Suggestion: PvE revamp
dkffiv
Posts: 1,039 Chairperson of the Boards
Background: I've hit top 10 (most of the time #1/2) for every PvE I've cared about for the last year or so. Save for maybe Simulator I usually end up with 3x the top progression rewards point total.
The largest problem with PvE is that you are bound to a very tight time schedule. The events last for a very long period of time and fewer rewards are given out (% wise and time wise) compared to PvP. I think I've come up with a decent way to revamp the system or at least a mode that can be rotated in occasionally for a change of pace.
First off, switch the rewards to progression for both personal and alliance. For example:
Imagine the most points a player can score is 100,000. The alliance structure can be as follows:
100,000: 250 ISO
250,000: 25 HP
500,000: Event Token
750,000: 250 ISO
1,000,000: 25 HP
1,250,000: 500 ISO
1,500,000: 3* Cover
1,700,000: 50 HP
1,800,000: 1000 ISO
2,000,000: 4* Cover
Numbers can be tweaked but I like the idea that if all 20 members do perfect clears throughout the event they all get a 4* cover. The alliance rewards go out after the event ends so that player hopping won't unlock rewards for other players (player rewards still go out as soon as they hit progression marks).
Player rewards would give out a combination of current rewards with the progression currently featured 3* thrown in somewhere along with the 3x 3* covers for the next event plus a 4* for a perfect score. 2.5 day events would probably have their 4* rewards removed from personal/alliance rewards.
The next key point is that the number of times a node can be cleared is predetermined. It will basically be the same as it currently is except the time constraint will be removed. For instance, this heroic has 36 hour subs. For a perfect clear you are expected to clear it 5 times + 6 for the final grind down, 11 times total. For a 12 hour sub that number would drop down to 2+6 = 8 times. ((Sub time) / 8) + 1 would be worth full points, then the following clears would be worth 83% / 66% / 50% / 33% / 17%. The points you would earn would be identical to what you currently can get except you are allowed to do it on your own schedule instead of being pressed to play as hard as you can in the final 3 hours leading to the end of the sub.
Even if this suggestion isn't taken, the 6 clears at the end of subs is a huge time commitment, especially with 12 hour subs. Most clears take 20-30m with a good roster so dropping it down to 3 clears would save several hours
Scaling would need to be set ahead of time and not be affected by the community. This is needed so that players who grind their nodes right away do not gain an advantage over those that do it later.
The time commitment needed to perfect clear is the same as it currently is, much much higher than what is needed for the gauntlet (for this current heroic, its 36 hour sub x3 + a 12 hour I believe. That would be 41 clears or about 20.5 hours in a 120 hour block of time if it takes you 30m per rotation). People shouldn't look at this as giving out 3* and 4* for free, it just allows people to schedule their time accordingly. Mercing might still occur for alliances trying to fill their ranks with all perfect scores but the impact should be much less than what is currently felt in new character (esp. 4*) release events.
The largest problem with PvE is that you are bound to a very tight time schedule. The events last for a very long period of time and fewer rewards are given out (% wise and time wise) compared to PvP. I think I've come up with a decent way to revamp the system or at least a mode that can be rotated in occasionally for a change of pace.
First off, switch the rewards to progression for both personal and alliance. For example:
Imagine the most points a player can score is 100,000. The alliance structure can be as follows:
100,000: 250 ISO
250,000: 25 HP
500,000: Event Token
750,000: 250 ISO
1,000,000: 25 HP
1,250,000: 500 ISO
1,500,000: 3* Cover
1,700,000: 50 HP
1,800,000: 1000 ISO
2,000,000: 4* Cover
Numbers can be tweaked but I like the idea that if all 20 members do perfect clears throughout the event they all get a 4* cover. The alliance rewards go out after the event ends so that player hopping won't unlock rewards for other players (player rewards still go out as soon as they hit progression marks).
Player rewards would give out a combination of current rewards with the progression currently featured 3* thrown in somewhere along with the 3x 3* covers for the next event plus a 4* for a perfect score. 2.5 day events would probably have their 4* rewards removed from personal/alliance rewards.
The next key point is that the number of times a node can be cleared is predetermined. It will basically be the same as it currently is except the time constraint will be removed. For instance, this heroic has 36 hour subs. For a perfect clear you are expected to clear it 5 times + 6 for the final grind down, 11 times total. For a 12 hour sub that number would drop down to 2+6 = 8 times. ((Sub time) / 8) + 1 would be worth full points, then the following clears would be worth 83% / 66% / 50% / 33% / 17%. The points you would earn would be identical to what you currently can get except you are allowed to do it on your own schedule instead of being pressed to play as hard as you can in the final 3 hours leading to the end of the sub.
Even if this suggestion isn't taken, the 6 clears at the end of subs is a huge time commitment, especially with 12 hour subs. Most clears take 20-30m with a good roster so dropping it down to 3 clears would save several hours
Scaling would need to be set ahead of time and not be affected by the community. This is needed so that players who grind their nodes right away do not gain an advantage over those that do it later.
The time commitment needed to perfect clear is the same as it currently is, much much higher than what is needed for the gauntlet (for this current heroic, its 36 hour sub x3 + a 12 hour I believe. That would be 41 clears or about 20.5 hours in a 120 hour block of time if it takes you 30m per rotation). People shouldn't look at this as giving out 3* and 4* for free, it just allows people to schedule their time accordingly. Mercing might still occur for alliances trying to fill their ranks with all perfect scores but the impact should be much less than what is currently felt in new character (esp. 4*) release events.
0
Comments
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I'll keep adding these suggestions to the PvE brainstorm thread.0
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