Display total damage for Patch/Moonstone Red skills

areacode212
areacode212 Posts: 150 Tile Toppler
When you have skills whose damage is dependent on "number of red tiles on the board" or "tiles that have Patch Wolverine's icon", it would be useful if the total damage was displayed in the tooltip description, to save us from having to count tiles, bust out a calculator/Excel, etc, when we want to determine whether or not we should use that skill right now or wait.

Comments

  • While we're at it: Throw Ares' Onslaught into that mix as it's determined by how many green AP you have at the moment.
  • Not saying I care either way but if we're going to make that piece of text dynamic in battle throw in strike tile damage as well.
  • While we're at it: Throw Ares' Onslaught into that mix as it's determined by how many green AP you have at the moment.
    That one just requires a split second of math. Patch's and Moonstone's are an inconvenience though. Who wants to sit there and count how many red tiles are on the board and then do some multiplication before deciding which person it's most efficient to use an ability on?
  • pumkin wrote:
    While we're at it: Throw Ares' Onslaught into that mix as it's determined by how many green AP you have at the moment.
    That one just requires a split second of math. Patch's and Moonstone's are an inconvenience though. Who wants to sit there and count how many red tiles are on the board and then do some multiplication before deciding which person it's most efficient to use an ability on?

    I know, I just figured while they were at it the same could be implemented for Onslaught.
  • Don't forget Hulk's Smash and Magneto's purple.