What are your must-haves for Gambit?
ronin_san
Posts: 980 Critical Contributor
It seems a foregone conclusion that Gambit will be in he game. But what ability (other than some permutation of charged tiles) do you think he needs?
How about a staff 5AP attack eg Cage that does flat dmg and leaves a timer. Maybe successive staff attacks generate one charged tile per attack, in say purple?
What about a charged tile attack eg mini smite that destroys all charged tiles?
How do you work in his thievery?
How many HPs at 3 and 4 star levels?
Can he be anything other than: ?
How about a staff 5AP attack eg Cage that does flat dmg and leaves a timer. Maybe successive staff attacks generate one charged tile per attack, in say purple?
What about a charged tile attack eg mini smite that destroys all charged tiles?
How do you work in his thievery?
How many HPs at 3 and 4 star levels?
Can he be anything other than: ?
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Comments
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How bout for charge tiles converted is how many AP he steals for each color he converts. Like a T4or/ragnarok counter. Maybe a passive ability when he matches 4 or more of that color creates a charge tile in that color, similar to Loki.0
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something that makes charge tiles so all charge tile users can get nerfed again0
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FR3L4NCER wrote:How bout for charge tiles converted is how many AP he steals for each color he converts. Like a T4or/ragnarok counter. Maybe a passive ability when he matches 4 or more of that color creates a charge tile in that color, similar to Loki.
Flesh that out. Color. Initial cost. Max theoretical dmg.0 -
Since he always throws multiple cards at once, I would like something akin to 'Speedshot'. Maybe a timer delayed speedshot or something. And I agree, he should take advantage of charged tiles in some way.
Perhaps Thievery would be his passive power. Also, don't forget in the comics he has some sort of 'Charm' power that has been referenced. Could be a very interesting character.0 -
Gambit
Remy Lebeau
Kinetic Charge -- Passive
Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
Level 2 - Creates a charge tile if fewer than 3 exist.
Level 3 - Creates a charge tile on a random Black or Blue basic tile
Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
Level 5 - Creates a charge tile if fewer than 5 exist.
52 Card Pick Up -- 10
Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
Level 2 - Destroys 5 charged tiles.
Level 3 - Destroys all charged tiles.
Level 4 - Deals 300 damage for each tile destroyed
Level 5 - Deals 500 damage for each tile destroyed
MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.
Shocking Staff -- 9
Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
Level 2 - Countdown reduced to 3 turns.
Level 3 - Destroys the chosen column and a random adjacent column.
Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
Level 5 - Transforms all surrounding tiles to charged tiles.0 -
Couple questions:tanis3303 wrote:Kinetic Charge -- Passive
Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
Level 2 - Creates a charge tile if fewer than 3 exist.
Level 3 - Creates a charge tile on a random Black or Blue basic tile
Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
Level 5 - Creates a charge tile if fewer than 5 exist.
52 Card Pick Up -- 10
Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
Level 2 - Destroys 5 charged tiles.
Level 3 - Destroys all charged tiles.
Level 4 - Deals 300 damage for each tile destroyed
Level 5 - Deals 500 damage for each tile destroyed
MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.
Does having the ability start charging purple add value for this character, since his purple is a passive? Given the recent introduction of combination Active/Passive abilities I might suggest combining what you list as purple and black into a single active/passive ability. Doing so introduces value to charging purples, but also creates a trade-off for the player since they need to decide if they would rather match the purple charge to get AP faster, or leave it so that it will produce more damage.
Though its in keeping with the character for the charge tiles to be destroyed I think there is too much cascade potential added as a side-effect of this power, so the damage potential is maybe too high? If we want to have it destroy the tiles (and we do, because that is way more in keeping with the character) I think we need to look at Daken's chemical reaction as a model where we only get 1-2 destroyed tiles to start and then capping out at 3-4 total.tanis3303 wrote:Shocking Staff -- 9
Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
Level 2 - Countdown reduced to 3 turns.
Level 3 - Destroys the chosen column and a random adjacent column.
Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
Level 5 - Transforms all surrounding tiles to charged tiles.
This one might be doing too much, its like a combination of beast's blue and rag's old green? I think the earlier post suggesting something that looked like jab, jab, cross might hold more value. Also - I don't think Remy ever charged his staff, since the things he charges usually go boom. (Another thought is that, at 5, this power could create 8 charge tiles... which is what 4* goddess does on her blue now. Even bounding it with a countdown and clustering them for easy destruction I can see them viewing this as 'too many' charge tiles.) I think casting this as a pure-damage power is maybe a better call. Rags is our 3* model for charge tiles; he only got 1 power that creates them and none that use them. Having Remy get 2 powers that create them might be too much.
