What new content do you think that will benefit the game?
atomzed
Posts: 1,753 Chairperson of the Boards
What new content do you think will benefit the game?
There had been many suggestions given before. In the past, i suggested an endless dungeon run, a community boss raid, achievements tracking, alternative costumes and skins....
But nearly a year in the game, I realised that the changes i wanted, won't really improve the game at all.
"What, you must be crazy to say that?!"
Chill and hear me for a while. I have come to realise that the main reason why i play MPQ, is this sense of progression, however slow it may be. Sure ISO comes in very slowly and i take 2 weeks to max a 3* character.... but after a year, i have about 16 max 3*. Covers acquisition was slow, especially the time before I got my Lcap and Hulk, but it improves tremendously after it.
Adding to the sense of progression, is the fact that i can play as much or as little as i want for MPQ. I have been in a top 50 alliance (Kree Empire) for the past 10 seasons, but i have decided to take it slower this season and quit the alliance. I realised that i still enjoy the game, even though i am getting less HP and less covers (since no more alliance rewards). I have not started on the PVE for Xavier, and feel no compulsion to get him now... i will eventually get him cover maxed... maybe a year later?
MPQ is the classic Sisyphean task. You repeat the same things over and over again.... there is no end to the hamster wheel.
But i enjoy the process of pushing up the boulder... to see how far i can play with different characters, how high i can go without using shields, how much 4* i can get without spending HP on covers.... The journey is the highlight really.
So back to the original question about the content.... what new content do i think it will benefit the game?
- League system. I am hoping that there will be some form of league system, where the 4* are pitted against each other, whereas the 3* will be playing against each other.... maybe some form of league where you choose the characters, and it will put you in a bracket that has similar number of stars.
- Achievements. This will give us more reasons to play instead of just getting new covers.
I just want a different form of pvp experience and different form of charting progression.
There had been many suggestions given before. In the past, i suggested an endless dungeon run, a community boss raid, achievements tracking, alternative costumes and skins....
But nearly a year in the game, I realised that the changes i wanted, won't really improve the game at all.
"What, you must be crazy to say that?!"
Chill and hear me for a while. I have come to realise that the main reason why i play MPQ, is this sense of progression, however slow it may be. Sure ISO comes in very slowly and i take 2 weeks to max a 3* character.... but after a year, i have about 16 max 3*. Covers acquisition was slow, especially the time before I got my Lcap and Hulk, but it improves tremendously after it.
Adding to the sense of progression, is the fact that i can play as much or as little as i want for MPQ. I have been in a top 50 alliance (Kree Empire) for the past 10 seasons, but i have decided to take it slower this season and quit the alliance. I realised that i still enjoy the game, even though i am getting less HP and less covers (since no more alliance rewards). I have not started on the PVE for Xavier, and feel no compulsion to get him now... i will eventually get him cover maxed... maybe a year later?
MPQ is the classic Sisyphean task. You repeat the same things over and over again.... there is no end to the hamster wheel.
But i enjoy the process of pushing up the boulder... to see how far i can play with different characters, how high i can go without using shields, how much 4* i can get without spending HP on covers.... The journey is the highlight really.
So back to the original question about the content.... what new content do i think it will benefit the game?
- League system. I am hoping that there will be some form of league system, where the 4* are pitted against each other, whereas the 3* will be playing against each other.... maybe some form of league where you choose the characters, and it will put you in a bracket that has similar number of stars.
- Achievements. This will give us more reasons to play instead of just getting new covers.
I just want a different form of pvp experience and different form of charting progression.
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Comments
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well i dont have any crazy leafe idea like that but. id like it. if i got shields as rewards. so i who does not want to spend money can save up and get high scores.
1st: would get previous rank reward
2nd-10th: would get 1 24 hour shield
10th- 25th: would get 1 8 hour shield
25th-150 would get 1 3 hour shield
and also. to be able to save battles and share them with your alliance. id love to see someone using a team and see how they worked.'
Maybe and alliance vs alliance pve where, a commander from the alliance must pay 50 coins and when he does your alliance vs another alliance and only people in there alliance. you guys are racing to see who can stay in the lead with points.
when its over there can be a second place reward system and a significantly better 1st place reward structure for the alliances0 -
Some sort of achievement or trophy system would be a nice addition. Even if there are no rewards attached to it, chasing achievements is a dumb but fun thing to do when you're looking for ways to break up the grind.
