How does the 1k reward works?
Someone please explain to me how this works? So during the previous event nefarious foes, as I always do I went up to 950 points then shielded and then a few hours later I pushed to 1k. I hit the 1k mark after two quick boosted fights, I got exactly 1000 points and then staid unshielded waiting for the starlord cover that never came and instead about 1 minute later I got some minus points. I understand that sometimes the server takes it's time to figure everything out, but 1 minute? That's is a lot of time and if I had 1000 points for over a minute I think that I should of been rewarded the cover because the 4* cover progression reward is when you get 1000 not when you go over 1001 points. I unfortunately did not take a picture but I do have one of the doom reward.
Anyways I really don't care about star lord he's not that good of a character but if I knew I wasn't going to get the 1k I would of saved up that precious hp and spent it in an overpriced roster slot for the next toon in about two weeks from today. I would just like some clarification for the future so that I can calculate it better and not miss a cover that I really want like thora. Has this happened to anyone else?
Anyways I really don't care about star lord he's not that good of a character but if I knew I wasn't going to get the 1k I would of saved up that precious hp and spent it in an overpriced roster slot for the next toon in about two weeks from today. I would just like some clarification for the future so that I can calculate it better and not miss a cover that I really want like thora. Has this happened to anyone else?
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The server process events in the exact order they occur, and just because it's not updated real time doesn't mean it didn't happen. Let's imagine this scenario:
T = 0s - you have 950 points, queue up a guy worth 50 points
T = 1m, you're in the middle of a game, someone attacked you for 10 points. Your point is now 940.
T = 2m, you finished your game, gain 50 points. Your point is now 990.
Now, because your screen does not check with the server after you finished, it is possible that your screen reports you actually have 1000 (950 + 50) because it hasn't heard about what happened in between. However, the server is the final arbiter in deciding whether you get something or not, so it doesn't matter if your screen erroneously reports you having 1000 points. For that matter, had the situation been reversed (say, you had 940 and someone lost to you for +10 points for you), it also doesn't matter that your screen reports a 990 because the server's score of 1000 is still the final authority and in this case you'll get your cover even if your screen says you don't have 1000. Since usually the late news can only be bad news (pretty rare to have a defensive win at that level), generally speaking you'll only find out you have less points than you thought.0 -
It's also possible that one of your two targets was worth less than the originally queued point value, if they lost points between the time you queued them and finished the fight. Your client will report the original queued value in your rewards screen, but the server-side value is what counts, as per Phantron.
Just to shamelessly steal from Phantron:
T = 0s - you have 950 points, queue up a guy worth 50 points
T = 1m, you're in the middle of a game, someone attacked your target, so they're now worth 45 points.
T = 2m, you finished your game, gain 45 points. Your point is now 995.
It's more likely that your target was attacked before you started the match, rather than during it though.0 -
Phantron wrote:The server process events in the exact order they occur, and just because it's not updated real time doesn't mean it didn't happen. Let's imagine this scenario:
T = 0s - you have 950 points, queue up a guy worth 50 points
T = 1m, you're in the middle of a game, someone attacked you for 10 points. Your point is now 940.
T = 2m, you finished your game, gain 50 points. Your point is now 990.
Now, because your screen does not check with the server after you finished, it is possible that your screen reports you actually have 1000 (950 + 50) because it hasn't heard about what happened in between. However, the server is the final arbiter in deciding whether you get something or not, so it doesn't matter if your screen erroneously reports you having 1000 points. For that matter, had the situation been reversed (say, you had 940 and someone lost to you for +10 points for you), it also doesn't matter that your screen reports a 990 because the server's score of 1000 is still the final authority and in this case you'll get your cover even if your screen says you don't have 1000. Since usually the late news can only be bad news (pretty rare to have a defensive win at that level), generally speaking you'll only find out you have less points than you thought.
