournaments so that you can win even with a life. I've given up on ever winning a tournament, but I enjoy the fact that I can still profit from a decent showing. I've been really happy with this game and I even dumped $20 in for some garbage rewards (hooray, tinykitty lottery system!) just to tip the devs. Let's keep the game fun for EVERYONE! EDIT - Oh and by the way, there's NO WAY IN HELL I'm paying 300 HP to enter a tournament when you structure them so that you have to pay to win (shields!).
masamundane wrote: This whole timing thing that everyone is on about bothers me a good bit. I mean, you shouldn't have to time when you play a game to, you know, play a game. Puzzle Quest anything should be casual play, and this shouldn't be an exception. That said: Playing casual, even against the odds of the whole level up to crazy power villain thing, I've managed to pull off a ranking of between 10th-20th each time. I'm not getting points like I did with the Incredible Sulk, but I'm getting some heroics at least, I guess. I've accepted that I'm not getting Patch out of this, anymore than my currently broken one green Patch at least. I guess what I'm getting at is if you want to play casual, which I do, you can get away with it. This Maggia event has especially felt like it needs insane attention with rubberbanding, and timing, and throwing your little guys under the wheels so you can actually bring the villains to levels that you can fight them. But it doesn't need to have the attention, and you can get by with enough by just playing when you want to.
Stillhart wrote: Here are some reasons why:
Misguided wrote: Stillhart wrote: Here are some reasons why: Second point is well made, but the first is not true at all, if you have the second. A solid 2-star team would be enough.
DayvBang wrote: My only problem with the sub-bracket rewards is that they keep the Patch covers I. The same order, enforcing rarity on green Patch. With the Ares sub-brackets, they varied the cover order.
Veracity wrote: I do think it's an issue that the dedicated grinders are building backup Patches in case they don't like their build or tossing them for HP, because you can't not try to win subs unless it's by one point if you want to continue competing in your main, and you could have him 2/2/2 before this event started, anyway.