Thick as Thieves, bracketing and rubberbanding rules?

24

Comments

  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Phantron wrote:
    So far the multiplier maxes at 10x so if you see very nice round numbers on everything (like 500, 1000, 100) you're maxed out and should start doing them ASAP.

    With the exception of The Hulk event, the rubberband player has never allowed anyone to pass someone up while playing one less (or more) total rounds of missions. The Hulk event's rubberbanding is on the overall bracket, not the sub-bracket, so it's actually possible to pass someone up in a sub-bracket if you're sufficiently behind in the overall bracket. Right now, it's impossible to tell which rules is used by this but there isn't enough points in the main bracket (which is basically your points in sub-bracket) for this scenario to pop up. Therefore so far the guy who played more overall, factoring in the quality of the missions, will win the first sub-bracket.
    That's not strictly true. The early rubberbanding had significant penalties for point gain in 1st, so you'd need to 'leap frog' to stay on top, otherwise you'd waste stacks on lower values while people jumped ahead, and still had extra stacks left
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    mechgouki wrote:
    Is anyone able to tell me if the repeatable stacks recover every 8hrs?

    Yes, I've already done second round.
  • Nemek
    Nemek Posts: 1,511
    Spoit wrote:
    Phantron wrote:
    So far the multiplier maxes at 10x so if you see very nice round numbers on everything (like 500, 1000, 100) you're maxed out and should start doing them ASAP.

    With the exception of The Hulk event, the rubberband player has never allowed anyone to pass someone up while playing one less (or more) total rounds of missions. The Hulk event's rubberbanding is on the overall bracket, not the sub-bracket, so it's actually possible to pass someone up in a sub-bracket if you're sufficiently behind in the overall bracket. Right now, it's impossible to tell which rules is used by this but there isn't enough points in the main bracket (which is basically your points in sub-bracket) for this scenario to pop up. Therefore so far the guy who played more overall, factoring in the quality of the missions, will win the first sub-bracket.
    That's not strictly true. The early rubberbanding had significant penalties for point gain in 1st, so you'd need to 'leap frog' to stay on top, otherwise you'd waste stacks on lower values while people jumped ahead, and still had extra stacks left

    The first few rubber banding PvEs did, but I think that is widely considered to be a mistake. It hasn't been like that since the first Hunt.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Nemek wrote:
    Spoit wrote:
    Phantron wrote:
    So far the multiplier maxes at 10x so if you see very nice round numbers on everything (like 500, 1000, 100) you're maxed out and should start doing them ASAP.

    With the exception of The Hulk event, the rubberband player has never allowed anyone to pass someone up while playing one less (or more) total rounds of missions. The Hulk event's rubberbanding is on the overall bracket, not the sub-bracket, so it's actually possible to pass someone up in a sub-bracket if you're sufficiently behind in the overall bracket. Right now, it's impossible to tell which rules is used by this but there isn't enough points in the main bracket (which is basically your points in sub-bracket) for this scenario to pop up. Therefore so far the guy who played more overall, factoring in the quality of the missions, will win the first sub-bracket.
    That's not strictly true. The early rubberbanding had significant penalties for point gain in 1st, so you'd need to 'leap frog' to stay on top, otherwise you'd waste stacks on lower values while people jumped ahead, and still had extra stacks left

    The first few rubber banding PvEs did, but I think that is widely considered to be a mistake. It hasn't been like that since the first Hunt.
    Was it the first hunt, or the 2nd red ISO that had all the whining threads about rubberbanding?

    (I personally liked hulk's system better, much easier to be the top 25 or whatever globally, then to have **** luck in bracket choices)
  • Nemek
    Nemek Posts: 1,511
    The first hunt had the massive amount of complaints. It's when people realized they needed to strategize around rubber banding in order to win. It was less of an issue in red ISO because there was no such thing as sub-events, making it more straightforward.
  • Will overgrinding the missions over and over cause the enemy levels to rise to exponential levels?

    Or will the enemy levels rise once only for each mission?
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    mechgouki wrote:
    Will overgrinding the missions over and over cause the enemy levels to rise to exponential levels?

    Or will the enemy levels rise once only for each mission?
    I think they max out at 230.
  • Spoit, will all the enemies climb towards that level cap if you keep grinding the missions for 1 point?

    Or will it only happen once each time for each mission? Basically like once the stack is reduced to one point only, then the enemy levels rise, but no more than once for each mission?

    Or will they just keep rising and rising each time you grind? If so, grinding would be a very bad idea.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    mechgouki wrote:
    Spoit, will all the enemies climb towards that level cap if you keep grinding the missions for 1 point?

    Or will it only happen once each time for each mission? Basically like once the stack is reduced to one point only, then the enemy levels rise, but no more than once for each mission?

    Or will they just keep rising and rising each time you grind? If so, grinding would be a very bad idea.
    It rises every time you finish it, whether you have stacks or not
  • What'd be really good is if the enemy level multiplier persisted through sub-events. So if you spend 2 hours grinding one point at a time to ensure you place well on the first one, you won't see anything but level 230 mooks and villains for the rest of the event. Can't wait to see what the number on Threaten strike tiles is at that level.

