character powerups, a good thing or other

Are the character powerups a good thing for uncompleted rosters, or are they around to force you to put iso into characters you'd never leveled. Forcing more of an iso strain once again to compensate for ddq

You decide, me personally I'm worried every pvp will become off season horror shows

Comments

  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    I think it's a great idea.

    Because it will reward people with a deeper roster. Maybe you have a max she hulk and gsbw which you never use in pvp. On certain weeks which they are buffed, you can consider bringing them out for a ride.

    And remember, they are not essential characters. So putting them in the team is entirely optional.

    This also applies to your 2*. You can bring out your OBW, Storm out on weeks when they are buffed. obw, seen buffed, can be a great inclusion in the team. (She is by far the best 2*)

    It will not be a off season horror because 1) only some 2* and 1* will be buffed, and 2) this is not like balance of power where every character is buffed to max.

    P.s. I personally don't think that off season results are "horror". Balance of power is a chance for those with 1* to shine.... It's only one pvp, and allowing some rosters to compete occasionally is good.
  • I feel like on the same token, to me anyway it feels like a money grab and a quick one at that.

    They Refuse To Fix Roster pricing, Or 4*s on the same token.

    2s- out scale certain 3s now
    3s outscale most 4s besides X force(due to the fact most 4s suck)
    And 4s well dont scale very well after max at all

    The meta is being shaken up majorly, but is it to force iso buying options to actually be viable, or will it be the same old. I feel like it's the latter

    So instead of fixing underpowered characters we are constantly adding new ones, so deeper rosters can never occur, unless you spend the money.developed is becoming impossible
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Money grab? Really?

    Sigh, I hear this so many times that I won't bother to try to argue against it anymore.

    If you really feel like all D3 does is money grab, then I think your best option is to leave the game and find another game that you can enjoy.
  • atomzed wrote:
    Money grab? Really?

    Sigh, I hear this so many times that I won't bother to try to argue against it anymore.

    If you really feel like all D3 does is money grab, then I think your best option is to leave the game and find another game that you can enjoy.

    I never exactly felt like that before though, but now it seems so much worse when they don't fix yet instead implement rapid changes. They seem to be moving backward instead of foward. They started well enough with ddq but it was a farse for a greater scale of a school yard bully, taking your change now, like you see in cartoons. That's pathetic. There's a huge market of gamed out there, so what I mean is finding a quick buck or destroying completely puzzle quest.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    zonezero wrote:
    atomzed wrote:
    Money grab? Really?

    Sigh, I hear this so many times that I won't bother to try to argue against it anymore.

    If you really feel like all D3 does is money grab, then I think your best option is to leave the game and find another game that you can enjoy.

    I never exactly felt like that before though, but now it seems so much worse when they don't fix yet instead implement rapid changes. They seem to be moving backward instead of foward. They started well enough with ddq but it was a farse for a greater scale of a school yard bully, taking your change now, like you see in cartoons. That's pathetic. There's a huge market of gamed out there, so what I mean is finding a quick buck or destroying completely puzzle quest.

    I have been playing mpq for a year now.

    So far, my perception is that d3 is not in for a quick buck. They have tried to balance things for a healthy meta.

    They may or may not have succeeded but I cannot find fault with their intention.

    But again this is my opinion. If you don't see it that way (and there are many others like you too), then I will say to find a better game.
  • atomzed wrote:
    zonezero wrote:
    atomzed wrote:
    Money grab? Really?

    Sigh, I hear this so many times that I won't bother to try to argue against it anymore.

    If you really feel like all D3 does is money grab, then I think your best option is to leave the game and find another game that you can enjoy.

    I never exactly felt like that before though, but now it seems so much worse when they don't fix yet instead implement rapid changes. They seem to be moving backward instead of foward. They started well enough with ddq but it was a farse for a greater scale of a school yard bully, taking your change now, like you see in cartoons. That's pathetic. There's a huge market of gamed out there, so what I mean is finding a quick buck or destroying completely puzzle quest.

    I have been playing mpq for a year now.

    So far, my perception is that d3 is not in for a quick buck. They have tried to balance things for a healthy meta.

    They may or may not have succeeded but I cannot find fault with their intention.

    But again this is my opinion. If you don't see it that way (and there are many others like you too), then I will say to find a better game.