This leaves us an opening for a third power. Let's not forget that Remy was a thief when we first met him. I think his third power should probably be a steal, but he was a for-profit thief, so the ability should have a cost associated.. perhaps a situation where he has a combination drain/steal.
An alternate proposal. Costs/damage levels are probably not right/need balance.
Joker's Wild -- Active/Passive
PASSIVE
Remy sets up his enemies for a shocking surprise. If fewer than 4 charged tiles exist, Remy creates a charge tile on a random Black, Purple or Blue tile.
ACTIVE 10
Remy hurls a salvo of charged playing cards at his opponents. Deals 100 damage and destroying 2 random charged tiles and dealing an additional 100 damage for each tile destroyed.
Level 2 - Deals 125 damage for each tile destroyed
Level 3 - Destroys 3 charged tiles.
Level 4 - Deals 150 Damage. Deals 150 damage for each tile destroyed
Level 5 - Deals 200 Damage. Destroys 4 charged tiles. Deals 200 damage for each tile destroyed
Max Level: 1000 Damage + 1000 / charge tile destroyed.
Shocking Staff -- 7 (cost is higher than cage, but charge tiles are more likely to be present)
Remy sets up his enemies for a shocking surprise. Remy swings his metal staff delivering a massive blow. If no charge tiles exist Remy deals 150 damage to the opponent. If a charge tile exists Remy deals 400 damage instead.
Level 2 - If charge tile exists deals 500 damage
Level 3 - Deals 200 damage, or 600 damage if charge tile exists
Level 4 - Deals 300 damage, or 750 damage if charge tile exists
Level 5 - deals 1000 if charge tile exists
Max level: Deals 1000 damage, 3500 if charge tiles exist
Where's My Cut? -- 10
The Thieves Guild demands payment for services rendered. Remy will get the job done, but at a price.
Drains 2 AP from each of opponents' 2 strongest colors. You gain up to +1 AP from each color stolen. (N-1)
Level 2 - Drains 2 AP from 3 colors
Level 3 - Drains 2 AP from 4 colors
Level 4 - Drains 3 AP from all colors, you gain up to +2 from each color stolen. (N-1)
Level 5 - Drains 4 AP from all colors, you gain up to +3 in each color stolen. (N-1)0 -
I like it! It pretty much screams "Nerf me!!" from the rooftops, but I'd grind a PvE for him0
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Gambit's eyes are red, so let's not leave out a possible power. I hope they introduce him with a new event; I'm getting bored of the same old pve's repeating.0
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tanis3303 wrote:
Gambit
Remy Lebeau
Kinetic Charge -- Passive
Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
Level 2 - Creates a charge tile if fewer than 3 exist.
Level 3 - Creates a charge tile on a random Black or Blue basic tile
Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
Level 5 - Creates a charge tile if fewer than 5 exist.
52 Card Pick Up -- 10
Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
Level 2 - Destroys 5 charged tiles.
Level 3 - Destroys all charged tiles.
Level 4 - Deals 300 damage for each tile destroyed
Level 5 - Deals 500 damage for each tile destroyed
MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.
Shocking Staff -- 9
Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
Level 2 - Countdown reduced to 3 turns.
Level 3 - Destroys the chosen column and a random adjacent column.
Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
Level 5 - Transforms all surrounding tiles to charged tiles.
Cool I really like this0 -
Phumade wrote:tanis3303 wrote:
Gambit
Remy Lebeau
Kinetic Charge -- Passive
Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
Level 2 - Creates a charge tile if fewer than 3 exist.
Level 3 - Creates a charge tile on a random Black or Blue basic tile
Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
Level 5 - Creates a charge tile if fewer than 5 exist.
52 Card Pick Up -- 10
Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
Level 2 - Destroys 5 charged tiles.
Level 3 - Destroys all charged tiles.
Level 4 - Deals 300 damage for each tile destroyed
Level 5 - Deals 500 damage for each tile destroyed
MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.
Shocking Staff -- 9
Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
Level 2 - Countdown reduced to 3 turns.
Level 3 - Destroys the chosen column and a random adjacent column.
Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
Level 5 - Transforms all surrounding tiles to charged tiles.
Cool I really like this
Seems to me the Passive's 3 and 5 skill abilities are reversed. 3 should be "less than 5". 5 should be "less than 3". Also, his black is a bit costly as it's capped at ~5K dmg.0
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