Color change chart
GuntherBlobel
Posts: 987 Critical Contributor
Northern Polarity and Turul have made wonderful MPQ simulators, so I thought I would make a plot that compared the effectiveness of different color tile changing abilities. Particularly since they don't all work by the same mechanic, as say, Iron Fist's . The plot below applies to max level abilities only (post-nerf).
In the plot below, the y-axis is the number of AP generated gained in the changed color(s) and the x-axis in the number of tiles changed by the ability. The gray line represents how much AP is generated by Iron Fist's mechanic as you increase the number of tiles affected by his ability. And finally, the size of each point represents their cost, so the smaller the point and the higher it is on the plot: the more efficient it is at generating AP! In terms of AP generating efficiency, "post-nerf" Iron Fist wins, IMO, rivaled only by Black Widow (with Human-like matching). For the most part, there won't be any surprises in this plot for those who have tried these abilities in the game, but it's still pretty nifty to see how much AP you can gain on average from ability for a measly 7 AP.
One thing you will notice in the gray line is how non-linear AP generation efficiency is. So, cheap AP generators like really should be fired twice (2X), if possible. On the other hand, you can see why you should never bother to save up for 2X . He definitely pays for that cheap ability in a way that simply doesn't. On another note, 1X isn't half-bad post-nerf, but 2X just doesn't quite keep up with most other abilities after multiple fires.
Did I make a mistake somewhere? Has any one else made some Power Plots that they would like to share?
In the plot below, the y-axis is the number of AP generated gained in the changed color(s) and the x-axis in the number of tiles changed by the ability. The gray line represents how much AP is generated by Iron Fist's mechanic as you increase the number of tiles affected by his ability. And finally, the size of each point represents their cost, so the smaller the point and the higher it is on the plot: the more efficient it is at generating AP! In terms of AP generating efficiency, "post-nerf" Iron Fist wins, IMO, rivaled only by Black Widow (with Human-like matching). For the most part, there won't be any surprises in this plot for those who have tried these abilities in the game, but it's still pretty nifty to see how much AP you can gain on average from ability for a measly 7 AP.
One thing you will notice in the gray line is how non-linear AP generation efficiency is. So, cheap AP generators like really should be fired twice (2X), if possible. On the other hand, you can see why you should never bother to save up for 2X . He definitely pays for that cheap ability in a way that simply doesn't. On another note, 1X isn't half-bad post-nerf, but 2X just doesn't quite keep up with most other abilities after multiple fires.
Did I make a mistake somewhere? Has any one else made some Power Plots that they would like to share?
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Comments
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The line represents IF's tile generation curve, gotcha. Initially I thought the graph was saying Infiltration 2x was bad, but I think the graph just reveals that it's not so much that Infiltration is bad, as much as mono-color AP generation is just amazing.0
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Trisul wrote:The line represents IF's tile generation curve, gotcha. Initially I thought the graph was saying Infiltration 2x was bad, but I think the graph just reveals that it's not so much that Infiltration is bad, as much as mono-color AP generation is just amazing.0
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Infiltration x2 is poor for the same reason that Cyclops x2 is poor - there are less "source" tiles that can be converted. Cyclops only converts 1 tile type; after the first use there's an average 2-3 tiles remaining, so using it a 2nd time would hit full effectiveness. Infiltration hits a wider range of colours, but is still limited. Meanwhile, other abilities are usually only restricted from converting special tiles.
Iron Fist, Thor and Doom are all more or less in line with each other (even the double cast on Thor's abilities).0 -
Who the hell is Widow (Human)? Are you implying that Black Widow (Original) is some kinda robot?0
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Did you factor in the tiles that are matched away in the process, the cascades generated and the new tiles that are brought down?0
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Lerysh wrote:Who the hell is Widow (Human)? Are you implying that Black Widow (Original) is some kinda robot?
He's distinguishing Deceptive Tactics, where a real person chooses the tile placement, compared to random AI scatter (you'll see Widow (AI) further down). I like the idea of OBW as a Fembot, though0 -
Oldboy wrote:Did you factor in the tiles that are matched away in the process, the cascades generated and the new tiles that are brought down?
I assume he did since he mentions 2 MPQ simulators in his post and MPQ simulators would simulate cascades.
I'm with him on Cyclops 2x being pretty wasted, which is why my Cyclops is 5/3/5 to begin with. And I still convert almost all TUs typically, since the AI loves them so much.0 -
Lerysh wrote:Who the hell is Widow (Human)? Are you implying that Black Widow (Original) is some kinda robot?Oldboy wrote:Did you factor in the tiles that are matched away in the process, the cascades generated and the new tiles that are brought down?0
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Are you only counting AP generated of one color?
Otherwise GSBW looks low, particularly considering you can place line clears for more AP, and the crits creating more AP. I remember with a good board regularly getting 18+ AP with MNMag's polarity shift.0 -
daibar wrote:Are you only counting AP generated of one color?
Otherwise GSBW looks low, particularly considering you can place line clears for more AP, and the crits creating more AP. I remember with a good board regularly getting 18+ AP with MNMag's polarity shift.
Another interesting thing is the non-linear curve to Iron Fist -like abilities. These abilities cost about 1 AP / tile changed and if you change >10 tiles (by firing multiple times), then you earn >10 AP. For example, changing 15 tiles to any color will generate a total of 20 AP. So, basically, Iron Fist -like abilities very easily earn more AP than they spend if fired 2X. Mystique won't. Also, Thor won't because it is expensive (because it's coupled to damage), so you won't likely net AP and you also can't fire it more than 2X because of the 30 AP cap.
Iron Fist is so cheap that it can be fired 6X as long as you have a ability to spend off excess AP. If you did, you could gain 44 AP and a total of 70 AP from 30 AP. I think the Devs forgot why they put a 30 AP cap in the game in the first place.
Here's the plot of total AP generated (see y-axis):
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Mawtful wrote:Infiltration x2 is poor for the same reason that Cyclops x2 is poor - there are less "source" tiles that can be converted. Cyclops only converts 1 tile type; after the first use there's an average 2-3 tiles remaining, so using it a 2nd time would hit full effectiveness. Infiltration hits a wider range of colours, but is still limited. Meanwhile, other abilities are usually only restricted from converting special tiles.
Iron Fist, Thor and Doom are all more or less in line with each other (even the double cast on Thor's abilities).
You rarely run into the Infiltration tile limit because you have more source tiles to choose, which is why winfinite worked so well. And generating multi-colors is also an extremely powerful effect of Infiltration.0 -
Trisul wrote:Mawtful wrote:Infiltration x2 is poor for the same reason that Cyclops x2 is poor - there are less "source" tiles that can be converted. Cyclops only converts 1 tile type; after the first use there's an average 2-3 tiles remaining, so using it a 2nd time would hit full effectiveness. Infiltration hits a wider range of colours, but is still limited. Meanwhile, other abilities are usually only restricted from converting special tiles.
Iron Fist, Thor and Doom are all more or less in line with each other (even the double cast on Thor's abilities).
You rarely run into the Infiltration tile limit because you have more source tiles to choose, which is why winfinite worked so well. And generating multi-colors is also an extremely powerful effect of Infiltration.
Also, 2X Infiltration might not earn more AP than it spends, but it's close. All you need to do is move the board a little or find a match-5 and you've made out.0
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