Fun Challenge to devs and those who asked for nerf 4hor

kensterr
kensterr Posts: 1,277 Chairperson of the Boards
edited March 2015 in MPQ General Discussion
Do a video of yourself playing Deadly nodes (level 350 and above in PVE) - errr, 2 videos, one to show your expression and the other to show gameplay. You can use all characters except for XF, 4hor, Iron Fist, Mystique and Modern Magneto. No boosts allowed and no healthpacks allowed. Must proceed to next deadly node without using healthpacks.

The reward? Something similar to the famous Marvel No-Prize which I will call the MPQ No-Prize. Remember, you must have fun playing it cos fun is what the game is all about. icon_e_smile.gif

Why am I posting this? Because I want to learn what other combos that I can use in PVE. I don't want to continue with all the negativity surrounding the nerfs and be emotional about it. So it's time for the devs and the ones who got the nerfs they wanted to show us what is the best combo post nerf. Thanks!

Comments

  • ZeroKarma
    ZeroKarma Posts: 513 Critical Contributor
    I don't fall on the side of begging for a 4hor nerf. I knew it was a distinct possibility, and considering the number of topics on how OP she was here it was bound to happen. It was just a matter of when and how much. This seems a little rough, but people have mentioned other characters in the pipeline that may create cheap charge tiles. Imagine a guy that can put out 5 charged tiles for 5 AP and does nothing else. You wouldn't even need PowerSurge for middle health guys. Boost all, match blue and go.

    I'm not even particularly upset. Heck, I just bought two blue covers last week! I still consider XF/4hor the best team in PvP, it will just be a little slower. The reason that I had to buy covers is that it was the only way to compete in PvP. I would prefer that not be a requirement for even well-developed rosters. I should not need to immediately spend $100 every time a new OP character comes out to survive the arms race.

    That said. I don't have a video of me Hulk bombing a Deadly node this morning in Savage Lands, but I did it. If your criteria is that you want to be able to beat Deadly nodes without taking damage through boosts and infinite combos...ummm then they aren't Deadly. You shouldn't be able to beat every node on every PvE with impunity and lack of difficulty. These nodes are supposed to be challenging and there absolutely should be some tinykitty nodes that are super difficult. Those nodes are there to provide separation in scores, who can do it and who can't, rather than who can kill 395 Ares/Daken/Venom 5 times in the shortest time possible.

    But that's just me, and maybe that's why I'm in the top 5% and not the top 0.1%.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    I don't know what game you guys are playing but uncontrolled charged tiles are f'ing dangerous. I had a few matches where Ares got miracle cascade yellow match 5's and had 13+ yellow way before I was ready to combo. I was forced to Power Surge early and I was a random cascade blue match away from Ares getting out of stun and having enough AP to rampage and sunder x2.

    On defense I'd love a guy who crapped out random charged tiles but on offense I'd probably stay away. The player has a much easier time gaining and managing AP than the AI does which is what gives us the advantage. Charged tiles throws away that advantage.
  • dkffiv wrote:
    I don't know what game you guys are playing but uncontrolled charged tiles are f'ing dangerous. I had a few matches where Ares got miracle cascade yellow match 5's and had 13+ yellow way before I was ready to combo. I was forced to Power Surge early and I was a random cascade blue match away from Ares getting out of stun and having enough AP to rampage and sunder x2.

    On defense I'd love a guy who crapped out random charged tiles but on offense I'd probably stay away. The player has a much easier time gaining and managing AP than the AI does which is what gives us the advantage. Charged tiles throws away that advantage.

    The player has an advantage in AP generated by moves. The AI has an advantage by matching tiles due to never getting too tired to miss a match 4. Charged tile is basically a match mechanism which plays right into the AI's hands unless you already won the game on the Power Surge, which isn't happening because of Thor. Against 3 level 395s you have to do about 20K damage before you can combo (less if they've guys like Bullseye, more if they're say Ares + Rag + Venom) and Thor is not going to do any of it unless you have either 20/9 or 9/18 on red/blue and if you've that kind of AP there's a lot of interesting combos other characters can do too. There are a lot of time with Thor where you're sitting on a lot of AP of red or blue but not both and you can't use either of them early, while compared to say Captain America who can immediately put his red/blue to use as soon as he's got enough. No a Peacemaker probably isn't going to stop an impending move like Rampage but it's not going to make the situation even worse either, while Power Surge can. Sometimes you don't care because a Rampage could kill your whole team but sometimes it isn't enough either.
  • Mawtful
    Mawtful Posts: 1,646 Chairperson of the Boards
    kensterr wrote:
    You can use all characters except for XF, 4hor, Iron Fist, Mystique and Modern Magneto. No boosts allowed and no healthpacks allowed.
    No boosts allowed and no healthpacks allowed.
    No boosts

    gr8 b8 m8, i r8 8/8
    Are boosts being removed from the game?