Thanks, I am aware that it takes time but I literally was staring at the points for over a minute I don't think the server works that slow even If the components are made in China. Also sometimes I get 599 points but some how I get the 600 reward and I usually don't bother shielding at 600 and after getting the 600 reward I don't see a single defense win. I just want to know if I have to get over 1k.0 -
Teno1 wrote:Thanks, I am aware that it takes time but I literally was staring at the points for over a minute I don't think the server works that slow even If the components are made in China. Also sometimes I get 599 points but some how I get the 600 reward and I usually don't bother shielding at 600 and after getting the 600 reward I don't see a single defense win. I just want to know if I have to get over 1k.
No, you only need to get 1k exactly, but due to occasional changes in target point value, it's always safer to aim for your last hop to get you over 1k, rather than 1k exactly.0 -
morph3us wrote:It's also possible that one of your two targets was worth less than the originally queued point value, if they lost points between the time you queued them and finished the fight. Your client will report the original queued value in your rewards screen, but the server-side value is what counts, as per Phantron.
Just to shamelessly steal from Phantron:
T = 0s - you have 950 points, queue up a guy worth 50 points
T = 1m, you're in the middle of a game, someone attacked your target, so they're now worth 45 points.
T = 2m, you finished your game, gain 45 points. Your point is now 995.
It's more likely that your target was attacked before you started the match, rather than during it though.
This would make more sense since I had some one qued that was worth 31 points and another one that was worth 28. So possibly both were attacked before I attacked them, I should of taken a video lol.0 -
Teno1 wrote:Thanks, I am aware that it takes time but I literally was staring at the points for over a minute I don't think the server works that slow even If the components are made in China. Also sometimes I get 599 points but some how I get the 600 reward and I usually don't bother shielding at 600 and after getting the 600 reward I don't see a single defense win. I just want to know if I have to get over 1k.
That's the reverse of the situation. Here, your case probably looks like this:
You have 975 points.
You queue up a guy that's worth 25 points (which implies he has a rating of 975).
However, that 975 is that guy's rating at the time you queued him up, not the current time. For all you know, that guy could have purposely lost all his game and sink back down to 200 PvP points and is now worth 1 point. On the other hand, he could've did several shield hops and hit 1500 and is now worth 50 points. Your screen will never tell you that guy's current score, but the points you get for winning is computed against that guy's current score. In a less drastic scenario, suppose after you queue him up, that guy lost a fight and lost 25 points. Well, he's now worth slightly less than 25 points even though your screen still claims 25, so when you do win you'll be slightly short of 1000. It is also possible for the reverse to occur, like say you have 975, you queue up a guy worth 24, but that guy won another fight between that time, so you got more than you expected and get your cover. Keep in mind that it is far more likely for scores to fall dramatically as opposed to the other way around, so you should expect most targets to worth less than what's reported unless there's a way for you to verify that person's score real time (that person is in a top 10 alliance, or an alliance near your alliance's event points, or he's in your bracket in a position you can see (top 10 or near you)).0 -
morph3us wrote:Teno1 wrote:Thanks, I am aware that it takes time but I literally was staring at the points for over a minute I don't think the server works that slow even If the components are made in China. Also sometimes I get 599 points but some how I get the 600 reward and I usually don't bother shielding at 600 and after getting the 600 reward I don't see a single defense win. I just want to know if I have to get over 1k.
No, you only need to get 1k exactly, but due to occasional changes in target point value, it's always safer to aim for your last hop to get you over 1k, rather than 1k exactly.
Yep I usually do get higher and don't shield cause I don't care about placement just the 4* cover for "transitioning"0 -
Phantron wrote:Teno1 wrote:Thanks, I am aware that it takes time but I literally was staring at the points for over a minute I don't think the server works that slow even If the components are made in China. Also sometimes I get 599 points but some how I get the 600 reward and I usually don't bother shielding at 600 and after getting the 600 reward I don't see a single defense win. I just want to know if I have to get over 1k.
That's the reverse of the situation. Here, your case probably looks like this:
You have 975 points.
You queue up a guy that's worth 25 points (which implies he has a rating of 975).
