**** Professor X (Charles Xavier) ****

IceIXIceIX ADMINISTRATORS Posts: 3,219 Site Admin
edited January 2017 in Character Details
Professor X (Charles Xavier) icon_professorx.png
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 9590 Tile Damage: 64/11/82/73/10/10/3.5x
Master Plan - Passive bluetile.png
(PASSIVE) In rigorous training sessions, Professor X teaches his allies to recognize tactical openings. Whenever Professor X's team makes a Match-5 or greater, it generates 1 AP in the team's strongest color and deals an additional 941 damage.
Level Upgrades
    Level 2: Deals an additonal 1317 damage. Level 3: Deals an additonal 1430 damage and generates 2 AP. Level 4: Deals an additonal 2070 damage. Level 5: Deals an additonal 2221 damage and generates 4 AP.
Max Level
    Level 3 - Deals an additonal 2839 damage and generates 2 AP. Level 4 - Deals an additonal 4110 damage and generates 2 AP. Level 5 - Deals an additonal 4408 damage and generates 4 AP.

Blind Spot - 7 purpletile.png AP
Entering his enemy's minds, Professor X blocks any sensory input that might reveal his presence. Professor X creates an invisibility tile that targets him, if one does not exist.
Level Upgrades
    Level 2: While invisible, if this character makes a match, they strengthen 1 friendly special tile by 58. Level 3: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 59. Level 4: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 120. Level 5: While invisible, if this character makes a match, they strengthen 4 friendly special tiles by 121.
Max Level
    Level 3 - Strengthens 2 tiles by 115 Level 4 - Strengthens 2 tiles by 236 Level 5 - Strengthens 4 tiles by 238

Psychic Convergence - Passive yellowtile.png
(PASSIVE) Charles Xavier telepathically with his allies, coordinating their greatest strengths. Whenever an ally of Professor X fires a power, it also creates a strength 21 Protect tile.
Level Upgrades
    Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 29 Protect tile. Level 3: Whenever an ally uses an ability, it also converts a random basic tile to a strength 37 Protect tile. Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 27 Attack tile. Level 5: Whenever an ally uses an ability, it also converts a random basic tile to a strength 41 Strike tile.
Max Level
    Level 3 - Creates a strength 75 Protect tile. Level 4 - Creates a strength 75 Protect tile and a strength 54 Attack tile. Level 5 - Creates a strength 75 Protect tile, a strength 54 Attack tile, and a strength 82 Strike tile.
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Comments

  • edited March 2015
    As long as the alliance rewards are for t100, I'm all on board on this. icon_rolleyes.gif

    Match 5 a la M Hawkeye speed shot. I like that it's being given a new application.

    Edit Add -ing to be.
  • russreid91russreid91 Age Unconfirmed Posts: 151 Tile Toppler
    Reworked IW???

    Please
  • mjhmjh Posts: 708 Critical Contributor
    edited March 2015
    this has to stop. it's too much now.

    This guy is waay OP. So is IF.

    Who can get 430k iso8.png to level a 4* let alone get 13 covers in less than 6 months, all the while trying to level up any 3*s that are half way decent like cmags, bp, lthor, etc?
  • NorthernPolarityNorthernPolarity Posts: 3,531 Chairperson of the Boards
    Seems like the new best third for Winfinite. 5/3/5 is a no brainer here. Doubt he shakes up PvP because xor exist, but hey, at least he has some sort of niche.
    mjh wrote:
    this has to stop. it's too much now.

    who can get 430k iso8.png to level a 4* let alone get 13 covers in less than 6 months?

