GUI features you would like to see
By GUI I mean the user interface and the information that are presented to the players. Lately we see some characters that make our life difficult because they have abilities that depend on how the board is set up or on the condition of the characters. I am talking about characters like Wolverine (Patch) whose red ability takes advantage of the total number of tiles that bear his icon and Punisher whose red ability can down a character if his/her life is less than 40% (at max level).
Below you can see some information I would like the game to show. Some of them may be redundant or they could make the GUI too busy, but I believe they would be helpful. You can add your own if you like since I don't remember own all characters nor do I remember all abilities.
1. A X/Y indicator, where
X = the number of tiles that bear the icon of the selected friendly hero.
Y = the number of tiles that bear the icon of all friendly heroes.
Not sure if Y is needed with the current roster, but if they are going to show 1 value they may as well give some more info we may need in the future. Also X/X looks cooler than a single number. This will help players calculate the damage Patch's red ability does.
2. While in a fight, next to the value that shows the current/max health of each hero, it would be helpful to show a (%) value to help us avoid doing calculations while playing, mostly in the case of Punisher's red ability. Although I have no trouble calculating the 30% or 40%, when your survival depends on it and you want to finish the game quickly because time is running out for a tournament, this delay may cost you. Also, not all players are good at speed math.
Below you can see some information I would like the game to show. Some of them may be redundant or they could make the GUI too busy, but I believe they would be helpful. You can add your own if you like since I don't remember own all characters nor do I remember all abilities.
1. A X/Y indicator, where
X = the number of tiles that bear the icon of the selected friendly hero.
Y = the number of tiles that bear the icon of all friendly heroes.
Not sure if Y is needed with the current roster, but if they are going to show 1 value they may as well give some more info we may need in the future. Also X/X looks cooler than a single number. This will help players calculate the damage Patch's red ability does.
2. While in a fight, next to the value that shows the current/max health of each hero, it would be helpful to show a (%) value to help us avoid doing calculations while playing, mostly in the case of Punisher's red ability. Although I have no trouble calculating the 30% or 40%, when your survival depends on it and you want to finish the game quickly because time is running out for a tournament, this delay may cost you. Also, not all players are good at speed math.
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Comments
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Narkon wrote:2. While in a fight, next to the value that shows the current/max health of each hero, it would be helpful to show a (%) value to help us avoid doing calculations while playing, mostly in the case of Punisher's red ability. Although I have no trouble calculating the 30% or 40%, when your survival depends on it and you want to finish the game quickly because time is running out for a tournament, this delay may cost you. Also, not all players are good at speed math.
In terms of UI wishes, I wish the steam UI was available on tablets, and that it showed the AP gained like it does on the mobile version (for your side too). Also, that there were a confirmation screen for training from your cache, which showed the current level of skills the character you're using it on has0 -
On Steam version, put skill notifications (Dormammu's, Espionage, etc) above or below the board, not on it, you numbskulls. You have an enormous amount of barely used space. I'm slow of wit and keep craning to try to see round the pop-ups to what the AI's doing behind them when it moves at the top of the board.
Mouse wheel support. Embiggen the boost selection interface to eliminate needless scrolling. Bit of an "I'm not playing on a phone" theme, here, I suppose.
Put affiliation/race/whatever information somewhere. I don't mind if I have to bring up the character detail panel and dig down to it. AI Doom is obviously a Doombot because he's going to lose, but Wolverine is a mutant, an X-Man and an Avenger. Which 20% damage boosts work on him? Does it matter which version of him (probably, since OBW was filtered out for Avengers tournament)?0 -
1) I'd like a health bar shown on current team members selected at team selection (PC version) so you don't have to click each one to see health.
2) At the boost screen, the old way of displaying levels of enemies you are about to fight was easier to read - the current white text on light grey background & smaller text makes it harder to read at a glance now.
3) I'd like the PvE reward points to make a better guess at how many points you will receive for completing a quest.
4) Your rank displayed on PvE main categories would be useful at times too - it only shows overall progress at the moment.0
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