An idea to encourage variety in team composition
Just a throwing this out there, as if we were chatting over beer / coffee / generic beverage ...
How about introducing a "cooldown" on characters, inversely proportional to the damage taken in a match? So if a character came through unscathed, they could get back in the fight right away. Otherwise, the character would have a "cooldown", say 2 seconds per (% of max hit points) damage taken. So if buddy comes out of match at 50% health, he/she/it would have to wait 100 seconds before the could start the next match.
The cooldown would start as soon as you return to the node opponent/selection screen. A healing pack will take one back to 100% health, and immediately negate remaining cooldown.
The idea behind this, is that in a game where speed wins, a player would need at least two competitive rosters to play continuously, or wait a minute or three before they roll out the A team again. This would apply to all renditions of a given character (ie so if you have 2 X-force (!), neither of them could play during cooldown.
How about introducing a "cooldown" on characters, inversely proportional to the damage taken in a match? So if a character came through unscathed, they could get back in the fight right away. Otherwise, the character would have a "cooldown", say 2 seconds per (% of max hit points) damage taken. So if buddy comes out of match at 50% health, he/she/it would have to wait 100 seconds before the could start the next match.
The cooldown would start as soon as you return to the node opponent/selection screen. A healing pack will take one back to 100% health, and immediately negate remaining cooldown.
The idea behind this, is that in a game where speed wins, a player would need at least two competitive rosters to play continuously, or wait a minute or three before they roll out the A team again. This would apply to all renditions of a given character (ie so if you have 2 X-force (!), neither of them could play during cooldown.
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Comments
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Your intention is noble, but this is not a good encouragement for varied team compositions: it is a punishment for not playing by some predefined style.
A carrot is far better than a stick here, and there have been several proposals that try to encourage more diversity in team compositions by dispensing rewards for playing neglected characters. I hope the developers will be thinking in that direction instead of enacting new penalties on players.0 -
as if there was not enough penalties to play more. no thank you sir0
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Yet another idea that forces people NOT to play. No thanks0
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