Looking for Advice on Getting PvP Progression Rewards
Elleby
Posts: 64 Match Maker
I am looking for advice on how to get the Progression Rewards in PvP.
Usually, in a multi-day PvP event I can sometimes make it up to 200 before I start hitting teams that way overpower me. I really want to get to the 500 mark in the "Army of One" event as I am leveling a 2-star BW for DDQ and I have no Espionage power at all. Plus I wouldn't mind the token at 300 or the HP at 400.
Here are my highest level characters:
Spidey (2/0/5) 102
Cap (3/5/5) 94
Daken (5/5/3) 94
Storm (5/5/3) 94
Thor (3/5/5) 94
Wolvie (3/5/5) 94
HT (2/2/3) 89
Wolvie (1/1/1) 78
Anybody have any strategies for me to use given my roster.
I'm not concerned about placing high on the leaderboards (I have no HP for shields anyway), I just want to get some of those sweet PvP progression rewards.
Thanks in advance for any advice you can share. I've been playing since Beta, but there is still much to learn. (Plus I stopped playing for about 6 months and just came back last month)
--Elleby
P.S. - I know Cap is good in DDQ too, but I think BW is better choice for both healing and raising the counters on multiple timers, at least for my playstyle.
Usually, in a multi-day PvP event I can sometimes make it up to 200 before I start hitting teams that way overpower me. I really want to get to the 500 mark in the "Army of One" event as I am leveling a 2-star BW for DDQ and I have no Espionage power at all. Plus I wouldn't mind the token at 300 or the HP at 400.
Here are my highest level characters:
Spidey (2/0/5) 102
Cap (3/5/5) 94
Daken (5/5/3) 94
Storm (5/5/3) 94
Thor (3/5/5) 94
Wolvie (3/5/5) 94
HT (2/2/3) 89
Wolvie (1/1/1) 78
Anybody have any strategies for me to use given my roster.
I'm not concerned about placing high on the leaderboards (I have no HP for shields anyway), I just want to get some of those sweet PvP progression rewards.
Thanks in advance for any advice you can share. I've been playing since Beta, but there is still much to learn. (Plus I stopped playing for about 6 months and just came back last month)
--Elleby
P.S. - I know Cap is good in DDQ too, but I think BW is better choice for both healing and raising the counters on multiple timers, at least for my playstyle.
0
Comments
-
If you are/get good enough, Daken + Wolverine should be able to take you to 300 now (depending on bracket)
Action Item 1: Respec your Daken. Unfortunately with Daken at 3 Blue, it limits your Chemical Reaction damage to 1107 + strikes as opposed to 2007 + strikes. With 4/4/5 or 3/5/5, you should be able to hit 400/500.
Assumption 1: You are joining time slice 1, 4 or 5. Time slices 2 and 3 are much harder, and a sub lvl 100 roster gets beat down much harder in these brackets.
With Wolverine/Daken, your focus is on Red/Green/Blue, approximately in that order.
General Ability strategy:
Green: Cast when you have enough red, and there aren't any red matches available.
Red: Don't use this except as a finisher, or to down a really troublesome enemy.
Blue: Also a finisher. Exception: if you have too many strikes on the board, and spare green.
If into the battle you get say, 12 Red, 12 Green, 10 Blue, with say 3 strikes on board, to finish enemies you cast (approximated damages):
Feral Claws 500 dmg
Chemical Reaction 2200 dmg (at 5 covers)
Feral Claws 500 dmg
Adamantium Slash 3300 dmg
Chemical Reaction 2200 dmg
Total: 8500+ damage, probably leaving 2 extra strikes on board.
Generally this enables you to finish the last 2 enemies, or one hulk.
In easier seed matches, sometimes you only need about 6 red(unused), 6 green, 5 blue to finish off a single enemy.
You don't want to use your Adamantium Slash until near the end, as draining your red depowers your Feral Claws ability to create strikes for Chemical Reaction.
Taking Damage
Having 2 true healers means you can generally take 2 big hits (2k each) and still come back. Wolverine tends to be weaker than Daken healing wise, but can jump up quicker with his healing. Unfortunately, while you are matching yellow, you aren't matching red, green or blue. When focusing on red/green, Wolverine will take more of the hits. Against higher level teams, you may have to resort to clever cascades to put Daken in front and yet still get red/green AP without Wolverine taking too much of a beating early on.
