winfinity little guide [video]

iamxzo
iamxzo Posts: 65 Match Maker
edited March 2015 in MPQ Tips and Guides
hey whats up, xzo is here

i would like to show you sample how winfinity works, and pros/cons of this team build

first of all you can take a look here
https://www.youtube.com/watch?v=ys5wvs-cZ6k

so what you need is mistiq with core 5 blue, and mnmags with 5 purple, black damage dealer would be cool too icon_e_smile.gif
all what you have to do is collect some blue and purple, im trying to make them full and then use purple to have at least 18 blue [ 2x infiltration ]

as you can see i used low xf, [black on 3]
you can also use:
bp [ recomended ]
luke cage [ some players like him over bp ]
xf
and bassically any black user,

but i would not recomend:
cyclops [ he is stunning himself ]
punisher [ he is making red countdown tiles that cannot be changed into blak blue purple and can end the loop

hood is kind of usefull but not really, he can help with countdown reduction to use magnetos red but you wont use this red skill more than once in most of scenarios

why is it nice ?
- it helps to take down big guys,
- its not that hard
- pve friendly

weak sides ?
- pvp, you are not gona stay alive for a long because def team llike that ... dont trust AI

, ok thats it, leave your comments below icon_e_smile.gif

Comments

  • I like the use of recovery + Polarity Shift as a board shake in the 3rd wave.
  • I think the downside of "not good in PvP" isn't really that much of a downside. First, it's only bad on PvP defense. That's an issue, of course, but it still allows you to swing way above your level as far as progression rewards and point totals are concerned. Shields can also mitigate defensive weaknesses if you time your joining/jumps right. Furthermore, it's likely that most people with a fully leveled MNMag also have MStorm, which are a second strong offensive punch.

    I think the biggest issue is that it's basically automatically adding community scaling for every single node in every sub. Even if it's not 100%, people with barely developed rosters can crush every single node on every single cooldown because there's so little risk involved in the combo. While we don't fully understand how scaling works, it's highly likely that people going into hard or very hard nodes and coming out with almost full health will cause node difficulty to increase. So, as others have described, it gets to the point where everyone with winfinite can keep up and no one else can.

    Generator and board shake powers are always going to be strong, but the danger of winfinite is that it has a high likelyhood of infinitely chaining 2 of these powers together. We've all gotten crushed by a massively overleveled hulk node that just cascades and claps us into oblivion, but that's predicated on him taking damage. Winfinite is predicated on matching blue or purple, which is the whole point of the game, and once it goes off, there's really no turning back.