PVP Has become unbalanced. who Agrees?

Hi Everyone.

Have you guys seen PVP Lately? It has become too unbalanced and unstable. We have a lvl 170 ares on one end of the spectrum and lvl 280 3 stars star.png on the other end of the spectrum.

I should not complain as I currently have a lvl 280 3 star Thor but still. What happens when there is a 280 3 star daken. How are you going to kill him? He will just heal exponentially and place presumably 2 very strong Attack tiles every time someone makes a green tile match.

To the devs, Please guys Re consider the balances. Make it so that only one cover is powered up or if you want to power up several covers then don't power them up so much to the point where you have a lvl 170 ares for example.

I do however like these powered up characters in a seperate pvp event that could take place at THE SAME TIME as PVP or as an off season event.

Please share your comments here

Comments

  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    I should not complain as I currently have a lvl 280 3 star Thor but still. What happens when there is a 280 3 star daken. How are you going to kill him? He will just heal exponentially and place presumably 2 very strong Attack tiles every time someone makes a green tile match.
    Doom is an excellent Daken killer. Technopathic Strike to remove all blue from the board and suddenly Daken is taking damage every turn.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    I disagree with you. It is not unbalanced. It is a new meta. Much like how obw and thor/ares have been the queen and king of 2* land, the buff will shake the meta and create temporary new kings and queens.

    In your question about killing a buffed Daken/ Ldaken now? You charge up 2 ability and you kill him in one shot.

    When he is buffed? You do the same too. Jus that it is easier if you bring in a buffed character.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    This change is GREAT! Bring on your 280 Thors, your 280 Dakens, I care not! I now feel like I have a reason to even play again after 3 months of intermittent play. Now all D3 has to do for me is remove the mandatory character for PvP but keep them boosted and I would be able to try out the team comps I've been wanting to do before I stopped being competitive. But seriously, if you have to ask what to do about a 280 Daken, I think you need more help than I can currently offer.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    The question isn't really how to kill a 280 Daken, it's how many health packs are his strike tiles going to cost me after each fight.

    "Unbalanced" isn't really the right word here... maybe "overbalanced" is more like it.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    I'm undecided as of yet. I haven't started the event yet, so I can't form an educated opinion, but I detest the Balance of Power event, and this seems very similar. On the other hand, I will be running a fully maxed and boosted team of Torch/Fury/Hood, which sounds like a blast to play and a nightmare to fight against for anyone that runs across me in their nodes...so I remain cautiously optimistic.
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    tanis3303 wrote:
    I'm undecided as of yet. I haven't started the event yet, so I can't form an educated opinion, but I detest the Balance of Power event, and this seems very similar. On the other hand, I will be running a fully maxed and boosted team of Torch/Fury/Hood, which sounds like a blast to play and a nightmare to fight against for anyone that runs across me in their nodes...so I remain cautiously optimistic.

    So far it is more like combined arms since 1* and 2* still don't buff as high as the 3/4*. Ares is actually the biggest pain from the lower level characters because Sunder does so much damage.

    It is fun right now but the question is when it comes time to shield hop what will be the fastest combination to win. Answer for me is Xforce/hood with torch. If I had GOT it would probably be her and Xforce. The fact is there is not a character who kills as fast as Xforce right now and he will be in the nod game as always.

    He buffs might make winning take a min longer t I don't see a lot of defensive wins in my future running super 3* when at the end of PVP high level scores can run the same teams with boosts
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    edited March 2015
    I don't think I'd ever use the words "balanced" or "stable" to describe the current or former PvP format.

    So, its a bit more unstable now. Personally, I like the shake up and it has already added a much needed increase in diversity to my experience. I can't remember the last time I fought a 1* team!

    Thor, Ares, and Juggs aside, I don't think the buffs will be too imbalanced either. In many cases, these buffs will just make characters that have fallen behind in the power creep competitive again. I really like that! We won't need a campaign to buff Punisher to his buffed state, because he will get buffed temporarily now and then, by default. They should have buffed Sentry this week just to prove the point.

    In the long run, the new PvP format benefits players with large arsenals over those with just a few big guns. Expect player feedback to mostly reflect which kind of player they are. My guess is that this will be the new norm, at least until the 4* tier is as varied, interesting, and attainable as the 3* tier.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    Just to clarify what you're saying, can you describe how you define the following terms?
    - unbalanced
    - unstable
    - exponentially

    Daken's one of the more direct-counterable characters in the game, so he's probably a bad example for you to use.
  • Trisul wrote:
    Just to clarify what you're saying, can you describe how you define the following terms?
    - unbalanced
    - unstable
    - exponentially

    I second this. I've tried not to be pedantic, but people keep saying powers are going up, "exponentially," when they literally mean, "incrementally," with a connotation of, "too much." It's like using, "literally," to mean, "figuratively, but with emphasis."

    For a character's abilty to go up exponentially, it would have to be multiplied by itself at least once. So if they did 40 damage, they'd go up exponentially to 1600 damage. That's just the power of 2. "Exponentially," implies that it's potentially more. 1600 x 40 is 64000.

    I'm just saying, that's a big number for tile damage.
  • Thanks guys.

    Ldaken is just an example. You can beat anyone with doom or 3thor and ofc thoress and XF just in example.

    - unbalanced

    Have not tried your 280 thor? If not then please don't ask me how things are unbalanced.
    His green does 3700 dmg to the team and an additional 3700 to that enemy. Since you are a human player(not AI) you are most of the time guaranteed all of thor's abilities at least once in rotation. Thor players will know what I am talking about.