Deadpool Daily is a good start, but some more truly single player activities would be nice. Some sort of gauntlet or survival game type that was always available to mess around with would be awesome. Rewards for something like this would probably be tricky, but that's a whole separate conversation and I'm not going to go off on another one of my money rants right now. You're welcome.
The thing that I find most embarrassing about this game though is the utterly pathetic speed at which they turn out new story content. Sure they'll churn out new characters every couple weeks without a decent testing run, but they can't be troubled to summarize a few already written story arcs, spin the Wheel of Goons a few times for node composition, and pretty it up with some pre-fab art to make a new event more than twice a year? Instead we get re-runs of events everyone hates, events that are old and badly suited for the current state of the game. You're looking for someplace that new content would benefit the game? Yeah, there you go.0 -
I know it will never ever ever happen, but a true PVP mode would make the game ACTUALLY diverse in character selection.0
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You know what would be awesome? If they have run 11 seasons of repetitive nonsense to keep the player base distracted while they work vigorously on non-competitive content that will tell chapters of stories like days of future past or civil war, etc. and they are also refining the gauntlet and survival modes and other cool ideas that offer alternatives to pve and pvp.
Nah nevermind who am I kidding, they are probably just getting lazy, I bet the developers have already cashed out and have probably outsourced this stuff already, managing the game development via emails and meetings with their contractors.0 -
Thugpatrol wrote:
The thing that I find most embarrassing about this game though is the utterly pathetic speed at which they turn out new story content. Sure they'll churn out new characters every couple weeks without a decent testing run, but they can't be troubled to summarize a few already written story arcs, spin the Wheel of Goons a few times for node composition, and pretty it up with some pre-fab art to make a new event more than twice a year? Instead we get re-runs of events everyone hates, events that are old and badly suited for the current state of the game. You're looking for someplace that new content would benefit the game? Yeah, there you go.
I thought about this before... And I do want to have new story content.....
But on further thought, I figured that the story package... Is very short. Some people suggested to pay for a 'expansion' at 0.99... But to pay 0.99 for 15 mins of first grind time? I'm afraid people will say it's a rip off.onimus wrote:I know it will never ever ever happen, but a true PVP mode would make the game ACTUALLY diverse in character selection.
I won't play the real PVP mode because synchrony game play means that each game can take 20 min as we spend waiting for the opponent to finish their moves.0 -
Well, around the 1st Anniversary, I was hoping for a big themed expansion (X-men) that could be unlocked with HP, like HearthStone did. It would be a bit of a reboot, with its own prologue, various 1*, 2*, and 3* characters and its own cover shop. I realize now that I was hoping for way too much. I didn't understand how mobile games were developed at all. The fundamentals of this game aren't going to change.
So now, I'm just hoping that new character releases continue to explore new mechanics (like charged tiles) and rework old ones (like locked tiles).
I really like Survival nodes, so I think there's a case to be made for NPC Boss nodes. I imagine new environments that provide the Boss and the Player specific TU-like powers to create interesting Puzzles. "Secondary objectives" would make the basic game more interesting as well.
I also really liked one idea from the last Q&A suggesting that Events could encourage Alliance coordination by allowing them to work toward a common goal.
Lastly, with all these 4* characters, they need to find more ways to let players actually play high level builds, since most players will actually quit before cover maxing any of them. 4* Thor Lightning Rounds were great and they need to think of more things like that.
That's all.0 -
1) Gauntlet PvE should be made a seasonal event that lasts the whole season, not just for a week. First sub gives you 2* prize, second gives 3* and last and hardest sub grants you one 4* as final reward.
2) Alliance vs. alliance battles. Don't ask me how, just make it happen!
3) "Beat the Galactus" seasonal boss battles. You and your alliance can whack wave after wave of randomly generated Survival battles that become harder after each win. Maybe the roster of playable characters is limited, maybe not. Eventually you will lose and the points you netted will go to Alliance's "Beat the Galactus" pool. Rinse and repeat as much as you want (but maybe there could be point reduction if you grind too much within a short time limit). When the pool is finally grinded full your whole Alliance gets a 3* or 4* cover as a reward. Yay!0 -
How about increasing roster spots from 20-23? But the 3 extra spots will be bench designated and scores won't be counted with selected 20 players. We all will have down seasons or events, why not let us chill on the bench instead of feeling guilty to boot a once reliable player? How rewarding will work? Well, the main 20 players will get all alliance rewards, but the bench could just get half the isos of the alliance isos reward. Win/win. No booting, less merc'n, reduce mega mass hoarding alliances, less burnout, less people leaving the game. Just my 2 cents.0
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Get rid of PVP. Yeah, I said it. Why?