If you have to let someone die, if there is enough blue on the board for heal, probably let Wolverine go.
Daken isn't great at dealing damage by himself, so the key becomes getting about 6-7 strikes on board with 10 blue AP. If the board is already blue starved, let Daken die. The focus generally becomes making sure Wolverine heals enough, so generally focus on getting yellow whenever he's under 50%, unless you're 1 red match away from an Adamantium Slash.
After battle:
Go to prologue, and heal Daken and Wolverine as much as possible. Eg, if Wolverine is under 1960, go heal him. If Daken is under 3700 or so, (max 3920) go heal him. The best battles are in the first section of prologue where there are no team-up tiles. If only one of them needs healing, it's a good time to earn your daily deadpool points.
If you lose a battle:
It takes 10 mins to revive them. After this, you can go prologue heal them.
I'd work on the rest of your roster to get a second team.0 -
Thank you very much for your very detailed advice.
Hopefully some Daken blues will drop for me.
Meanwhile I will follow the rest of your advice.
Again, thank you for taking the time to help.0 -
Agreed with the above analysis. I would also add that I like my Wolverine at 5/5/3. You can only heal him when he's below 50%, so that means once you get him below 50%, the difference in his new "max" is 140 health between 3 and 5 covers. I'll take the extra 127 damage from the claws and slightly bigger strike tiles. I use him quite a bit with OBW's espionage, so bigger strike tiles work well (only 10 per, but it keeps getting doubled).0
-
Why does it matter which time slice u enter?
What makes 2 and 3 more challenging?0 -
The time slice advice is for progression. The majority of players live in North America, with second most probably in Europe. Brackets with more people make it easier to hit progression as they are busier and there's more low level fodder. More of the major alliances are also in this bracket.
In the Asian brackets, there aren't as many people so you are more likely to get hit, and scores are generally lower making progression rewards harder. Ranking difficulty change differs based on your roster, but I don't think 2* Wolverine/Daken is capable of getting T100 anymore without shield hops in veteran brackets.0 -
The other thing I will add is - get your progressions done EARLY. If you wait until the end you are more likely to get attacked by everyone trying to grind and shield before the end of the event.
With Daken + Wolverine you should be able to hit 500 for the progression most events. Staying there through the end of the event is difficult (and nearly impossible without shields), but just making the progression should be possible.0 -
daibar wrote:Assumption 1: You are joining time slice 1, 4 or 5. Time slices 2 and 3 are much harder, and a sub lvl 100 roster gets beat down much harder in these brackets.
Why is this true? Is this merely from experience, or is there something specific about them that makes them harder? Ending time?0 -
PeterGibbons316 wrote:The other thing I will add is - get your progressions done EARLY. If you wait until the end you are more likely to get attacked by everyone trying to grind and shield before the end of the event.
With Daken + Wolverine you should be able to hit 500 for the progression most events. Staying there through the end of the event is difficult (and nearly impossible without shields), but just making the progression should be possible.
Eh... I can usually make 400 but not 5, and have only once (since time slices) come within a whiff of 575. (573. Grr.)
My usual team at this point consists of Patch (currently level 104) and 2* Daken 3/5/5. Plenty of other folks available... considering trying Luke Cage & Grocket, but Cage ends up doing too much of the carrying.0 -
im thinking a lot of your rewards should come in the form of placement. i remember i used to be able to score top 100 with an ares+obw team. that is probably the scariest 2 star team out there.
pre mag purple nerf, i remember i would even see storm-magneto in the 6 to 7 hundred points.0 -
My spambot sense is tingling...0
-
jffdougan wrote:PeterGibbons316 wrote:The other thing I will add is - get your progressions done EARLY. If you wait until the end you are more likely to get attacked by everyone trying to grind and shield before the end of the event.
With Daken + Wolverine you should be able to hit 500 for the progression most events. Staying there through the end of the event is difficult (and nearly impossible without shields), but just making the progression should be possible.
Eh... I can usually make 400 but not 5, and have only once (since time slices) come within a whiff of 575. (573. Grr.)
My usual team at this point consists of Patch (currently level 104) and 2* Daken 3/5/5. Plenty of other folks available... considering trying Luke Cage & Grocket, but Cage ends up doing too much of the carrying.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements