scottee wrote: My current next roster slot costs 650 HP. I have every 3* and 4* character. It's completely reasonable, and not even that hard, for a F2P player to earn 650 HP every 2 weeks. That's only 325 a week. Between PVP, PVE, and DDQ, if a F2P isn't putting in the effort to earn that much HP that is already available, there's really nothing to complain about. A player who is good enough to win the cover of every new 3/4* at the release event surely is good enough to win 325 HP a week.
papa07 wrote: scottee wrote: My current next roster slot costs 650 HP. I have every 3* and 4* character. It's completely reasonable, and not even that hard, for a F2P player to earn 650 HP every 2 weeks. That's only 325 a week. Between PVP, PVE, and DDQ, if a F2P isn't putting in the effort to earn that much HP that is already available, there's really nothing to complain about. A player who is good enough to win the cover of every new 3/4* at the release event surely is good enough to win 325 HP a week. And that's fine for right now. But in a year, when they have added 25-30 new characters, your next roster slot will cost 1000 HP. There are members of this forum who have a roster cost of over 3000 HP currently. It is manageable at this moment, especially if you have sold most of your 1 and 2 stars, but it will soon not be manageable. Long term health has to be thought of, as well as your short term needs.
MarvelMan wrote: I make more than 325hp/wk, in part because I rarely shield, and I have more slots than you. I also put in more time than most, Im borderline hardcore/junkie. But because I dont shield much I also rarely place top 10, havent covered Thoress or quite a few of the newer 3*s. I also recognize that Im not the average player, and that we need to focus on what can be done for that average player to increase fun and retention. Having to choose which cover to throw out, while interesting strategically, isnt fun.
scottee wrote: MarvelMan wrote: I make more than 325hp/wk, in part because I rarely shield, and I have more slots than you. I also put in more time than most, Im borderline hardcore/junkie. But because I dont shield much I also rarely place top 10, havent covered Thoress or quite a few of the newer 3*s. I also recognize that Im not the average player, and that we need to focus on what can be done for that average player to increase fun and retention. Having to choose which cover to throw out, while interesting strategically, isnt fun. It's more "fun" to play first person shooters in God mode with unlimited ammo, all weapons, and never dying. That doesn't mean developers should make games that way. Part of what makes people come back is earning incremental progress. A good game has a good balance of that. If the majority of players leave the game, it shows this balance is out of whack. When players keep coming back and show addictive tendencies, it shows they have this balance perfectly worked out.
scottee wrote: papa07 wrote: scottee wrote: My current next roster slot costs 650 HP. I have every 3* and 4* character. It's completely reasonable, and not even that hard, for a F2P player to earn 650 HP every 2 weeks. That's only 325 a week. Between PVP, PVE, and DDQ, if a F2P isn't putting in the effort to earn that much HP that is already available, there's really nothing to complain about. A player who is good enough to win the cover of every new 3/4* at the release event surely is good enough to win 325 HP a week. And that's fine for right now. But in a year, when they have added 25-30 new characters, your next roster slot will cost 1000 HP. There are members of this forum who have a roster cost of over 3000 HP currently. It is manageable at this moment, especially if you have sold most of your 1 and 2 stars, but it will soon not be manageable. Long term health has to be thought of, as well as your short term needs. The game is not much more than a year old, and people are worrying that they will not be able to pay the costs another year from now? Yes, average roster slot prices cost more now than a year ago, because there are more characters. And guess what? They've increased HP flow to help. People are assuming that while the roster slot prices keep going up, the HP flow is going to remain static. They just increased HP twice. It's completely reasonable that they will increase it again to match roster slot prices in the future, or that they will cap roster slot prices. The situation is perfectly manageable for a F2P player right now. And if it becomes unmanageble in the future, it seems reasonable based on past history that they will make adjustments to compensate. PS: Yes, there are people who pay 3000 HP for a roster slot. Expecting the devs to make that much HP earnable is such a laughable request that I'm not even going to bother to make the obvious, logical rebuttal.
Cryptobrancus wrote: I want to turn that around on you ask why being a collector should cost so much? Some sure but its quite a lot to keep even all the two stars around and they are regularly featured in some fashion or another. Its not like keeping yelena gives you any in game advantage, just lets you feel a slight tinge of completionism.
scottee wrote: The game is not much more than a year old, and people are worrying that they will not be able to pay the costs another year from now? Yes, average roster slot prices cost more now than a year ago, because there are more characters. And guess what? They've increased HP flow to help. People are assuming that while the roster slot prices keep going up, the HP flow is going to remain static. They just increased HP twice. It's completely reasonable that they will increase it again to match roster slot prices in the future, or that they will cap roster slot prices. The situation is perfectly manageable for a F2P player right now. And if it becomes unmanageble in the future, it seems reasonable based on past history that they will make adjustments to compensate. PS: Yes, there are people who pay 3000 HP for a roster slot. Expecting the devs to make that much HP earnable is such a laughable request that I'm not even going to bother to make the obvious, logical rebuttal.
MarvelMan wrote: scottee wrote: MarvelMan wrote: I make more than 325hp/wk, in part because I rarely shield, and I have more slots than you. I also put in more time than most, Im borderline hardcore/junkie. But because I dont shield much I also rarely place top 10, havent covered Thoress or quite a few of the newer 3*s. I also recognize that Im not the average player, and that we need to focus on what can be done for that average player to increase fun and retention. Having to choose which cover to throw out, while interesting strategically, isnt fun. It's more "fun" to play first person shooters in God mode with unlimited ammo, all weapons, and never dying. That doesn't mean developers should make games that way. Part of what makes people come back is earning incremental progress. A good game has a good balance of that. If the majority of players leave the game, it shows this balance is out of whack. When players keep coming back and show addictive tendencies, it shows they have this balance perfectly worked out. Not even close to what Im saying. I agree there should be a gap, and hard decisions, but I think that as it stands the gap is too large for the *average* player. I know multiple people who have quit because it required so many hard decisions that it became unfun and they werent willing to be hardcore enough to play more.
Cryptobrancus wrote: I am not disagreeing with you, no a F2P should not be able to reach all of those goals. I just don't see why roster slots are quite so unrealistic of a goal. I stand at 8 166, many more fully covered underleveled 3*s and to buy enough roster slots to have *every* character in the game would cost me roughly ~$50. That is not a trivial amount. I have bought HP a few times, and would likely do so more often if I felt like I was actually getting a good value/price ratio but $50 bucks just for the right to collect covers? Way too much.
scottee wrote: I actually suspect that players might be finishing content far faster than the devs intended. My guess is that they wanted something like, "You've got a team with Dr. Doom and Hood? I can take them down with my team of Spider Man, aided by Falcon." Instead of everyone having different teams, people are completing characters too quickly, and hence, everyone has the same teams. When you read or watch their interviews, they think of these much more as comic book fights, and much less as a competitive match-3 game.