    I digress. Doesn't matter, last Gauntlet featured XForce in the last 3-4 pins, and I don't have a 4Thor I can use, so I was completing 395 missions with 3*'s. IIRC, my team was 3* Thor, Hood, Steve Rogers. I would have boosted, probably +3 yellow/red, +3 blue/purple, definitely not +3 all for PvE.

    1IYM.gif

    It was pretty fun - netted my first Deadpool puple as the final progression reward!
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    Phantron wrote:
    The player has an advantage in AP generated by moves. The AI has an advantage by matching tiles due to never getting too tired to miss a match 4.

    Players have the advantage on matching tiles because we can analyze the consequences of what a match will do to the board (like avoiding a 4 match that will generate a 5 match on the next turn). We can also recognize when a move will generate a cascade so each of our turns should be more efficient than theirs. Barring some **** when its chain 4/5 matches from the top the player should always have an AP advantage over the AI.
  • Arondite
    Arondite Posts: 1,188 Chairperson of the Boards
    X force and boosts aren't being changed
    Why are they removed from the challenge
  • kensterr
    kensterr Posts: 1,277 Chairperson of the Boards
    Arondite wrote:
    X force and boosts aren't being changed
    Why are they removed from the challenge
    X-Force removed cos a small minority thinks he's too good, but they didn't create posts asking for his nerf. So I left him out of the equation.

    As for boosts it just means extra ISO and extra HP for rainbow boosts. I left it out for those who are F2P faced with high scaling PVE. Not many have lots of ISO and HP to spend on PVE, and also by removing boosts it might show how hard it is without a quick AP generator
  • ZeroKarma
    ZeroKarma Posts: 513 Critical Contributor
    kensterr wrote:
    Arondite wrote:
    X force and boosts aren't being changed
    Why are they removed from the challenge
    X-Force removed cos a small minority thinks he's too good, but they didn't create posts asking for his nerf. So I left him out of the equation.

    As for boosts it just means extra ISO and extra HP for rainbow boosts. I left it out for those who are F2P faced with high scaling PVE. Not many have lots of ISO and HP to spend on PVE, and also by removing boosts it might show how hard it is without a quick AP generator

    There are plenty of threads asking for a nerf of X-Force. He's been around longer, got buffed and more people have him, thus more likelihood of backlash. He will get the hammer if and when D3 decides that 3 star characters and 4 characters should be closer in terms of power level. It seems like they are moving the legendary and the rare closer rather than farther away, which is concerning since it limits the progression portion of the game. They really need to stratify the game so that the 4 stars have there own place to play and limit their affect on the people that only have 3 stars. That or they need to make the characters out of rotation unavailable for play in some portions of the game like in Magic the Gathering.
  • dkffiv wrote:
    Phantron wrote:
    The player has an advantage in AP generated by moves. The AI has an advantage by matching tiles due to never getting too tired to miss a match 4.

    Players have the advantage on matching tiles because we can analyze the consequences of what a match will do to the board (like avoiding a 4 match that will generate a 5 match on the next turn). We can also recognize when a move will generate a cascade so each of our turns should be more efficient than theirs. Barring some **** when its chain 4/5 matches from the top the player should always have an AP advantage over the AI.

    I don't see how you'd possibly have time for that at the 'end of event' PvE scenarios. Sure, normally that wouldn't be too hard, but after your 4th hour of consecutive playing the average move you make is likely significantly worse than the AI. Okay, I can see people pull that off if they have endurance gaming training like the Koreans do in their training camp, but I sure don't have that kind of training!
  • NighteyesGrisu
    NighteyesGrisu Posts: 563 Critical Contributor
    Arondite wrote:
    X force and boosts aren't being changed
    Why are they removed from the challenge


    because he has secret inside info on the upcoming xf nerf icon_e_wink.gif

    but removing boost definately makes sense since those are supposed to only be used on rare occasions (according to icex IIRC), so using boosts to clear 3 deadly nodes three times a day sounds a bit more than rare occasion...
  • ZeroKarma wrote:
    I'm not even particularly upset. Heck, I just bought two blue covers last week! I still consider XF/4hor the best team in PvP, it will just be a little slower. The reason that I had to buy covers is that it was the only way to compete in PvP.
    This is the problem.