[POLL] Are you having "fun" yet?

2

Comments

  • Lidolas
    Lidolas Posts: 500
    atomzed wrote:
    Really I don't think the dev expects a lot of people to compete on *all* fronts. You ought to dictate your own definition of fun, and there's no need to play competitively in all pvp or pve.

    I think this is the heart of the disconnect between the devs and the forum users. The people who have sought out information and strive to compete on all levels of the game i.e. most forumites, are not the majority of users, not by a long shot. The devs try to make it interesting for all people, but there is some give and take to provide that to all bases.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    atomzed wrote:
    Really I don't think the dev expects a lot of people to compete on *all* fronts.
    Then why did they design a game that attracts obsessive compulsive people?
  • Unknown
    edited March 2015
    I spend 10 mins doing DPD.

    I spend 2.5 hours getting 600 pts right now in PVP.

    That's it. I've put probably around $500 into this game in 152 days. Haven't lost complete interest, but don't see the point in going HAM like I have been up until now. In 10 or so days I will get my first Xforce Black. That was when I was going to ascend to the top. This last week killed all excitement and interest in spending $$ now though.

    To be quite frank...MPQ has been demoted to something to do in the bathroom and before appointments. Xforce will soon get nerfed, or will it, wdf knows at this point. We'll see what the meta looks like and what it will take to get T5 in PVP.
  • Yes. And so far I have enjoyed some of the changes made in past, for example I still enjoy and use Spiderman, especially with the new Survival nodes. Shields, healing, and timely stuns when needed. I will wait and see what I think of the upcoming changes and how they play before I decide on them.
  • No, I am not having fun, my tinnitus is acting up, I am at work the day before my birthday, there is this one stage in Hyrule Warriors that I can't seem to beat, and my replay of Fallout 3 is constantly killing me....

    Oh you meant in MPQ, sure I am still having fun.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    simonsez wrote:
    atomzed wrote:
    Really I don't think the dev expects a lot of people to compete on *all* fronts.
    Then why did they design a game that attracts obsessive compulsive people?

    Wow, your argument is akin to complaining about a pub for attracting alcoholics and blaming the pub for the alcoholics problems.

    Again, I compare MPQ with other mobile freemium games, and they have not locked out the content behind those "energy" concept. The health packs actually make it easy for the players to decide how they want to play it. Shields were also originally put in place so that players don't have to play in the last 30 minutes to score high.

    Personally I think they have make an effort to make it easier for the players, and sometimes to the extent of making people play less (cue nerf to healing)...

    For me, I took a small step back (away from.PVE) and play at my own terms and I really enjoy MPQ much more now.I just wish you could have the same experience after a change in mind set.Anyway, I am sure my arguments won't reach out to you. Cos you have very strong opinions about D3 and MPQ.
  • atomzed wrote:
    simonsez wrote:
    atomzed wrote:
    Really I don't think the dev expects a lot of people to compete on *all* fronts.
    Then why did they design a game that attracts obsessive compulsive people?

    Wow, your argument is akin to complaining about a pub for attracting alcoholics and blaming the pub for the alcoholics problems.

    Again, I compare MPQ with other mobile freemium games, and they have not locked out the content behind those "energy" concept. The health packs actually make it easy for the players to decide how they want to play it. Shields were also originally put in place so that players don't have to play in the last 30 minutes to score high.

    Personally I think they have make an effort to make it easier for the players, and sometimes to the extent of making people play less (cue nerf to healing)...

    For me, I took a small step back (away from.PVE) and play at my own terms and I really enjoy MPQ much more now.I just wish you could have the same experience after a change in mind set.Anyway, I am sure my arguments won't reach out to you. Cos you have very strong opinions about D3 and MPQ.

    I'm of the opinion that the most successful freemium succeeds by slapping you hard enough so that it feels good when you stop getting slapped. If the game ran on an energy concept you'd only be able to play maybe 5-10 matches and then you can't play anymore no matter who you have (I guess all your characters will always have full health though) and then it'd cost you 200 HP to recharge your energy, and strangely I think had the game started like that people would've been totally fine with it even though it sounds like crazy talk now.
  • DaveR4470
    DaveR4470 Posts: 931 Critical Contributor
    Phantron wrote:
    I'm of the opinion that the most successful freemium succeeds by slapping you hard enough so that it feels good when you stop getting slapped. If the game ran on an energy concept you'd only be able to play maybe 5-10 matches and then you can't play anymore no matter who you have (I guess all your characters will always have full health though) and then it'd cost you 200 HP to recharge your energy, and strangely I think had the game started like that people would've been totally fine with it even though it sounds like crazy talk now.

    I think the most successful freemiums succeed by drawing in as broad a base as possible, structuring the game so that free play is available while still providing clear pay-to-win paths for whales, allowing the whales to basically elevate themselves into an elite endgame status that's completely inaccessable to anyone playing the free game, and then milking those whales for every penny they can squeeze out of them.

