**** Professor X (Charles Xavier) ****

Professor X (Charles Xavier) 
4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 9590 Tile Damage: 64/11/82/73/10/10/3.5x

(PASSIVE) In rigorous training sessions, Professor X teaches his allies to recognize tactical openings. Whenever Professor X's team makes a Match-5 or greater, it generates 1 AP in the team's strongest color and deals an additional 941 damage.
Level Upgrades
Blind Spot - 7
AP
Entering his enemy's minds, Professor X blocks any sensory input that might reveal his presence. Professor X creates an invisibility tile that targets him, if one does not exist.
Level Upgrades
Psychic Convergence - Passive
(PASSIVE) Charles Xavier telepathically with his allies, coordinating their greatest strengths. Whenever an ally of Professor X fires a power, it also creates a strength 21 Protect tile.
Level Upgrades

4 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 9590 Tile Damage: 64/11/82/73/10/10/3.5x

(PASSIVE) In rigorous training sessions, Professor X teaches his allies to recognize tactical openings. Whenever Professor X's team makes a Match-5 or greater, it generates 1 AP in the team's strongest color and deals an additional 941 damage.
Level Upgrades
-
Level 2: Deals an additonal 1317 damage.
Level 3: Deals an additonal 1430 damage and generates 2 AP.
Level 4: Deals an additonal 2070 damage.
Level 5: Deals an additonal 2221 damage and generates 4 AP.
-
Level 3 - Deals an additonal 2839 damage and generates 2 AP.
Level 4 - Deals an additonal 4110 damage and generates 2 AP.
Level 5 - Deals an additonal 4408 damage and generates 4 AP.
Blind Spot - 7

Entering his enemy's minds, Professor X blocks any sensory input that might reveal his presence. Professor X creates an invisibility tile that targets him, if one does not exist.
Level Upgrades
-
Level 2: While invisible, if this character makes a match, they strengthen 1 friendly special tile by 58.
Level 3: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 59.
Level 4: While invisible, if this character makes a match, they strengthen 2 friendly special tiles by 120.
Level 5: While invisible, if this character makes a match, they strengthen 4 friendly special tiles by 121.
-
Level 3 - Strengthens 2 tiles by 115
Level 4 - Strengthens 2 tiles by 236
Level 5 - Strengthens 4 tiles by 238
Psychic Convergence - Passive

(PASSIVE) Charles Xavier telepathically with his allies, coordinating their greatest strengths. Whenever an ally of Professor X fires a power, it also creates a strength 21 Protect tile.
Level Upgrades
-
Level 2: Whenever an ally uses an ability, it also converts a random basic tile to a strength 29 Protect tile.
Level 3: Whenever an ally uses an ability, it also converts a random basic tile to a strength 37 Protect tile.
Level 4: Whenever an ally uses an ability, it also converts a random basic tile to a strength 27 Attack tile.
Level 5: Whenever an ally uses an ability, it also converts a random basic tile to a strength 41 Strike tile.
-
Level 3 - Creates a strength 75 Protect tile.
Level 4 - Creates a strength 75 Protect tile and a strength 54 Attack tile.
Level 5 - Creates a strength 75 Protect tile, a strength 54 Attack tile, and a strength 82 Strike tile.
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Comments
Match 5 a la M Hawkeye speed shot. I like that it's being given a new application.
Edit Add -ing to be.
Please
This guy is waay OP. So is IF.
Who can get 430k
Nah it's fine. This is the only usable 4* we've had since 4or: its not like you were spending iso on Starlord or Elektra to begin with.
In any case, will combine well with the OP Duo.
I suggest to call this ability to active-passive (level 2 and up!), since it has huge passive impact
Will this work on passive abilities like Blade's/IF/Luke Cage or is it only active abilities? I'm guessing the latter, but didn't want to assume.
Also, will it be available in the cover packs of the event like IF was or only the next event's packs?
Has to be or else Daken would be even worse to go up against
Best Build seems 454.
4 blue gives almost max dmg. (+/-2ap does not matter much)
Yellow drops all special tiles ready to be enhanced at level 4, that should be enough.
5 purple to enhance the most you can.
However, if this character is above 221 and no other 4* characters on the team, then
Just, wow.
Any character that genererates colors is potentially broken with this guy.
And Northern Polarity, you don't even need MnMags in this one. Just get enough blue to activate Mysqtiqe's blue. Generator purple and black into 5 tile matches, which generates more blue to cast the skill again, to get more purple and black, you could probably fire off 2 Masterstrokes, although MnMags makes it more solid.
Another option is Iron Fist and Mystique. Keep Mystique highest leveled, match purple, cast IF's purple, create black cascades, which creates more purple, just keep firing off Masterstroke to keep black below 12 and this becomes an infinite loop
Another option is Mystique and BWGS. Make sure Mystique is highest leveled, get enough purple, to activate BWGS, which gets you a **** ton of green, and geneerates more purple to do it again, not as infinite but lethal none theless.
I'm sure there are some options for Thor, Cyclops and Dr. Doom.
needless to say there is going to be some very degenerative things.
New guy's blue only activates on match-5s, MNM is still needed to guarantee blue activations, which just wins you the game by itself.