Stormneto. Obsolete?
spudzo0
Posts: 22 Just Dropped In
I have recently started to collect storm and mnmags covers to fill in my maxed 2 * roster and have more options. Given that the stormneto combo was viable pre mags nerf, I figured adding them to my team of Ares Thor Wolvie Daken and Obw, all maxed, would be alright. With the new nerfs, should I drop them? Or is there still some utility to them at this point.
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Comments
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Its probably best to just stay put on the course of action and see how they play once the changes hit. I mean, stormneto won't ever be what it was once they do... but I don't think both characters will be entirely obsolete. Much in the same way as I use 2* thor's yellow right now to fuel my GSBW, I still think mags will have his uses. Also, while normally paired with Mn.mags as a mainstay, c.storm is hardly in the 'completely useless' character tier as is.
Anyhow, basing a permanent game course decision on how a character change looks on paper falls into the realm of 'not enough real data yet'. Even 3* players will be able to test in perfect baseline nodes using them in DPD, so it won't take too long for opinions to form once the changes hit.0 -
what changes are yall talking about?
i have a pretty good roster, but when facing hard challenges storm and magneto purple/blue combo always saves the day.0 -
Five maxed 2* characters is probably enough, and OBW, Daken, and Ares are all great for transitioning to 3* land. Stormneto wasn't that powerful to begin with.0
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nnypirate wrote:what changes are yall talking about?
i have a pretty good roster, but when facing hard challenges storm and magneto purple/blue combo always saves the day.0 -
Ozark Boatswain wrote:Five maxed 2* characters is probably enough, and OBW, Daken, and Ares are all great for transitioning to 3* land. Stormneto wasn't that powerful to begin with.
Uhm....as an EXCLUSIVE 2* player? Or a 3 * \ 4*?
You all are such a trip. This is a HUGE nerf for 2* PvE and DDQ land.0 -
TLCstormz wrote:Ozark Boatswain wrote:Five maxed 2* characters is probably enough, and OBW, Daken, and Ares are all great for transitioning to 3* land. Stormneto wasn't that powerful to begin with.
Uhm....as an EXCLUSIVE 2* player? Or a 3 * \ 4*?
You all are such a trip. This is a HUGE nerf for 2* PvE and DDQ land.
I disagree. I've not had much struggle with any of the DDQ with just the 2*'s I have (Which does not include Stormneto) other than my first attempt. If you play it right, and you don't get a very unlucky board, you can easily finish the cover node with just about any team of maxed 2*'s (my go to team is always A.Wolvie, Thor, OBW). I had both Storm and Magneto maxed before, but they never saw any action so I scrapped them to make room for my 3*s. The only one I miss right now is Mags. I will agree with you that it is a "HUGE" nerf for those players who aren't complete on their 1*-2* transition, and who can only depend on the Stormneto combo to survive, but given the amount of time left until the changes take effect, I think they can complete a few of the other key 2*s to keep up in the 3* transition.0 -
spudzo0 wrote:TLCstormz wrote:Ozark Boatswain wrote:Five maxed 2* characters is probably enough, and OBW, Daken, and Ares are all great for transitioning to 3* land. Stormneto wasn't that powerful to begin with.
Uhm....as an EXCLUSIVE 2* player? Or a 3 * \ 4*?
You all are such a trip. This is a HUGE nerf for 2* PvE and DDQ land.
I disagree. I've not had much struggle with any of the DDQ with just the 2*'s I have (Which does not include Stormneto) other than my first attempt. If you play it right, and you don't get a very unlucky board, you can easily finish the cover node with just about any team of maxed 2*'s (my go to team is always A.Wolvie, Thor, OBW). I had both Storm and Magneto maxed before, but they never saw any action so I scrapped them to make room for my 3*s. The only one I miss right now is Mags. I will agree with you that it is a "HUGE" nerf for those players who aren't complete on their 1*-2* transition, and who can only depend on the Stormneto combo to survive, but given the amount of time left until the changes take effect, I think they can complete a few of the other key 2*s to keep up in the 3* transition.
Um, I have to agree with @TLCstormz ... this is a DRASTIC nerf. I beat the third round of the gaunlet and the essential nodes using a one cover punisher that i just had won. And stormneto. All of the enemies in the last essentials were 250+. There wasn't one 3* combo I could use to beat it (i'm currently about %25 into the 3* transition) they all kept dying even with boosts.
Did i boost stormneto? Off course, but i was able to do crazy things with those two. PVP i've gotten in to the 600+ several times just using the two of them. Of course i had to shield. But so do other people.
It doesn't matter how strong the other team is, they can't hit you if storm has stunned them:) Hence the power of the team.
Stormneto is definitely hampered and I'm sad about it. IMO, that was the best 2 star offense combo possible. The two characters give you 4 great colors and a 5th passive color. I'll take that any day. RIP stormneto0 -
spudzo0 wrote:I have recently started to collect storm and mnmags covers to fill in my maxed 2 * roster and have more options. Given that the stormneto combo was viable pre mags nerf, I figured adding them to my team of Ares Thor Wolvie Daken and Obw, all maxed, would be alright. With the new nerfs, should I drop them? Or is there still some utility to them at this point.