    Nah it's fine. This is the only usable 4* we've had since 4or: its not like you were spending iso on Starlord or Elektra to begin with.
  • Isay_IsayIsay_Isay Posts: 112 Tile Toppler
    So Unknown+Magstique will be fun
  • simonsezsimonsez Posts: 4,663 Chairperson of the Boards
    IceIX wrote:
    Team added damage / Tile gen - Passive yellowtile.png
    (PASSIVE) Whenever an ally fires a power, it also deals 301 additional damage.
    Level Upgrades
      Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 24 Attack tile. Level 3: Whenever an ally uses an ability, it also deals 421 additional damage. Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 35 Strike tile. Level 5: Creates a 55 strength Attack tile, a 55 strength Strike tile and deals 605 additional damage.
    Max Level
      Level 3 - Does 837 damage, creates a strength 47 Attack tile. Level 4 - Does 837 damage, creates a strength 47 Attack tile and a strength 69 Strike tile. Level 5 - Does 1202 damage, creates a strength 108 Attack tile and a strength 108 Strike tile.
    [/list]
    It looks like Starlord --> 1AP Prehistoric Arms is no longer a joke idea...
  • I'm guessing Professor X, but I could also see it be someone like the Watcher. Emma Frost would have Diamond form abilities, which I don't see here, and the invisibility doesn't sound like Jean Grey/Phoenix (and she's likely have direct offense).

    In any case, will combine well with the OP Duo.
  • NorthernPolarityNorthernPolarity Posts: 3,531 Chairperson of the Boards
    edited March 2015
    Thinking about it slightly more, new guy is completely broken in winfinite. If he is the highest leveled character, he generates 4 blue for winfinite every time MNM cast purple. If he's NOT the highest leveled character, then MQ is and he generates 4 purple every time MNM casts purple. .... how is this balanced in PvE at all? This team amounts to each cast of MNM purple: gain 4 blue or purple AP, deal 5.6k damage, get a few strikes and attacks. He doesn't just "work well" with infinite, he's the new best third in winfinite by a mile. The team just becomes 9 purple: win the game extremely quickly.
  • Might be Nightcrawler. The colors kind of fit, and the powers wouldn't be unjustifiable.
  • turulturul Posts: 1,620 Chairperson of the Boards
    IceIX wrote:
    Invisible / Tile strengthen - 7 purpletile.png AP
    Creates an invisibility tile that targets the user of this ability.
    Level Upgrades
      Level 2: While invisible, if this character makes a match, they strengthen 1 friendly special tile by 58. Level 3: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 59. Level 4: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 120. Level 5: While invisible, if this character makes a match, they strengthen 4 friendly special tiles by 121.
    Max Level
      Level 3 - Strengthens 2 tiles by 115 Level 4 - Strengthens 2 tiles by 236 Level 5 - Strengthens 4 tiles by 238


    I suggest to call this ability to active-passive (level 2 and up!), since it has huge passive impact
  • simonsezsimonsez Posts: 4,663 Chairperson of the Boards
    IceIX wrote:
    Creates an invisibility tile that targets the user of this ability.
    Random, or can you place it?
  • IceIX wrote:
    Team added damage / Tile gen - Passive yellowtile.png
    (PASSIVE) Whenever an ally fires a power, it also deals 301 additional damage.
    Level Upgrades

    Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 24 Attack tile.
    Level 3: Whenever an ally uses an ability, it also deals 421 additional damage.
    Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 35 Strike tile.
    Level 5: Creates a 55 strength Attack tile, a 55 strength Strike tile and deals 605 additional damage.
    Max Level
    Level 3 - Does 837 damage, creates a strength 47 Attack tile.
    Level 4 - Does 837 damage, creates a strength 47 Attack tile and a strength 69 Strike tile.
    Level 5 - Does 1202 damage, creates a strength 108 Attack tile and a strength 108 Strike tile.

    Will this work on passive abilities like Blade's/IF/Luke Cage or is it only active abilities? I'm guessing the latter, but didn't want to assume.

    Also, will it be available in the cover packs of the event like IF was or only the next event's packs?
  • This character reminds me of the joke where a guy who is afraid of people bombing an airplane always brings a bomb with him on a plane ride because he figure the chance of having 2 bombs slipping through on the plane must be astronomically low. In this respect the chance of Iron Fist surviving a nerf is suddenly much better because the odds of 2 characters immediately fixed so soon after launch must be astronomically small! Though of course Iron Fist could just end up taking one for the team for the new guy too.
  • Isay_IsayIsay_Isay Posts: 112 Tile Toppler
    Xiphoen wrote:

    Will this work on passive abilities like Blade's/IF/Luke Cage or is it only active abilities? I'm guessing the latter, but didn't want to assume.

