Combats against players in other brackets?

I've been playing for just two weeks, so maybe this has been discused already.

I've seen in "Divine Champions" that sometimes I have to combat against people that is not in my bracket. What's the point of this?

Thx

Comments

  • Borras wrote:
    I've been playing for just two weeks, so maybe this has been discused already.

    I've seen in "Divine Champions" that sometimes I have to combat against people that is not in my bracket. What's the point of this?

    Thx

    You rarely fight people that are actually in your bracket. Most fights are based on your matchmaking rating and will pull matches from every person fighting in the tournament.
  • If you only fought people in your bracket, you wouldn't get anywhere.

    It'd be nothing but a series of inter-bracket retaliations with nobody progressing.

    Also if you're placed in a particular active or passive bracket, that would serious improve or impair you ability to hit progression rewards.
  • Borras wrote:
    I've been playing for just two weeks, so maybe this has been discused already.

    I've seen in "Divine Champions" that sometimes I have to combat against people that is not in my bracket. What's the point of this?

    Thx

    The point is so you are not super limited in your fighting choices. Imagine, if you will, you are in a bracket with a bunch of lazy people, who are only playing till 50 HP mark (500 points). It would LITERALLY be impossible for you to reach the higher progression rewards, because as some point, there would be no one worth any points to you.
  • Thanks everybody for explanations. It makes a lot of sense.
  • But those explanations only hold with this broken type of matchmaking and point-assigning.

    Any number of different systems could be designed without the listed problems. Just the most trivial modification: that being attacked deducts less points than the attacker gains, and the point value of the match is based on *rank* rather than point difference.

    Actually the point-diff-based system is needed only because of the cross-bracket stuff, if fights would go internally, the rank is the sensible and stable measure.
  • pasa_ wrote:
    But those explanations only hold with this broken type of matchmaking and point-assigning.

    Any number of different systems could be designed without the listed problems. Just the most trivial modification: that being attacked deducts less points than the attacker gains, and the point value of the match is based on *rank* rather than point difference.

    Actually the point-diff-based system is needed only because of the cross-bracket stuff, if fights would go internally, the rank is the sensible and stable measure.

    So, what happens when you are first place?