    I've played many phone free games, it's why I'm here the point is will this change either pressure people to spend unlike before, or will it destroy the meta constantly. Will it be greed for need since they previously said they like diversity, roster slots still remain unachievable for free folks it gets tougher for them, all this update does is either force them to see the way out the door or get chars they thought weren't necessary get tons of iso, meaning less friendly for new folks. Meaning 2 star becomes even more difficult then before without a year.
  • It will be hard to judge this on the forum because we have a much higher proportion of advanced rosters here than the population at large. So we all love the idea (for us) cause you can break out B team heroes if they are buffed enough.

    My concern is more this... some guy finally gets 2 3*s to 166, not top tier ones (you can't pick and choose who you get to that degree when transitioning) but mid tier and decent enough. After all that effort (and it's a lot of effort now) they get a week where their 3*s aren't boosted but Ares and OBW are the boosted 2*s. So that's a week where their old 2*s they have been working so hard to transition from will be a better team than their 3*s. It seems like a questionable idea from that point of view alone.

    (could be another pair of 2*s to be honest. Boosting 2*s to 170 makes a lot of them better than a lot of 3*s at 166 unless they change the scaling).

    Still, you'll have to wait and see I guess.
  • The test is now open, and the whales will win even easier over transition players now, the only other folks to win is the ones who stuck around. If this does stick those who finally got a decent 3*team will be in the shadows. Even worse then 2*transition, the time and effort will be void until it is their week, pushing them out of pvp all together. Do not be fooled because its easier for a vet, or easier for you for 2 days

    It is worse then 4*domination, its the beginning of depending in iso more so then ever for the other 90%, if it is successful its due to a cash grab not balancing. And the game will die due to it.
  • NighteyesGrisu
    NighteyesGrisu Posts: 563 Critical Contributor
    bonfire01 wrote:
    It will be hard to judge this on the forum because we have a much higher proportion of advanced rosters here than the population at large. So we all love the idea (for us) cause you can break out B team heroes if they are buffed enough.

    My concern is more this... some guy finally gets 2 3*s to 166, not top tier ones (you can't pick and choose who you get to that degree when transitioning) but mid tier and decent enough. After all that effort (and it's a lot of effort now) they get a week where their 3*s aren't boosted but Ares and OBW are the boosted 2*s. So that's a week where their old 2*s they have been working so hard to transition from will be a better team than their 3*s. It seems like a questionable idea from that point of view alone.

    (could be another pair of 2*s to be honest. Boosting 2*s to 170 makes a lot of them better than a lot of 3*s at 166 unless they change the scaling).

    Still, you'll have to wait and see I guess.

    true that. on the other hand, 2* players might see their day in the sun, making it possible for them to get a jumpstart on one 3* char. We'll have to see.
  • Square
    Square Posts: 380 Mover and Shaker
    edited March 2015
    Nobody is ever obligated to do anything. If you want to be number one, you can shell out some money. Most people can be happy with top 25 or 50. They won't have to shell out. I spent $20 this sale, and $20 back in November, and I'm doing okay.

    Already, this change is getting me to vary my roster, and will change how I allot the daily Deadpool ISO. For example, I have worked hard to get my 4hor built (currently lvl 250 and 5/4/4) and use my XF all the time (lvl 250 and 5/5/3). This PVP, my Hood is at 280, and Patch is 255. My LThor is only boosted to 192. But knowing he might be boosted outside of his dedicated PVP makes him much more attractive to me. All of a sudden, 4hor and XF aren't the obvious choices for ISO, and we don't know who will be boosted in the next Daken PVP. So, having a well rounded roster is much more appealing, and I will be using more characters than I would have in the past.

    Complaining that this is for whales is, well, I think it's pretty ridiculous. The non-whales have a much better chance to compete (case by case of course), the company have added about 4000 ISO a day in the Deadpool Dailies, and people have a reason to pull out their unused characters way more. I'm excited to play with characters I rarely use. XF and 4hor won't be the top guns anymore.

    The only problem for me is that I need to get a new strategy. Killing XF/4hor combos or XF/Hood combos is no big deal. I don't have a developed strategy to deal with other boosted combos.

    Anyway, after a few months on this forum, the number of people who proclaim X change will be the death of the game for the umpteenth time are pretty tiresome, and don't seem to have much perspective outside of their own little bubble of frustration.
  • not true, a devoted f2p player will also get benefit and a fighting chance for 1000 reward.(even 2* transition can over the roof too)
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    See this excellent thread by Northern polarity on why the rotating buffs is better for the game.

    viewtopic.php?f=7&t=26012

    I don't think it will change your opinion but it's good for you to hear what others have to say.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    atomzed wrote:
    Money grab? Really?