    Those aren't the most long-lived games, though, unless the developer is willing to provide increasingly superior but still slightly-out-of-reach carrots to dangle before the whale base -- and even then, whales have breaking points.

    I think a lot of people don't really have a full realization of what a truly exploitive F2P game is like. And trust me -- MPQ is not one of them. If it were, there'd be no DDQ. Give away near-end-tier content daily for free? HAH HAH HAH HAH HAH. There'd be a new $20 token that guaranteed a random 3* cover, and all the money from that would be poured into commercials featuring Kate Upton. Because all a truly exploitive game would care about is drawing another 1000 people per day to download the app in order to get the 3-4 out of that 1000 who will spend $500 a month on it, and introducing new, superior, purchasable content to keep the whales spending.
  • DaveR4470 wrote:

    I think the most successful freemiums succeed by drawing in as broad a base as possible, structuring the game so that free play is available while still providing clear pay-to-win paths for whales, allowing the whales to basically elevate themselves into an elite endgame status that's completely inaccessable to anyone playing the free game, and then milking those whales for every penny they can squeeze out of them.

    Those aren't the most long-lived games, though, unless the developer is willing to provide increasingly superior but still slightly-out-of-reach carrots to dangle before the whale base -- and even then, whales have breaking points.

    I think a lot of people don't really have a full realization of what a truly exploitive F2P game is like. And trust me -- MPQ is not one of them. If it were, there'd be no DDQ. Give away near-end-tier content daily for free? HAH HAH HAH HAH HAH. There'd be a new $20 token that guaranteed a random 3* cover, and all the money from that would be poured into commercials featuring Kate Upton. Because all a truly exploitive game would care about is drawing another 1000 people per day to download the app in order to get the 3-4 out of that 1000 who will spend $500 a month on it, and introducing new, superior, purchasable content to keep the whales spending.

    While there are games that focus exclusively on whales, they're not always that successful because there aren't THAT many whales around. If you look at a game like Clash of Clans, I'm sure they get a decent amount of cash out of a small spender, and they did that by slapping you until you give them money. I'm pretty sure all those successful F2P I see advice like 'get at least the starter pack unless your time is absolutely worthless and you don't mind spending 3 years to grind stuff'. Isn't it very common in any game that involves say, building stuff, to have the build speed tied to stuff that you must pay cash for? That is already far more restrictive than anything I can think of in MPQ. I'd say it's like your health pack generating half as fast except you can actually make do without any health pack for a decent while if you know what you're doing (and preferably have a few broken characters).

    I think MPQ could use a commerical similar to the lines of Game of War. Get some cool clips that involves supermodels not wearing much clothing. Who cares if it has anything to do with the game? The characters don't even need to be Marvel guys. Maybe have Magneto versus Wolverine in a lightsaber duel too!
  • Typically, I always have fun playing MPQ. I say that having skipped most of The Hunt. I did not realize how miserable 2.5 Hour to 3 Hour refresh timers were till they stopped. I refuse to go back to shorter than 8 hour refreshes which is exactly what The Hunt is.

    I think the blow up on the forum last week was the culmination of a bunch of things.

    1. The explanation for the changes was not explained sufficiently. I think stating their goals would have relaxed a bunch of people on the 4or front if they stated their goal was to keep her powerful just not OP, as well as state that if she was underpowered she would be tweaked again after they had data on it (like within a week).

    2. The Hunt. Enough said.

    3. Truncated 4* reward tier.

    4. Different perceptions of the forum. Players view the forum as a way to communicated with developers and they should spend time on the forum during big or important changes. I think developers view their jobs as working on games and if they are able to find time to visit the forum they will. I also think, the way some people were acting, especially to the communicators, such as Hi-Fi (who has no control over changes or what pops up in game), and other forumites, it was not a hospitable environment for developers to walk into and have an open and reasonable discussion. I'm not saying they would have been greeted that way. I am saying if I was in their shoes that would have been my perception.

    5. People paid for a product with a certain expectation, they do not want to lose the value of what they paid for.

    6. The PVE for 4or was one of the biggest grinds ever. Everyone grinded for current version. It is really deflating to reflect back that all the work was for any other version of her.

    7. 2* players freaked because they still do not understand how scaling works. They do not realize their scaling was too high due to combos using MMN in that fashion. Due to the number of people affected by the change (most of the playerbase), I would think MPQ will do something regarding scaling.

    8. Probably other things as well.

    I think typically people would have been a little more reasonable and asked for clarification instead of so many quitting and just responding with such animosity to every little thing. But, all these things together just brought an unprecedented eruption. Hopefully, things will subside soon and become more civil again.

    P.S. I have not read all the threads, but I would hope any one that blasted Hi-Fi would at least have manners to apologize to him after they calm down.
  • I have to admit this is among the worst weeks I've experienced in the game. As if the upcoming "atomic nerf bomb" (as I think phaserhawk aptly called it) wasn't enough, because of all the resentment I've found out that a few of my fave alliances mates are leaving, or have already abruptly left. Pre-emptive evacuation before the bomb. This sucks.

