What are your must-haves for Gambit?

ronin_san
ronin_san Posts: 980 Critical Contributor
edited March 2015 in Speculation and Concepts
It seems a foregone conclusion that Gambit will be in he game. But what ability (other than some permutation of charged tiles) do you think he needs?

How about a blueflag.png staff 5AP attack eg Cage that does flat dmg and leaves a timer. Maybe successive staff attacks generate one charged tile per attack, in say purple?

What about a charged tile attack eg mini smite that destroys all charged tiles?

How do you work in his thievery?

How many HPs at 3 and 4 star levels?

Can he be anything other than: blackflag.pngblueflag.pngpurpleflag.png ?

Comments

  • How bout for charge tiles converted is how many AP he steals for each color he converts. Like a T4or/ragnarok counter. Maybe a passive ability when he matches 4 or more of that color creates a charge tile in that color, similar to Loki.
  • something that makes charge tiles so all charge tile users can get nerfed again
  • ronin_san
    ronin_san Posts: 980 Critical Contributor
    FR3L4NCER wrote:
    How bout for charge tiles converted is how many AP he steals for each color he converts. Like a T4or/ragnarok counter. Maybe a passive ability when he matches 4 or more of that color creates a charge tile in that color, similar to Loki.


    Flesh that out. Color. Initial cost. Max theoretical dmg.
  • Since he always throws multiple cards at once, I would like something akin to 'Speedshot'. Maybe a timer delayed speedshot or something. And I agree, he should take advantage of charged tiles in some way.

    Perhaps Thievery would be his passive power. Also, don't forget in the comics he has some sort of 'Charm' power that has been referenced. Could be a very interesting character.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    star.pngstar.pngstar.pngstar.png
    Gambit
    Remy Lebeau

    purpleflag.png Kinetic Charge -- Passive
    Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
    Level 2 - Creates a charge tile if fewer than 3 exist.
    Level 3 - Creates a charge tile on a random Black or Blue basic tile
    Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
    Level 5 - Creates a charge tile if fewer than 5 exist.

    blackflag.png 52 Card Pick Up -- 10 blacktile.png
    Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
    Level 2 - Destroys 5 charged tiles.
    Level 3 - Destroys all charged tiles.
    Level 4 - Deals 300 damage for each tile destroyed
    Level 5 - Deals 500 damage for each tile destroyed
    MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.

    blueflag.png Shocking Staff -- 9 bluetile.png
    Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
    Level 2 - Countdown reduced to 3 turns.
    Level 3 - Destroys the chosen column and a random adjacent column.
    Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
    Level 5 - Transforms all surrounding tiles to charged tiles.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    ronin-san wrote:
    what ability (other than some permutation of charged tiles) do you think he needs?
    One that won't be nerfed in a week and a half. Anything else, is gravy.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    Couple questions:
    tanis3303 wrote:
    purpleflag.png Kinetic Charge -- Passive
    Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
    Level 2 - Creates a charge tile if fewer than 3 exist.
    Level 3 - Creates a charge tile on a random Black or Blue basic tile
    Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
    Level 5 - Creates a charge tile if fewer than 5 exist.

    blackflag.png 52 Card Pick Up -- 10 blacktile.png
    Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
    Level 2 - Destroys 5 charged tiles.
    Level 3 - Destroys all charged tiles.
    Level 4 - Deals 300 damage for each tile destroyed
    Level 5 - Deals 500 damage for each tile destroyed
    MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.

    Does having the ability start charging purple add value for this character, since his purple is a passive? Given the recent introduction of combination Active/Passive abilities I might suggest combining what you list as purple and black into a single active/passive ability. Doing so introduces value to charging purples, but also creates a trade-off for the player since they need to decide if they would rather match the purple charge to get AP faster, or leave it so that it will produce more damage.

    Though its in keeping with the character for the charge tiles to be destroyed I think there is too much cascade potential added as a side-effect of this power, so the damage potential is maybe too high? If we want to have it destroy the tiles (and we do, because that is way more in keeping with the character) I think we need to look at Daken's chemical reaction as a model where we only get 1-2 destroyed tiles to start and then capping out at 3-4 total.
    tanis3303 wrote:
    blueflag.png Shocking Staff -- 9 bluetile.png
    Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
    Level 2 - Countdown reduced to 3 turns.
    Level 3 - Destroys the chosen column and a random adjacent column.
    Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
    Level 5 - Transforms all surrounding tiles to charged tiles.

    This one might be doing too much, its like a combination of beast's blue and rag's old green? I think the earlier post suggesting something that looked like jab, jab, cross might hold more value. Also - I don't think Remy ever charged his staff, since the things he charges usually go boom. (Another thought is that, at 5, this power could create 8 charge tiles... which is what 4* goddess does on her blue now. Even bounding it with a countdown and clustering them for easy destruction I can see them viewing this as 'too many' charge tiles.) I think casting this as a pure-damage power is maybe a better call. Rags is our 3* model for charge tiles; he only got 1 power that creates them and none that use them. Having Remy get 2 powers that create them might be too much.

    This leaves us an opening for a third power. Let's not forget that Remy was a thief when we first met him. I think his third power should probably be a steal, but he was a for-profit thief, so the ability should have a cost associated.. perhaps a situation where he has a combination drain/steal.

    An alternate proposal. Costs/damage levels are probably not right/need balance.

    purpleflag.png Joker's Wild -- Active/Passive purpletile.png
    PASSIVE
    Remy sets up his enemies for a shocking surprise. If fewer than 4 charged tiles exist, Remy creates a charge tile on a random Black, Purple or Blue tile.

