Super Skrull. Spec him/her out. GO!
ronin_san
Posts: 980 Critical Contributor
I was hoping Super Skrull would be the shapeshifter. So tell me how you'd build it?
If it's strictly a FF ability moocher, then I say:
3 8500 HPs.
Rock-skinned punch. Active/passive. 10 AP. Super Skrull is resistant to damage, and generates a protect tile every time they use an ability. The punch does 4100 dmg and generates a 300HP tile.
Scorched entanglement 8 AP. Super Skrull entangles the enemy and does fire damage per turn stunned. Generates a tile. Stun enemies for up to 3 turns, equal to the number of on the map.
Secret Reconnaissance 9 AP. Super Skrull was right next to you, thwarting your plans. You never knew it! Generate an invisibility tile which prevents Super Skrull from taking damage. While invisible, Super Skrull takes one of your AP whenever you match AP. Lasts 8 turns.
If it's strictly a FF ability moocher, then I say:
3 8500 HPs.
Rock-skinned punch. Active/passive. 10 AP. Super Skrull is resistant to damage, and generates a protect tile every time they use an ability. The punch does 4100 dmg and generates a 300HP tile.
Scorched entanglement 8 AP. Super Skrull entangles the enemy and does fire damage per turn stunned. Generates a tile. Stun enemies for up to 3 turns, equal to the number of on the map.
Secret Reconnaissance 9 AP. Super Skrull was right next to you, thwarting your plans. You never knew it! Generate an invisibility tile which prevents Super Skrull from taking damage. While invisible, Super Skrull takes one of your AP whenever you match AP. Lasts 8 turns.
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Comments
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To add: I am on the ropes as to whether they deserve 10200 or 8500 HPs.0
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Loving this idea of yours. If only Marvel hadn't put the hold on the Fantastic Four we might have actually gotten Mr. Fantastic, the Thing, and Super Skrull in game. Again love the character design. Only one suggestion: black, purple, green to match the colors of his character and costume.0
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Super-Skrull would be to be a 4*. He can take any member of the FF on his own and they usually barely beat him.0
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Jamie Madrox wrote:Super-Skrull would be to be a 4*. He can take any member of the FF on his own and they usually barely beat him.
OK. So 4600 dmg and 14k HP, and the protect tile is now 400HP. The ability costs all go down by 1.0 -
This should probably be in the "What Marvel character are you hoping for? (post movesets)" topic in the "Character Discussion" forum, but as it's gone this long I'll leave it here unless OP requests a move.0
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The problem I have with that thread is that you can't easily paginate when x character was supposed and put up for discussion.
And it is also hard to follow that one character's conversation unless you [quote[ a [quote[ of a [quote[ tree into oblivion.0 -
I think it could be fun to separately debate hypothetical builds for characters beyond the "post movesets" thread.. because it is hard to separately debate more than 1 character at a time. (Admittedly the need for multiple threads comes and goes as new player with ideas arrive.. but that would be a case for merging 3 separate Bishop threads.. not mooshing Bishop together with a; Super-Skrull, Gambit, and Kamala Khan thread into one unmanageable heap...)
Maybe 'general discussion' isn't the right umbrella though? Maybe 'suggestions'? (assuming we want to keep the 'characters' branch reserved for debates around launched characters?)0 -
This topic is 100% Kl'rt approved!
Love the build, SS clearly is 4* tier though IMHO0 -
We the Skrull Empire approve, and agree with others it has to be 4*0
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I like the yellow and green but the red is too convoluted and AoE stun for up to 3 turns is massively OP even with the conditions. I propose:
Shocking Reveal 10
After manipulating the circumstances in his favour from the inside, Super-Skrull reveals his true identity, stunning the enemies for 1 turn. Super-Skrull takes advantage of the confusion to strike with all his might, placing a critical tile on a basic tile of your choice.
Level 2: Also heals (true) 25% of his maximum hp.
Level 3: Creates 2 critical tiles.
Level 4: Heals 40%. Can place critical tiles on top of any type of tile.
Level 5: Stuns for 2 turns. Creates 3 critical tiles.0 -
Pylgrim wrote:I like the yellow and green but the red is too convoluted and AoE stun for up to 3 turns is massively OP even with the conditions. I propose:
Shocking Reveal 10
After manipulating the circumstances in his favour from the inside, Super-Skrull reveals his true identity, stunning the enemies for 1 turn. Super-Skrull takes advantage of the confusion to strike with all his might, placing a critical tile on a basic tile of your choice.
Level 2: Also heals (true) 25% of his maximum hp.
Level 3: Creates 2 critical tiles.
Level 4: Heals 40%. Can place critical tiles on top of any type of tile.
Level 5: Stuns for 2 turns. Creates 3 critical tiles.
I was loose on the wording but meant one enemy was stunned. I like the wording in your ability more. True heal in this or not?0
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