In an attempt to get this train back on the rails, I'll address the original question.
Storm's blue is hands down the most powerful ability for a 2* character, and it's 11ap cost is quite reasonable even without Magneto's help. For that reason alone I'd say she's worth a roster spot. When boosted, like in the Hunt that's currently running, she's a beast (2,800 damage to the whole team, plus the stun).
Of course, I'm assuming that in having to ask this question that you're not a salty vet with a fleshed out 3* roster.
The two of them will still make a very strong combination, just not AS strong. Good luck.0 -
This change weakens the Stormneto combo, but by no means will it make them unusable.
Magneto's best power (when used in isolation as the last man standing) is his red, which polarizing force now feeds. His worst power is his own blue, which is rarely your chosen use for it.
Storm is a text-book example of a glass cannon, with or without any paired characters powers pumping her up.
So I might have to level these two past 40 to take down some level 70 teams in the Deadpool Daily. The fact that I've been crushing most of the Deadpool Daily 2* quests with only level 40 Stormneto + Hawkeye, indicates that a slight tweak of Mags powers won't change that.0 -
I agree with everyone else here, especially with all the great damage potential you get from the extra red across 2 star land. Wolverine and Torch especially, or for group attacks Ares/Hawkeye, or maybe against bullseye teams (because PVE loves bullseye) Ms Marvel, lots of people will use that red. So while it creates slightly less blue generation, it feeds a very powerful color for 2 star damage dealers.0
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I think Stormneto will survive this nerf. It will just loose "The Best Offensive 2* combo" title. The real victim here is Hawkeye. He was an option before to amplify Stormneto's damage. But now becomes very unreliable in this role. And he has very limited potential combining with other 2* considering alternatives.0
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Even today Hawkeye suffers from a lack of good partners in 2* land. Magneto + Hawkeye is a bit suboptimal in that Hawkeye consumes the purple that Magneto needs to generate criticals. You'll get your one Speed Shot, then be purple-starved for a few turns. Granted, in 2* land, one Speed Shot plus the accompanying Wind Storm is usually enough to win the fight.
Captain Marvel or Thor seem to be the only alternatives, as each has a yellow that will generate 9 tiles, but they're unreliable for generating criticals.0 -
I'd keep leveling both. I'm actually really curious to see how well Mags will be feeding his own Red after this, which at 5 covers does big damage and generates a ton of AP. Also, even without Magneto helping her out, 5 covers of Wind Storm is (as far as I can tell), the most broken power in all of 2* land. Mags just made it way easier to get off multiple times.0
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I'll be sad if people abandon Storm/Magneto. The computer plays them horribly, and they're usually a nice, easy win in PVP events.0
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I agree with the previous poster. The computer plays them so terribly that the only way you can lose is if you totally blank and let them get all of those blue tiles. I usually search those teams out first and easy wins and points.0
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Stormneto is still the best offensive set for a 2*. Sure Ares + OBW + Bag of Chips is scarier to me as someone in 3* land, but for like the Deadpool event, nothing comes close to those two - especially paired with Hawkeye.
Ironically while people are tripping over themselves due to the nerf giving Storm fewer blues, they are missing the big plus to it - MNM is now worth more than his purple. His red on 5 stars does 2k+ dmg with only a 1 count CD, while clearing *guestimate* 50% of the board. His purple also now feeds Hawkeye for a Wind-Storm/Blast Arrow combo for around 3k dmg to the whole enemy team.
Can you perma-stun some of the tougher-nodes - no. But you can still wallop goons since mags red now whipes out those pesky CD tiles while still doing big damage and causing cascades.
Wake up, smell the Foldgers, adjust, and enjoy people.
-Unreall0 -
I'm liking Stormneto together with Cyclops. Cyclops red can be used instead of MNMags' if you need to get it off faster, his yellow can cause great cascades and gain you a lot of red AP when using it after MNMags' purple, and his black is a good finisher, especially since there's likely to be enough red on the board.0
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RandomOracle wrote:I'm liking Stormneto together with Cyclops. Cyclops red can be used instead of MNMags' if you need to get it off faster, his yellow can cause great cascades and gain you a lot of red AP when using it after MNMags' purple, and his black is a good finisher, especially since there's likely to be enough red on the board.
- Unreall0 -
Unreallystic wrote:My only salt about that is 'making yellow matches'. I did a MNM & Cyclops team for fun (it was), but I only got yellow off after toying around with the goons, yellow just isn't a priority color with Stormneto. Blue/Purple, then green, THEN yellow.
- Unreall
You're right, yellow isn't a priority but you tend to pick it up anyway from cascades and from MNMags' red going off. I often found myself having enough yellow for 2 casts of Mutant Revolutionary in a row.0
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