    ACTIVE 10 purpletile.png
    Remy hurls a salvo of charged playing cards at his opponents. Deals 100 damage and destroying 2 random charged tiles and dealing an additional 100 damage for each tile destroyed.
    Level 2 - Deals 125 damage for each tile destroyed
    Level 3 - Destroys 3 charged tiles.
    Level 4 - Deals 150 Damage. Deals 150 damage for each tile destroyed
    Level 5 - Deals 200 Damage. Destroys 4 charged tiles. Deals 200 damage for each tile destroyed
    Max Level: 1000 Damage + 1000 / charge tile destroyed.

    blueflag.png Shocking Staff -- 7 bluetile.png (cost is higher than cage, but charge tiles are more likely to be present)
    Remy sets up his enemies for a shocking surprise. Remy swings his metal staff delivering a massive blow. If no charge tiles exist Remy deals 150 damage to the opponent. If a charge tile exists Remy deals 400 damage instead.
    Level 2 - If charge tile exists deals 500 damage
    Level 3 - Deals 200 damage, or 600 damage if charge tile exists
    Level 4 - Deals 300 damage, or 750 damage if charge tile exists
    Level 5 - deals 1000 if charge tile exists
    Max level: Deals 1000 damage, 3500 if charge tiles exist

    blackflag.png Where's My Cut? -- 10 blacktile.png
    The Thieves Guild demands payment for services rendered. Remy will get the job done, but at a price.
    Drains 2 AP from each of opponents' 2 strongest colors. You gain up to +1 AP from each color stolen. (N-1)
    Level 2 - Drains 2 AP from 3 colors
    Level 3 - Drains 2 AP from 4 colors
    Level 4 - Drains 3 AP from all colors, you gain up to +2 from each color stolen. (N-1)
    Level 5 - Drains 4 AP from all colors, you gain up to +3 in each color stolen. (N-1)
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    I like it! It pretty much screams "Nerf me!!" from the rooftops, but I'd grind a PvE for him icon_mrgreen.gif
  • Norrin Radd
    Norrin Radd Posts: 65 Match Maker
    Gambit's eyes are red, so let's not leave out a possible redflag.png power. I hope they introduce him with a new event; I'm getting bored of the same old pve's repeating.
  • Phumade
    Phumade Posts: 2,503 Chairperson of the Boards
    tanis3303 wrote:
    :star:star.pngstar.pngstar.png
    Gambit
    Remy Lebeau

    purpleflag.png Kinetic Charge -- Passive
    Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
    Level 2 - Creates a charge tile if fewer than 3 exist.
    Level 3 - Creates a charge tile on a random Black or Blue basic tile
    Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
    Level 5 - Creates a charge tile if fewer than 5 exist.

    blackflag.png 52 Card Pick Up -- 10 blacktile.png
    Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
    Level 2 - Destroys 5 charged tiles.
    Level 3 - Destroys all charged tiles.
    Level 4 - Deals 300 damage for each tile destroyed
    Level 5 - Deals 500 damage for each tile destroyed
    MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.

    blueflag.png Shocking Staff -- 9 bluetile.png
    Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
    Level 2 - Countdown reduced to 3 turns.
    Level 3 - Destroys the chosen column and a random adjacent column.
    Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
    Level 5 - Transforms all surrounding tiles to charged tiles.

    Cool I really like this
  • ronin_san
    ronin_san Posts: 980 Critical Contributor
    Phumade wrote:
    tanis3303 wrote:
    :star:star.pngstar.pngstar.png
    Gambit
    Remy Lebeau

    purpleflag.png Kinetic Charge -- Passive
    Remy sets up his enemies for a shocking surprise. If fewer than 2 charged tiles exist, Remy creates a charge tile on a random Black basic tile.
    Level 2 - Creates a charge tile if fewer than 3 exist.
    Level 3 - Creates a charge tile on a random Black or Blue basic tile
    Level 4 - Creates a charge tile on a random Black, Blue or Purple basic tile
    Level 5 - Creates a charge tile if fewer than 5 exist.

    blackflag.png 52 Card Pick Up -- 10 blacktile.png
    Remy hurls a salvo of charged playing cards at his opponents, destroying 3 random charged tiles and dealing 200 damage for each tile destroyed.
    Level 2 - Destroys 5 charged tiles.
    Level 3 - Destroys all charged tiles.
    Level 4 - Deals 300 damage for each tile destroyed
    Level 5 - Deals 500 damage for each tile destroyed
    MAX LEVEL -- Destroys all charged tiles, dealing 1,000 damage for each tile destroyed.

    blueflag.png Shocking Staff -- 9 bluetile.png
    Remy charges his metal staff with kinetic energy before swinging a massive blow. Destroys a chosen column, dealing damage but not gaining AP. Creates a 4 turn countdown tile that turns 2 adjacent basic tiles into charged tiles.
    Level 2 - Countdown reduced to 3 turns.
    Level 3 - Destroys the chosen column and a random adjacent column.
    Level 4 - Transforms the adjacent tiles and the tiles above and below the CD tile to charged tiles.
    Level 5 - Transforms all surrounding tiles to charged tiles.

    Cool I really like this

    Seems to me the Passive's 3 and 5 skill abilities are reversed. 3 should be "less than 5". 5 should be "less than 3". Also, his black is a bit costly as it's capped at ~5K dmg.