change pve scaling now!!!!

iLL619
iLL619 Posts: 170
edited March 2015 in MPQ General Discussion
Since you did all this nerfing D3 how about changing the crazy hard scaling on pve?! Nerf characters and leave crazy gap in scaling as is?! Dumb move

Comments

  • Azoic
    Azoic Posts: 269 Mover and Shaker
    Agreed. I have 94's, and without walking out of nodes at full health (Stormeto), I still have Ares/Daken/Venom nodes at 170. It is absurd.
  • iLL619
    iLL619 Posts: 170
    edited March 2015
    D3 better do something.. Token rewards suckk , hard scaling in pve.. Nerfing characters people invested iso time and money! Let your voice be heard everyone!!!!!
  • iLL619
    iLL619 Posts: 170
    Cry babies crying about op characters kills games.. Smh adapt or .. **** that make your voice be heard in D3 forums!! They have to counter this fire they caused
  • orbitalint
    orbitalint Posts: 511 Critical Contributor
    I'd suspect scaling slows down as a result of the nerfs, tbh.

    Maybe not for this "lovely" Hunt event that we have going on since it is mid event for Rags but in general, nerfs should mean statistically fewer clears that cause scaling to rise. Whether that measure is % damage taken, community clears, whatever. If we're less efficient at clearing, scaling shouldn't grow as fast.

    So, for all you out there, throw your A, B and C teams to the scaling gods with a bunch of wipes to keep scaling down icon_e_wink.gif.
  • iLL619
    iLL619 Posts: 170
    Another thing I saw on D3 forums if D3 ain't ready to do correct calculations on balancing new characters with old stop pushing characters out every 2weeks!!
  • LVL300+ Juggernaut with 20k HP and a 7k Headbut is no joke, its gonna be so much harder.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Since you guys have now "fixed" all the broken characters, I say that this completely eliminates the need for overbuffed PvE opponents. I don't want to see ANY character over their natural max level ever again!
  • Chirus
    Chirus Posts: 191 Tile Toppler
    simonsez wrote:
    Since you guys have now "fixed" all the broken characters, I say that this completely eliminates the need for overbuffed PvE opponents. I don't want to see ANY character over their natural max level ever again!
    this made me chuckle. icon_e_biggrin.gif
  • radav
    radav Posts: 117 Tile Toppler
    simonsez wrote:
    Since you guys have now "fixed" all the broken characters, I say that this completely eliminates the need for overbuffed PvE opponents. I don't want to see ANY character over their natural max level ever again!

    The crazy PvE scaling needs to go period. I'd be fine if we had 1 or maybe 2 nodes that were like "boss" fights that were really tough. But everything being insanely overleveled makes the game a huge slog. I'm at the point now where I only feel like my super heroes are only superheroes when they get the super buff. Otherwise I feel like I'm at a HUGE disadvantage most of the time which should not be the case. Add in the crazy stuff they are most surely doing with AI cascades and AP collection and I just keep asking myself where's the fun?
  • iLL619
    iLL619 Posts: 170
    radav wrote:
    simonsez wrote:
    Since you guys have now "fixed" all the broken characters, I say that this completely eliminates the need for overbuffed PvE opponents. I don't want to see ANY character over their natural max level ever again!

    The crazy PvE scaling needs to go period. I'd be fine if we had 1 or maybe 2 nodes that were like "boss" fights that were really tough. But everything being insanely overleveled makes the game a huge slog. I'm at the point now where I only feel like my super heroes are only superheroes when they get the super buff. Otherwise I feel like I'm at a HUGE disadvantage most of the time which should not be the case. Add in the crazy stuff they are most surely doing with AI cascades and AP collection and I just keep asking myself where's the fun?
    100000000000000000% agree.. The crazy lvl spikes I don't even try anymore. I skip them .. Crazy boosted HP cheap ai moves... Smh fix this D3 you scumbags
  • brysonian
    brysonian Posts: 21 Just Dropped In
    I agree the scaling in this event is insane. Most of the normal nodes starting out at around level 200+. One of the nodes was set to hard as soon as the nodes started and the difficulty gradually increased over time for the nodes. How is this fair? I would like to be able to stay competitive for the rewards but am getting scaled out of the event. I was in the top 10 overall but am starting to slip in rank due to inability to work the nodes properly.
  • Kaazz
    Kaazz Posts: 230 Tile Toppler
    I have to add my voice to the hue and cry about ridiculously hard nodes! When my strongest team, with mega boosts, can't beat a supposedly 'easy' node. There is something really wrong with the scaling. I can't even attempt half the nodes in Savage land - only one of the essentials is doable, if I get lucky. This game is supposed to be fun, isn't it? Where is the fun when you look at a node and say, "screw it" because you know you'll get creamed? If they're trying to make me play less, they've succeeded. icon_e_sad.gif
  • So many people already voiced out after the latest update announcement and no response back from D3 as far...
    Just drop the game rating in Google Play/iTunes to 1* and for those who like to purchase the HP/ISOs suggested to stop purchasing.
    If a lot of people doing this, it might trigger them to respond back. icon_lol.gificon_twisted.gif
  • Clintman
    Clintman Posts: 757 Critical Contributor
    Having played since beta, then taking a break to play Brave Frontier for the last 9 months, I can say this game is fun if you just do not care anymore. Y'all are raging about the same Scheiße that we raged about a year ago. Good luck with your campaign for change!!
  • Azoic
    Azoic Posts: 269 Mover and Shaker
    Yah I started the Florida node, amd had one node at 190 and another goon node at 210. I have a 94 roster...explain to me how I am supposed to beat that while not resortimg to tricks the nerfs will address? Not that I use them, since don't have adaquate covers anyways.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    They obviously intend to force you to use boosts. That' s not how PVE should be scaled.

    Every PVE node should be relatively beatable by a 166 team (since 270's are apparently all going to be nerfed to 166 level), boosts should not be considered.

    Boosts should make nodes much easier, not "finally able to do". Consider node rankings like this as well - "normal" is anything but without boosts.
  • tanis3303
    tanis3303 Posts: 855 Critical Contributor
    SnowcaTT wrote:
    They obviously intend to force you to use boosts. That' s not how PVE should be scaled.

    Every PVE node should be relatively beatable by a 166 team (since 270's are apparently all going to be nerfed to 166 level), boosts should not be considered.

    Boosts should make nodes much easier, not "finally able to do". Consider node rankings like this as well - "normal" is anything but without boosts.

    ^This. See my challenge to the devs for a visual aide to see just how tinykitty ridiculous the scaling situation has become. You can make the battles nigh impossible without overpowered characters OR you can take away our over powered characters, but you can't do both.
  • tonypq
    tonypq Posts: 557 Critical Contributor
    I can't stand over scaled PVE against countdown characters. Especially those thugs or whatever they are called that have countdowns with only a few tics on them from first drop. At least regular characters you can play a little keep away with their needed gem color, but the thugs/goons are very annoying.
  • woopie
    woopie Posts: 311 Mover and Shaker
    Well you're supposed to get your tiny kitty handed to you for 2-3 PVE's in a row so your individual scaling will go down icon_rolleyes.gif