    Has to be or else Daken would be even worse to go up against
  • turulturul Posts: 1,620 Chairperson of the Boards
    Wonderful abilities btw.

    Best Build seems 454.
    4 blue gives almost max dmg. (+/-2ap does not matter much)
    Yellow drops all special tiles ready to be enhanced at level 4, that should be enough.
    5 purple to enhance the most you can.
  • john1620bjohn1620b Age Unconfirmed Posts: 367
    blueflag.png and purpleflag.png seem to be somewhat at odds. If you're using purpleflag.png, you want this character to be tanking as many colors as possible, to get the extra strengthening and protecting your other characters hiding behind the invisible one.

    However, if this character is above 221 and no other 4* characters on the team, then blueflag.png will generate blue -- which isn't useable unless you have another blue user on the team. So it might be better to keep this character lower than your 3* characters, which means they won't tank as many colors for purple.
  • ZeiramMRZeiramMR Posts: 1,290 Chairperson of the Boards
    Isay_Isay wrote:
    Xiphoen wrote:

    Will this work on passive abilities like Blade's/IF/Luke Cage or is it only active abilities? I'm guessing the latter, but didn't want to assume.

    Has to be or else Daken would be even worse to go up against
    Yeah... characters with a Regen passive would auto-deal over 1000 damage every turn if it triggered from passives. Even if that is not much different than an even better Iron Fist's Exquisite Form.
  • PhaserhawkPhaserhawk Age Unconfirmed Posts: 2,676 Chairperson of the Boards
    WOW!!!

    Just, wow.

    Any character that genererates colors is potentially broken with this guy.

    And Northern Polarity, you don't even need MnMags in this one. Just get enough blue to activate Mysqtiqe's blue. Generator purple and black into 5 tile matches, which generates more blue to cast the skill again, to get more purple and black, you could probably fire off 2 Masterstrokes, although MnMags makes it more solid.

    Another option is Iron Fist and Mystique. Keep Mystique highest leveled, match purple, cast IF's purple, create black cascades, which creates more purple, just keep firing off Masterstroke to keep black below 12 and this becomes an infinite loop

    Another option is Mystique and BWGS. Make sure Mystique is highest leveled, get enough purple, to activate BWGS, which gets you a tinykitty ton of green, and geneerates more purple to do it again, not as infinite but lethal none theless.

    I'm sure there are some options for Thor, Cyclops and Dr. Doom.

    needless to say there is going to be some very degenerative things.
  • NorthernPolarityNorthernPolarity Posts: 3,531 Chairperson of the Boards
    Phaserhawk wrote:
    WOW!!!

    Just, wow.

    Any character that genererates colors is potentially broken with this guy.

    And Northern Polarity, you don't even need MnMags in this one. Just get enough blue to activate Mysqtiqe's blue. Generator purple and black into 5 tile matches, which generates more blue to cast the skill again, to get more purple and black, you could probably fire off 2 Masterstrokes, although MnMags makes it more solid.

    Another option is Iron Fist and Mystique. Keep Mystique highest leveled, match purple, cast IF's purple, create black cascades, which creates more purple, just keep firing off Masterstroke to keep black below 12 and this becomes an infinite loop

    Another option is Mystique and BWGS. Make sure Mystique is highest leveled, get enough purple, to activate BWGS, which gets you a tinykitty ton of green, and geneerates more purple to do it again, not as infinite but lethal none theless.

    I'm sure there are some options for Thor, Cyclops and Dr. Doom.

    needless to say there is going to be some very degenerative things.

    New guy's blue only activates on match-5s, MNM is still needed to guarantee blue activations, which just wins you the game by itself.
  • Devil Dinosaur just got a lot better, especially when paired with Starlord.
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