    Sigh, I hear this so many times that I won't bother to try to argue against it anymore.
    I wouldn't try to argue that's the reason behind the buffs, but aren't we all in agreement that in order to climb, grind and score like we normally do, we're going to be eating way more damage along the way? So despite the intent, anyone who tries to play like they used to, WILL end up using more health packs, no? In terms of how it impacts us, whether or not it's just an unintended consequence doesn't seem like it matters.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    simonsez wrote:
    atomzed wrote:
    Money grab? Really?

    Sigh, I hear this so many times that I won't bother to try to argue against it anymore.
    I wouldn't try to argue that's the reason behind the buffs, but aren't we all in agreement that in order to climb, grind and score like we normally do, we're going to be eating way more damage along the way? So despite the intent, anyone who tries to play like they used to, WILL end up using more health packs, no? In terms of how it impacts us, whether or not it's just an unintended consequence doesn't seem like it matters.

    I am speaking from my own experience, and I say that it doesn't cause me to use more health packs.

    Why? Well, that's because I have a deep 3* roster. I have max hood, loki, patch and Lthor.I actually switch my team around depending on the opponents team, to increase my changes of winning and reduce the overall dmg taken (as it is spread across different heroes)

    Patch and lthor are such tanks, that they don't need alot of health packs. Patch heals naturally. And lthor has 17000 health, that I can afford to go into a battle with half health and feel relatively safe.

    For reference, I climb from 50th spot (200 pts) to first spot (575) on the 5 health packs.

    "But you are not facing the top end pvp yet! Of course you use less health packs". You might say.

    True, and I will argue that high level shield hops situation, when all the heroes are maxed, you have to use boosts AND health packs almost after every battle. So the rotated change does not change much.

    And lastly simonsez, I know your opinion about health packs and cash grab is strong... But really for me, even with ALL the changes that had happen (true healing nerf, level shift, scaling), I don't see myself buying any health packs at all. There's no need to buy them, unless there's very very dire dire situation... And it has not happened to me since the last 9 months. So I just can't agree with the "you need to buy health packs!" perception.

    I do feel that a deep roster negate the need for health packs purchase. I rather spend the HP on roster slots (which are perm) than health packs which are temp.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    atomzed wrote:
    [But really for me, even with ALL the changes that had happen (true healing nerf, level shift, scaling), I don't see myself buying any health packs at all. There's no need to buy them, unless there's very very dire dire situation... And it has not happened to me since the last 9 months. So I just can't agree with the "you need to buy health packs!" perception.
    I'm going to have to agree that my experience has been similar. I honestly couldn't tell you the last time I bought health packs. On the other hand, in heavy PvE grind situations, I have had to abuse rainbow boosts on occasion, which is a cheaper alternative that yields the same result (extending play)
  • Chirus
    Chirus Posts: 191 Tile Toppler
    I think this encourages people to build up rosters full of strong characters in addition to x force. There are some few that it won't matter if they're buffed to 4 star level, they're still incompetent (she hulk, doc oc are a couple that come to mind). The only reason currently that I can see for keeping such toons in your roster is for the additional token and iso rewarded from deadpool's dailies. Otherwise, I wouldn't spare a roster slot for them, much less invest iso even if they're the featured bonus character.
  • GuntherBlobel
    GuntherBlobel Posts: 987 Critical Contributor
    simonsez wrote:
    atomzed wrote:
    Money grab? Really?

    Sigh, I hear this so many times that I won't bother to try to argue against it anymore.
    I wouldn't try to argue that's the reason behind the buffs, but aren't we all in agreement that in order to climb, grind and score like we normally do, we're going to be eating way more damage along the way? So despite the intent, anyone who tries to play like they used to, WILL end up using more health packs, no? In terms of how it impacts us, whether or not it's just an unintended consequence doesn't seem like it matters.
    Did you see any 1* teams on your climb? I did for the first time in this PvP, even up into the 200 - 300 pt. range. I took no damage from them. Normally, I'd be fighting Ares from the start and taking damage. I wasn't using Patch and I don't think I used a health pack until 400 pts. or so. Health packs aren't my problem --- it's more like the time it takes to hit 725 pts --- I've only got like a hour or so a night to play. I'm not complaining though, 3 days amounts to plenty of time to make that score.

    EDIT: I guess there was no need to add another Health Pack comment, but I did find the appearance of 1* teams (buffed, of course) very interesting. My climb actually did feel like "climb" rather than a coast toward a full stop.