    - unstable

    Ok, Ill hit you with my 170 Ares, green does 405 per green. Again as a human player im gonna stack my green beyond 5 or 6. ill hit you with 10 green in reserve and then there you go. A game lost that you could of won all because characters(additional powered up covers) are powered up. No BM/Bad karma intended here

    - exponentially

    Incremental also works. I did I.T at a higher education level. What the devs do is they multiple the characters amounts in such a way. It's not like they re-balance it, they multiple or increment the numbers. This is hard to explain. But they said how they used to multiple the exclusive PVP character by 1.5. Again difficult to explain


    Great Comments guys. Keep it up !!
  • The Buffed torch also does a flat 6k with 8 red with a refund of 2 red. Having multiple of the buffed characters makes dealing with the other buffed characters easy, carved many Lthors up this tournament, not one has CoTS against me, Thor's numbers are impressive, but he can be slow which is manageable with AP thieves, etc.

    I have a decent 3* roster and this lets people like me fight the 4*s on more or less even terms, I'm loving it so far seen so many different teams and used several also haven't had this much fun in MPQ in a while.
  • rednailz
    rednailz Posts: 559
    I greatly appreciate a bit of a shake-up. The fact that many of the boosted charecters have conflicting AP uses with HT makes it a little more interesting. Looking for more unbalanced action in the future.
  • Since 1-3* roughly scale equally in ability damage and level, nothing has changed if you've the appropriate buffed character. If they got a level 280 Daken you should have a level 280 Daken or someone else. Now if you don't got someone then you're at a disadvantage, because this change is supposed to promote roster diversity. I suppose if this week's 3* buffed list are Daken, Beast, Dr. Octopus, Squirrel Girl, and Spiderman then yeah, expect Daken to dominate. Hopefully they wouldn't make anything as ridiculous as this.
  • rednailz
    rednailz Posts: 559
    Phantron wrote:
    Since 1-3* roughly scale equally in ability damage and level, nothing has changed if you've the appropriate buffed character. If they got a level 280 Daken you should have a level 280 Daken or someone else. Now if you don't got someone then you're at a disadvantage, because this change is supposed to promote roster diversity. I suppose if this week's 3* buffed list are Daken, Beast, Dr. Octopus, Squirrel Girl, and Spiderman then yeah, expect Daken to dominate. Hopefully they wouldn't make anything as ridiculous as this.

    I kinda would like it if they did....have an off season event called "the loosers ball" Buff Beast, Doc Oc, Rags, Yelena, and...well, you get the point.
  • MarvelMan
    MarvelMan Posts: 1,350
    rednailz wrote:
    I kinda would like it if they did....have an off season event called "the loosers ball" Buff Beast, Doc Oc, Rags, Yelena, and...well, you get the point.

    Rags would stick out like the guy without tape on his glasses at chess club......
  • KT154
    KT154 Posts: 6 Just Dropped In
    Or if they really want players to experiment and use other characters and combinations, they could have some limited roster PVP events. Like Heroics but maybe not quite as limited. That would mix things up a bit.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    KT154 wrote:
    Or if they really want players to experiment and use other characters and combinations, they could have some limited roster PVP events. Like Heroics but maybe not quite as limited. That would mix things up a bit.

    The limited roster PVP events were benched for a long time because the tokens for them sold terribly. I think they use token sales rates as a proxy for or level of 'enjoyment' for a given event. Its too bad, I kind of miss 'Lone Star' and other restricted roster events.
  • user311
    user311 Posts: 482 Mover and Shaker
    One thing I have noticed is that I have really pay more attention to the AI's AP levels. If I see that the AI has Daken and has gathered 5 Blue, then I KNOW what is coming the next turn. Same applied if the AI has 14 Greens with Thor. In those situations I make a match with either my healthiest tank or my worst character. Most of time though, especially in this event, if you are smart enough to leave HT alone, his green will go before anyone elses so I haven't seen any threat from facing either ARES or Thor. Dakens regen is tough, but even in past PVPs I know that matching tiles against Daken is dumb and I should take him out with skills instead. Basically we can target them, they cannot target us.
  • I've always experienced an unbalance of levels with PVP since the first day i've played it. I'm now to the point that the moment I hit 400 progression it gives me opponents well beyond my 2* roster, like a team of maxed out x-force along with 4hor. Although with the nerfing of 4hor that team of maxed out xforce will look different now since I'm sure those players will continue to invest in other worthy characters to match x-force abilities these days. icon_lol.gif I guess it will be nice to see less flooding of maxed out 4hor's in my case, but now it will definitely be a flooding of xforce teams. I just wish that the devs can really work on appropriate bracketing for those of us still building a core of 2* teams and have us just battle against each other, rather than mixing us up with teams well beyond our roster levels. I personally feel like those elite teams belongs to their own world where they can entertain themselves by fighting their own kind so that they can continue to show off their cool abilities with one another, and leave the newbies or people with weak rosters alone. Only in a perfect world. icon_rolleyes.gif
  • SymmeTrey
    SymmeTrey Posts: 170 Tile Toppler
    I like the change. PVP was really becoming stale... using 4hor and XF every fight against a team after team of 4hor/XF was getting really old. I appreciate the shake-up and hope it stays.

    It's just a new meta, I don't see it as especially "better" or "worse", it's just different and, for me, that's good.