    And by good, I mean evil.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Veracity wrote:
    What'd be really good is if the enemy level multiplier persisted through sub-events. So if you spend 2 hours grinding one point at a time to ensure you place well on the first one, you won't see anything but level 230 mooks and villains for the rest of the event. Can't wait to see what the number on Threaten strike tiles is at that level.

    And by good, I mean evil.
    I may just be taking crazy pills, but I think that doing some levels made others go up in level too
  • The more you win the harder all levels get. Definitely farming hardest to lowest in the next subset.
  • Spoit wrote:
    I may just be taking crazy pills, but I think that doing some levels made others go up in level too
    It does, definitely. Discourages crazy grinding at easier missions at the expense of harder, which is probably for the best. I meant it'd be amusing if your current difficulty multiplier persisted into the next sub-event when it opens. Might give some less outrageously dedicated grinders a shot, but probably wouldn't go down well.

    I could swear I saw IX go down at one stage, from 160ish back to 140-something, while I was repeating each for the first time (I-IX first time through, then in reverse second). That's probably not intentional, though, even if I'm not mistaken - more likely just the usual client/server being a bit out of sync the game seems prone to.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Looks like rubber banding is based on global top score since mission points climb with no change in my brackets top score.
    Still optimal to play in last hours.
  • After I finished the second rotation, the IX mission is maxed at 230lv and mission VIII is 121lv. Since the levels don't drop after a refresh the next rotation will be very hard for me. I haven't noticed any significant rubberbanding. Both times the most points I got from a mission were 96 (or maybe 93 for first rotation) and after winning the IX once it is left now at 25 points. The easier missions also gave (20/10 - 15/8 - 10/5) for 1st and 2nd completion. I have a 99 point lead on the second in my sub-mission bracket and I just hope it is enough to take 1st place. I think I will go for the VIII twice (maybe win at 121 and 170?) and ignore the IX since it is already maxed and maybe try it after I finish all others. This way even if I end up with the entire roster dead, I will have the max I can get.
  • turul
    turul Posts: 1,622 Chairperson of the Boards
    Last mission ehen i first look: ~90pts
    When i mad last post here:127pts
    Now: 146pts

    Sub and main bracket leader for me is the same and he havent moved.
  • A bit of an explaination would have been nice (did not redo the hardest first and they went from 140 to 230 in levels, with forced grey suit black widow I can't do it (she is 1/1/2 and my spydey is 1/1/1).

    What I would want to know is if grinding for reward (500 ISO) also makes levels go up, or is it only tied to points earned? (second would be best for unlucky people, but I fear it is the first)
  • Delrusant wrote:
    A bit of an explaination would have been nice (did not redo the hardest first and they went from 140 to 230 in levels, with forced grey suit black widow I can't do it (she is 1/1/2 and my spydey is 1/1/1).

    What I would want to know is if grinding for reward (500 ISO) also makes levels go up, or is it only tied to points earned? (second would be best for unlucky people, but I fear it is the first)
    Yes, it does, per Spoit's post earlier. Every repeat bumps the difficulty of all missions until they cap, regardless of what you're getting out of it. Not sure if they all cap at the same time - I would've assumed so, but maybe not, based on some other people's comments.

    Is anyone else seeing slightly different scores in the sub and main leaderboards? That's a bit broken.
  • Veracity wrote:
    Delrusant wrote:
    A bit of an explaination would have been nice (did not redo the hardest first and they went from 140 to 230 in levels, with forced grey suit black widow I can't do it (she is 1/1/2 and my spydey is 1/1/1).

    What I would want to know is if grinding for reward (500 ISO) also makes levels go up, or is it only tied to points earned? (second would be best for unlucky people, but I fear it is the first)
    Yes, it does, per Spoit's post earlier. Every repeat bumps the difficulty of all missions until they cap, regardless of what you're getting out of it. Not sure if they all cap at the same time - I would've assumed so, but maybe not, based on some other people's comments.

    Is anyone else seeing slightly different scores in the sub and main leaderboards? That's a bit broken.

    I think the sub and main scores differ based on when you joined as it appears the later crowd gets a slight bump on the opening fight
  • Veracity wrote:
    Delrusant wrote:
    A bit of an explaination would have been nice (did not redo the hardest first and they went from 140 to 230 in levels, with forced grey suit black widow I can't do it (she is 1/1/2 and my spydey is 1/1/1).

    What I would want to know is if grinding for reward (500 ISO) also makes levels go up, or is it only tied to points earned? (second would be best for unlucky people, but I fear it is the first)
    Yes, it does, per Spoit's post earlier. Every repeat bumps the difficulty of all missions until they cap, regardless of what you're getting out of it. Not sure if they all cap at the same time - I would've assumed so, but maybe not, based on some other people's comments.

    Is anyone else seeing slightly different scores in the sub and main leaderboards? That's a bit broken.

    It's slightly different because that 1 mission in the main bracket is worth 10 points, which you have in your main bracket but not sub bracket.