Non expiring cover rewards
Can we get rid of the one week expiration on an earned reward? Also can we add in a select option for covers we want to sell. If I have a lot to sell except one cover, I have to individually select each one and sell it. It would be nice to be able to check the ones you want to sell. I have a IW reward I got today and would like to stock pile her if she ever gets buffed so I can possibly respec accordingly. I'm not sure why they expire, I guess they don't their databases to grow too large?
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Comments
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If covers did not expire then we would just let them sit there until we earned enough in-game HPs to buy a slot. With the seven day expiration, they can make you panic that you are going to lose a difficult to obtain cover and drop the money on some HPs. This illustrates one of the main things I have come to not like about this game. It plays against you in really dumb ways that would not exist in a sane game design, unless you have to imagine new ways to thwart fun game play and encourage cash spend.0
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Amps00 wrote:If covers did not expire then we would just let them sit there until we earned enough in-game HPs to buy a slot. With the seven day expiration, they can make you panic that you are going to lose a difficult to obtain cover and drop the money on some HPs. This illustrates one of the main things I have come to not like about this game. It plays against you in really dumb ways that would not exist in a sane game design, unless you have to imagine new ways to thwart fun game play and encourage cash spend.
Yeah so I agree, I just don't understand why they make you sell them or use them unless it's a technical/performance issue which if that's the case I guess I could understand. Or increase the expiration to 2 weeks or even a month.0 -
EpicBeastmode wrote:Amps00 wrote:If covers did not expire then we would just let them sit there until we earned enough in-game HPs to buy a slot. With the seven day expiration, they can make you panic that you are going to lose a difficult to obtain cover and drop the money on some HPs. This illustrates one of the main things I have come to not like about this game. It plays against you in really dumb ways that would not exist in a sane game design, unless you have to imagine new ways to thwart fun game play and encourage cash spend.
Yeah so I agree, I just don't understand why they make you sell them or use them unless it's a technical/performance issue which if that's the case I guess I could understand. Or increase the expiration to 2 weeks or even a month.0 -
veneretio wrote:EpicBeastmode wrote:Amps00 wrote:If covers did not expire then we would just let them sit there until we earned enough in-game HPs to buy a slot. With the seven day expiration, they can make you panic that you are going to lose a difficult to obtain cover and drop the money on some HPs. This illustrates one of the main things I have come to not like about this game. It plays against you in really dumb ways that would not exist in a sane game design, unless you have to imagine new ways to thwart fun game play and encourage cash spend.
Yeah so I agree, I just don't understand why they make you sell them or use them unless it's a technical/performance issue which if that's the case I guess I could understand. Or increase the expiration to 2 weeks or even a month.
No doubt I'm sure that's a part of it but that money making mechanism doesn't disappear with extended or no expiration dates.0 -
I would be more likely to buy a roster slot if i had 5 or more covers of a 3*/4* collected in Rewards than I would if I had 1 cover. An example for me is Falcon. I have probably only had 5 covers of his over the span of almost a year. They have been weeks to months apart from each other so I never found it fruitful to spend HP on a slot for one cover of a rarely needed character. So I sell the cover. If I had 5 of them stored away and then the Falcon Essential event/node came along, then I would likely buy that slot. As of now, the essential node isn't worth 550 HP+ to gain 20-250 iso .
So to say that expiring covers encourages spending, doesn't seem true.
And yes, PLEASE add the ability to select numerous covers to sell at one time rather than just one at a time and sell all.0 -
Arctic_One wrote:I would be more likely to buy a roster slot if i had 5 or more covers of a 3*/4* collected in Rewards than I would if I had 1 cover. An example for me is Falcon. I have probably only had 5 covers of his over the span of almost a year. They have been weeks to months apart from each other so I never found it fruitful to spend HP on a slot for one cover of a rarely needed character. So I sell the cover. If I had 5 of them stored away and then the Falcon Essential event/node came along, then I would likely buy that slot. As of now, the essential node isn't worth 550 HP+ to gain 20-250 iso .
So to say that expiring covers encourages spending, doesn't seem true.
And yes, PLEASE add the ability to select numerous covers to sell at one time rather than just one at a time and sell all.0 -
KrazyKeylime wrote:ya!!! accidentally sold my iron fist today when getting rid of a hood i didn't need from a pull . but that's what i get when i play sleep deprived.
To original topic, R72 increases expiry time to 2 weeks. Not as good as never-expire, but still a whole lot better.0
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