What If... PvEs Felt WORTH The Grind?
Comments
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loroku wrote:
This is how it worked just a few months ago.Seasick Pirate wrote:• Placement rewards for each sub are replaced with what we now have for event placement (top 150 = 1 cover, top 50 = 2 covers, etc.).
At this point, looking at PvE as ANYTHING other than a stepping stone to get people from the beginning of the 2* transition to the beginning of the 3* transition is a mistake. Yes: the efforts WILDLY outweigh the rewards when you've got a decent 2* and/or 3* roster already. PvE is not for you, in this case. It's for the people who don't even have their first cover for a 3* character and therefore can't just go do DDQ to pretend like they'll ever catch up. And frankly it does a good job of this.
If you're looking to PvE to help build your existing roster, you should stop. DDQ = where that's at. PvE is just to get you started - that's all.
DDQ has set a bar for reward vs effort that cant be matched by any other mode. there is so much low hanging fruit in pve it should not be ignored. progression awards and sub event prizes offer so much in terms of hp and gold tokens and really takes little effort. the only effort really comes in terms of placement awards. with the essential and 8 hr timers top 150 is really not much anymore and thats only one cover so it can be ignored and you can really just quit after top progression and come away with a good deal of stuff.
but yeah, ddq is so damn amazing. my gold cover inflow since ddq started is astonishing.0 -
PvE as a 2* felt worthwhile and the best chance at getting over the hump.
PvE as a 3* feels worthless and a waste of valuable time.0
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