However, that 975 is that guy's rating at the time you queued him up, not the current time. For all you know, that guy could have purposely lost all his game and sink back down to 200 PvP points and is now worth 1 point. On the other hand, he could've did several shield hops and hit 1500 and is now worth 50 points. Your screen will never tell you that guy's current score, but the points you get for winning is computed against that guy's current score. In a less drastic scenario, suppose after you queue him up, that guy lost a fight and lost 25 points. Well, he's now worth slightly less than 25 points even though your screen still claims 25, so when you do win you'll be slightly short of 1000. It is also possible for the reverse to occur, like say you have 975, you queue up a guy worth 24, but that guy won another fight between that time, so you got more than you expected and get your cover. Keep in mind that it is far more likely for scores to fall dramatically as opposed to the other way around, so you should expect most targets to worth less than what's reported unless there's a way for you to verify that person's score real time (that person is in a top 10 alliance, or an alliance near your alliance's event points, or he's in your bracket in a position you can see (top 10 or near you)).
I didn't know about that one. So if I have some one qued up for about two hours leave the game and then comeback will he's points be updated or would they be the same as when I qued them? Depending on if they lost or gained points.0 -
Teno1 wrote:
I didn't know about that one. So if I have some one qued up for about two hours leave the game and then comeback will he's points be updated or would they be the same as when I qued them? Depending on if they lost or gained points.
The points someone is worth is what their PvP point is at when you queued them up. Let's say you have 975 and I have 975 and you have me queued and it shows I am worth 25 to you. My worth to you is always going to be computed at a 975 PvP rating regardless of what happens to your score, my actual score, or how much time has passed. So if you start winning some games and hit 1000, I'll be worth less than 25 to you, but that's because you have more points now. The game still treats me as a PvP rating 975. Now when you do play the game and win, what you'll win is going to be based on what my actual score is.
If possible, you should always try to queue up people who are at least in your bracket's top 10 so that you can check back what their score is later (anyone in top 10 alliance will generally be even better). Of course you might not have a choice, but when trying to hit 1K you should take a guy that you can verify his score over one that you cannot unless the latter is worth way more so that you can avoid these situations where you're short by a point because that guy lost a match that wasn't updated.0 -
Teno1 wrote:I didn't know about that one. So if I have some one qued up for about two hours leave the game and then comeback will he's points be updated or would they be the same as when I qued them? Depending on if they lost or gained points.
It's not updated, unfortunately. As Phantron says, best to line up someone in your top ten, if you can manage it.0 -
I've found that the point total you see after a game isn't always the real figure. When I care I go to the player rank, check the top ranked, then check back to "your rank". That usually forces an update, and I get to see the actual points I have and my real ranking.
Did you check your ranking when you got to 1000?0 -
Whenever you're worried about a specific score, after the match, go to the player ranking screen and check there. It will update. If you want to refresh it to double check, hit Top 10, and then Your Rank again.0
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Moon Roach wrote:I've found that the point total you see after a game isn't always the real figure. When I care I go to the player rank, check the top ranked, then check back to "your rank". That usually forces an update, and I get to see the actual points I have and my real ranking.
Did you check your ranking when you got to 1000?
No I didn't, I was waiting for the cover reward to pop up. Thanks to everyone that responded I will take this in to consideration for the future events.0 -
While the score may take some time to update correctly, the cover will pop up immediately if you have the necessary score, so if you didn't get the cover you're expecting, it's not coming (unless someone later then lost to you to bump up your score some more while you're waiting). What you should do is immediately check your score on the leaderboard to see whether it's because you got a few less points than expected, or that you lost a large chunk of points from an attack that haven't been updated, and then quickly decide whether to try for one more game or cut your losses.0
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I quickly looked through and didn't see anyone say this, but you can open a ticket through the help screen. If you truely are interested. D3 will send you a few questions and you answer them and you will get a response later. I never got a progression reward for an event and they gave it to me after I filled a ticket. They may give you a little more grief since you are talking about a much higher progression reward, but if you have proof you routinely get 1000 in PvP you shouldn't have a problem.0
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