Should we simply do away with the star tier system?
Chirus
Posts: 191 Tile Toppler
I'm getting the feeling that development is tending towards evening the playing field across the board between veterans and beginners alike. This isn't necessarily a bad thing. Guild Wars 2 is an example of such a game that has this very concept as the heart principle behind their designs. The end game begins as soon as you start the game. Basically everything you can do at max level, you can explore as soon as you begin your first character and in fact, when you compete toe-to-toe with veterans, the game will unlock everything for you: skills, abilities, armor. It makes you feel as the player are given control in how game pacing will progress.
Now that said, even if it works for one game, it may not work for all games. But it does feel like the line between veteran and beginner is becoming less distinct in MPQ. I'm one of those people when I see something potentially painful coming, I'd rather it hit me all at once than do it slowly and agonizingly piecemeal. Do you think we should just do away with the star tier rarity system and make everything just the same rarity and bump everyone to level 270? I mean, this somewhat takes care of the roster diversity problem, and any beginner complaining the game is too hard because of the wall will no longer have that to complain about. Veterans...kinda are getting the shaft slowly anyway and much of their progress and time investments are becoming moot. Maybe we should just rip open the wound all at once and see where it goes from there? It may not be all that bad? It seems to work for Guild Wars, maybe it will work for MPQ too... I don't know. Just a thought.
Now that said, even if it works for one game, it may not work for all games. But it does feel like the line between veteran and beginner is becoming less distinct in MPQ. I'm one of those people when I see something potentially painful coming, I'd rather it hit me all at once than do it slowly and agonizingly piecemeal. Do you think we should just do away with the star tier rarity system and make everything just the same rarity and bump everyone to level 270? I mean, this somewhat takes care of the roster diversity problem, and any beginner complaining the game is too hard because of the wall will no longer have that to complain about. Veterans...kinda are getting the shaft slowly anyway and much of their progress and time investments are becoming moot. Maybe we should just rip open the wound all at once and see where it goes from there? It may not be all that bad? It seems to work for Guild Wars, maybe it will work for MPQ too... I don't know. Just a thought.
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Comments
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I mentioned in a different thread last week I'm starting to feel that 4* were maybe just a big mistake altogether and they could be lowered to 3*. Your thought here shares some of the same thinking and might be interesting. It would require for new players to be able to get into the game at a reasonable pace though so not sure how'd that work (A: DDQ!, jk). But, in one sense, I wouldn't mind and would probably even like a tireless/rankless system where you have all the superheroes, but I wouldn't set the max level to 270.. 166 is better. 270 takes way too much investment time. The existing char base at level 166 can keep a player busy for a year or more, and since it's a growing character base, likely busy indefinitely.0
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camichan wrote:I mentioned in a different thread last week I'm starting to feel that 4* were maybe just a big mistake altogether and they could be lowered to 3*. Your thought here shares some of the same thinking and might be interesting. It would require for new players to be able to get into the game at a reasonable pace though so not sure how'd that work (A: DDQ!, jk). But, in one sense, I wouldn't mind and would probably even like a tireless/rankless system where you have all the superheroes, but I wouldn't set the max level to 270.. 166 is better. 270 takes way too much investment time. The existing char base at level 166 can keep a player busy for a year or more, since it's a growing character base, likely busy indefinitely.
I completely agree. And for one thing, being in a top 25 alliance, it takes me roughly 2 weeks playing relatively competitively to max a 3 star from scratch. I imagine anyone not getting such a steady flow of iso income will take longer and new releases are every 2 weeks. Really, we're not lacking new content to keep us occupied. That much I think is spot on.0 -
Chirus wrote:camichan wrote:I mentioned in a different thread last week I'm starting to feel that 4* were maybe just a big mistake altogether and they could be lowered to 3*. Your thought here shares some of the same thinking and might be interesting. It would require for new players to be able to get into the game at a reasonable pace though so not sure how'd that work (A: DDQ!, jk). But, in one sense, I wouldn't mind and would probably even like a tireless/rankless system where you have all the superheroes, but I wouldn't set the max level to 270.. 166 is better. 270 takes way too much investment time. The existing char base at level 166 can keep a player busy for a year or more, since it's a growing character base, likely busy indefinitely.
I completely agree. And for one thing, being in a top 25 alliance, it takes me roughly 2 weeks playing relatively competitively to max a 3 star from scratch. I imagine anyone not getting such a steady flow of iso income will take longer and new releases are every 2 weeks. Really, we're not lacking new content to keep us occupied. That much I think is spot on.
i was thinking this myself also. back when i first started a year ago. there was no 4* transition. so getting to a state of being eqaul with veterans didnt seems so far away. but now with a 4* star transition i feel another long year of grinding to be able to play and compete at an equal level.
i think the Devs purpose for expanding the 4* roster was to give the vets a reason to keep playing. but i think that it was all for not because now they are in the same position they have xforce... whats next 5*?
its a match 3 with a competitive community. but to actually compete you have to play for a year or spend hundreds of dollars.
Thats the problem they need to adress. what should be the starting point. now as much as like this idea i feel some of the community would be upset. i do feel that they could atleast get rid of the onestar transition.
in the end this is something that they could think about. but this could make or break there game so they would be extremely hesitant to make a decision like this.0 -
Got my vote.0
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