Un-**** PVP
A few quick suggestions.
First, let me say that I've enjoyed this game for the roughly 3 months I've been playing it. Two weeks in, however, I was ready to quit playing because it had become kind of boring and repetitive. The reason I stuck around is because I started taking part in the PVP events, wherein there were exciting, attainable rewards to be earned and in which I was reasonably competitive. PVP was fun and exciting, and it made the sometimes totally unsatisfying grind of the Prologue bearable.
This is not so much the case anymore. The DC tournament is doing a good job of highlighting everything that's wrong with PVP in this game. I can't break 600 points...period. When I get into the 500s, I have nothing but 15-18 point match options, and during those matches I'll be hit at least once for at roughly twice as much as I'm scheduled to gain. Last night, I was in the process of settling for a 15 point win when I lost 80 points to lower attacks and decided there was no point in continuing. My story is not unique. Indeed, my story is nearly ubiquitous.
This used to be the sort of thing that happened to you around 900 or 1000 points (in the before time, the long long ago, when there weren't shields and the first really enticing covers were at 1100). It was frustrating, but easy enough to swallow because by that point you'd already earned a lot of stuff and the next reward you were looking at was something actually good (100 HP or a 3* cover). It felt like you were on the verge of something decent. Now, this is happening at 500 to 600, where you've just earned your first 50 HP and are on the verge of acquiring...a couple ISO 8 or your first 2* cover for the event? So here's suggestion number 1: for the love of God, put the progression rewards back--at least the ones that are under 1000. A lot of people seem to feel that the highest level stuff should be super difficult to obtain (I don't agree, but that's a different issue), but the early stuff that used to be attainable should be attainable again. A lot of our frustration would be mediated if we were working toward and earning anything at all while we were suffering.
But that wouldn't change the fact that we're suffering. PVP when you're mired in a zero sum hellhole is unbearable. None of your opponents are worth any points, and they're certainly not worth the amount you're losing during the time it takes to finish your match. The real problem here is the zero-sum nature of PVP ranking. If you're playing a highly competitive zero sum game, it's impossible for anyone to advance. Unless you happen to be playing when other people aren't, or all of the people you're fighting just finally throw their hands up (or tablets across the room), you will not make any progress. There is little in the world as horrible as playing a game in which you're not actually advancing at all. So suggestion number 2: Re-evaluate the zero-sum nature of PVP. There's no inherent requirement for PVP to function this way. I'm not suggesting that you can't lose points when someone beats you, but when those points are equal to the points gained by your opponent, no one goes anywhere. This is demoralizing in the extreme. Where is the corporate interest in crushing my spirit?
PVP is the only part of the game that's always available. (This is another problem, but I'm not going to bold a suggestion about it here). If we're only guaranteed to be able to play one part of your game, that part of the game should be fun. "Fun," by the way, is a journey on which you acquire exciting and meaningful rewards. Maybe it's a long, hard journey. Maybe at times it's difficult and scary. But the journey is possible, and the rewards are real. The DC tournament is more like a treadmill set on super high speed with a bag of carrot sticks and a case of dental floss at the other end.
First, let me say that I've enjoyed this game for the roughly 3 months I've been playing it. Two weeks in, however, I was ready to quit playing because it had become kind of boring and repetitive. The reason I stuck around is because I started taking part in the PVP events, wherein there were exciting, attainable rewards to be earned and in which I was reasonably competitive. PVP was fun and exciting, and it made the sometimes totally unsatisfying grind of the Prologue bearable.
This is not so much the case anymore. The DC tournament is doing a good job of highlighting everything that's wrong with PVP in this game. I can't break 600 points...period. When I get into the 500s, I have nothing but 15-18 point match options, and during those matches I'll be hit at least once for at roughly twice as much as I'm scheduled to gain. Last night, I was in the process of settling for a 15 point win when I lost 80 points to lower attacks and decided there was no point in continuing. My story is not unique. Indeed, my story is nearly ubiquitous.
This used to be the sort of thing that happened to you around 900 or 1000 points (in the before time, the long long ago, when there weren't shields and the first really enticing covers were at 1100). It was frustrating, but easy enough to swallow because by that point you'd already earned a lot of stuff and the next reward you were looking at was something actually good (100 HP or a 3* cover). It felt like you were on the verge of something decent. Now, this is happening at 500 to 600, where you've just earned your first 50 HP and are on the verge of acquiring...a couple ISO 8 or your first 2* cover for the event? So here's suggestion number 1: for the love of God, put the progression rewards back--at least the ones that are under 1000. A lot of people seem to feel that the highest level stuff should be super difficult to obtain (I don't agree, but that's a different issue), but the early stuff that used to be attainable should be attainable again. A lot of our frustration would be mediated if we were working toward and earning anything at all while we were suffering.
But that wouldn't change the fact that we're suffering. PVP when you're mired in a zero sum hellhole is unbearable. None of your opponents are worth any points, and they're certainly not worth the amount you're losing during the time it takes to finish your match. The real problem here is the zero-sum nature of PVP ranking. If you're playing a highly competitive zero sum game, it's impossible for anyone to advance. Unless you happen to be playing when other people aren't, or all of the people you're fighting just finally throw their hands up (or tablets across the room), you will not make any progress. There is little in the world as horrible as playing a game in which you're not actually advancing at all. So suggestion number 2: Re-evaluate the zero-sum nature of PVP. There's no inherent requirement for PVP to function this way. I'm not suggesting that you can't lose points when someone beats you, but when those points are equal to the points gained by your opponent, no one goes anywhere. This is demoralizing in the extreme. Where is the corporate interest in crushing my spirit?
PVP is the only part of the game that's always available. (This is another problem, but I'm not going to bold a suggestion about it here). If we're only guaranteed to be able to play one part of your game, that part of the game should be fun. "Fun," by the way, is a journey on which you acquire exciting and meaningful rewards. Maybe it's a long, hard journey. Maybe at times it's difficult and scary. But the journey is possible, and the rewards are real. The DC tournament is more like a treadmill set on super high speed with a bag of carrot sticks and a case of dental floss at the other end.
0
Comments
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Yeah - The PVP is really frustrating unless you have such a scary team nobody will mess with you.
I get they want it to be tough to be a the top, but as the OP said, If you have too high a rating (hidden and tourney) you are stuck with super tough matches for 12 points while teams that are BETTER than yours are knocking you off for 40 points each.0
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