Because there is no such thing as PVP The server could randomly generate teams and names that scaled up as you went along and you'd never know the difference.
Change the name of "versus" to "Tournament"
Essentially make gauntlet 2.0, similar to what Ariakos proposed above, except I think the devs would be opposed to giving a 4* cover to everyone who finished it. So make it so it can't be "finished". Also, I don't want just one for the season. Run them on the same schedule you do the pvp events now.
They could set it up so that it randomly generates teams that scale up as you go along and it would function exactly the same as it does now except for no defensive losses during the climb. At some point around the equivalent to where teams currently hit the 270 xthor wall (700-800? I wouldn't know) it switches to a gauntlet like curated opponent format where everyone plays the same teams in the same order from that point on. The opposing teams are infinite and just continue scaling up. Whoever can climb the highest by the end time wins.
Edited to add option 2: don't change anything at that 7-800 point, just have randomly generated teams that scale up forever. No skipping or at least severely limit it (5 skips per tournament). This introduces some luck, but there's already a lot of luck, so get used to it.
Any losses in sales of shields should easily be offset by sales of boosts and health packs.0 -
Benefit the game? As in D3 and the players? I don't know about that but here's some stuff I'd like to see...
1) Select your Reward PvP's.
Every PvP now has a selection of 3 heroes to choose from as your reward based on performance. This helps players better target their unfinished 3* roster. I wouldn't alter the 4* reward structure yet but it would be something to consider in the future.
2) 2* only PvP's
1* and 2* characters only. Features a buffed 1* or 2* characters (to the level a 2* would be buffed) and the rewards are strictly for ISO/HP and and 3* covers. Absolutely no 4* awarded in this mode and a MUCH friendlier dispersement of covers.
1st place gets 2x *** covers plus bonus of HP and ISO well above other reward tiers
Top 10 get 2x *** covers.
Top 250 get 1x *** cover.
These events would largely focus on vaulted characters or characters not seen in a while as rewards. They would be non-season event and have no based alliance rewards.
3) Lightning Rounds 24/7
- Each day is a new batch of characters.
- Rotate through them until EVERY character has been featured (including 1*, 2*, 3* and 4*) and then start again.
- Any character below 3* is boosted to the 3* boosted level range.
4) 4* reward DDQ
- After cycling through all of the top skill DDQ's for each 3* we then get 1 day with a 4* reward. This happens again after cycling through all the 3* second skills, then again after their final skills.
- Since 4* rewards need to be challenging this would act exactly like the entire Gauntlet event with all it's crazy scaling and encounters but with a single day time crunch to finish it.
5) Ability to buy Boosts in batches of 25.
It's a quality of life request but one that's sorely needed.
6) Horde Mode
A once per day mode of play that emulates survival node waves but just keeps bringing in new waves of higher leveled enemies. The more waves you complete the greater your rewards (strictly ISO and HP). In order to prevent players from becomming unkillable due to 'infinite' AP loops this mode could simply reset the board and AP with each new wave (though maintain health loss from wave to wave).0 -
I haven't tried it, but apparently Gems of War has an Arena mode a la HearthStone. I've mentioned this idea a couple of times over the last year, because I think MPQ has a problem. Players don't get to play half the content (characters) until they've been playing for at least 6-12 months! When I first started playing HearthStone and had no interesting decks to play, Arena mode was amazing!
I imagine a PvP Arena that would be the polar opposite of the current PvP format. An equal playing field in terms of Roster strength, no Health Packs, no defensive losses, no Event timers. You just play 10 matches against 10 randomly selected teams from other users (but again, no defensive losses). The more wins, the better the prize. Play the 10 matches at your own pace, just like in HearthStone. Retire early if you hate your team and try again. It would probably require a cheap HP buy-in... But again, its the anti-PvP for people who hate the current PvP. And for new players who want a chance to play something other than 1* characters while they build their Roster.0
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