    *pours out a 40 ouncer of Blue Bull Malt on Professor X's gravestone for my wingman Wonko, and my fave Scot clansman Yanos*. You will be sorely missed mates.
  • NighteyesGrisu
    NighteyesGrisu Posts: 563 Critical Contributor
    I'm still having fun, otherwise I wouldn't be playing. The one thing I'm going to change is opting out of 4* PVE's in the future (unless they change the reward structure). these are too stressfull for not enough reward.

    But that has nothing to do with the upcoming nerfs (to be fair, none of the nerfs really affect me since my 4thor is undercovered, I never really used mnmags and my mystique isn't levelled up yet, so it's obviously easier for me to say than for guys who invested heavily in one or all of those)
    camichan wrote:
    As if the upcoming "atomic nerf bomb" (as I think phaserhawk aptly called it) wasn't enough, because of all the resentment I've found out that a few of my fave alliances mates are leaving, or have already abruptly left. Pre-emptive evacuation before the bomb. This sucks.

    *pours out a 40 ouncer of Blue Bull Malt on Professor X's gravestone for my wingman Wonko, and my fave Scot clansman Yanos*. You will be sorely missed mates.
    I think most alliances have had to experience something like that over the last few days, which is sad icon_e_sad.gif
  • konannfriends
    konannfriends Posts: 246 Tile Toppler
    Having gone from full-time obsessed to not playing the PVE at all, I would say, in the words of The Stooges, "No fun, my babe, no fun."


    You know, to nerf something that isn't broken instead of fixing characters who have never worked.

    Gamora's black would be amazing at half the cost and half the strength. And as Jimmy McMillan said, the number of characters who make you ask, "Is this some kind of joke?" is, "TOO DAMN HIGH!"

    Elektra's final stats cannot be right. She-Hulk's abilities are a mistake, right? Was Invisible Woman released accidentally? That can't be Beast's actual skill set, can it?

    So I'm just sitting here, saving up enough HP to finish my X-Force, and it occurs to me I might accomplish that goal just in time for them to realize he's not a fair and balanced character (he's a wolverine, not a fox). Am I going to lose my best character just after raising him to level 270, having spent 15000 HP on him? All signs point to yes.

    I'd have a lot more fun with this game if all the characters were fun to play, and I'd really like to know that the characters I've built up will stay built up. Spider-Man is a graveyard unto himself, and I don't need more added to him.

    This is exactly what the Devs need to look at. i will never understand why a game nerfs characters instead of making the ones that suck better. if they do this they will never have to endure weeks of complainng and instead hear people loving all the new changes too Gsbw, Elektra,She Hulk,etc. and how much fun there are having actually competing with these characters.... but nope theyd rather waste time figuring out how to make a character worse
  • ronin_san
    ronin_san Posts: 980 Critical Contributor
    Was. Am. I still like the core game. I like ALL of D3's puzzle games. If this game dies down and they make Puzzle Quest 3, I'm tickled. Those games were DOPE.
  • Magstorm cahnges aren't "Fun" and this event isn't "Fun" unless your name is Bizarro
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Yes. My alliance quit playing PVE altogether and we are just doing casual PVP. We are having lots of fun outside of MPQ. Thank you to the devs for being so thoughtful.
  • ECOcrush
    ECOcrush Posts: 86 Match Maker
    I say yes but really just because I'm finally making headway in my 2* to 3* transition. I finally have several 3*s that are one or two covers away from being maxed. Coupled with Deadpool's Daily Quest, I've been getting much better rewards than I was in the past. So my answer is yes but other than DPD my reasons for having fun really have nothing to do with any of the recent or upcoming changes - just where I'm at in the game.
  • Quite honestly, that feeling I had before quitting marvel war of heroes is starting to creep into me. I opened up the game today, looked at all the nodes and events and just said, yeah not really worth it and shut it down. I enjoyed playing this game but the biggest hit for me has been as the valeyard pointed out...the truncated 4* reward...just pointless to try and get anymore and invest all the time, ISO, and HP to acquire...yeah...motivation gone. I'll scale my play back a lot and after burning through my remaining hp, I won't be buying anymore. And I'll just see where to take it from there.
  • ayatorahxephon
    ayatorahxephon Posts: 94 Match Maker
    was having real fun until d3 stupidly overnerf most of my top only character which I have invested. i also decided to semi quit now
  • Yep, fun.

    Online games have changes and nerfs. Roll on.

    I like this game. I like building teams of super-heroes. Some of my characters aren't as good as before. Doesn't affect me much here (I'm not hardcore), but it's hit me in other games. Adjust and play, or decide it's no longer fun. Others will step in.

    Shoot, I hope some of the 1k pvp ding-a-lings move on. More room for me to get 4nerf.