Strike tiles

Could someone explain to me what a strike tile does for me when I place one down and how I use then or do I leave them out.

Thanks

Comments

  • While they are on the board, they boost the damage of your matches and abilities.
  • Strike and shield tiles activate on most kinds of damage dealt (probably everything except for attack tiles). You can see them flashing up as they trigger if you pay attention.
  • NotYou13
    NotYou13 Posts: 104
    pasa_ wrote:
    Strike and shield tiles activate on most kinds of damage dealt (probably everything except for attack tiles). You can see them flashing up as they trigger if you pay attention.

    I'm pretty sure they activate on Attack tiles too.
  • NotYou13 wrote:
    pasa_ wrote:
    Strike and shield tiles activate on most kinds of damage dealt (probably everything except for attack tiles). You can see them flashing up as they trigger if you pay attention.

    I'm pretty sure they activate on Attack tiles too.

    They do. A neat trick is to use boosts to get 6 Black, Green, Red
    At the start of fight pop out 4 strike tiles with feral claws, 2x. Grab a green or black match. If green pop out more strike tiles, if black pop out hailstorm.

    With 6 strike tiles on the board and at least one attack tile, each turn you will do an additional amount of damage almost equal to Mjolnir's Might (if wolverine is level 25, then it would do damage about equal to a level 25 Thor Mjolnir's Might).

    It's (Match Damage + Strike Tile Damage) + ([Sum of Attack Tile Damage] + Strike Tile Damage). You get the benefit of the strike tile damage, twice.

    If OBW with 4+ Espianage does the match-3, she'll also get (Espianage Damage + Strike Tile Damage). So if you have OBW, M.Storm, and Wolverine in a party, You can get massive damage output with Hailstorm and Espianage.
  • Bugpop wrote:

    If OBW with 4+ Espianage does the match-3, she'll also get (Espianage Damage + Strike Tile Damage). So if you have OBW, M.Storm, and Wolverine in a party, You can get massive damage output with Hailstorm and Espianage.

    Of course if you try that in pvp you're putting a giant kick me sign on you whenever anyone sees you come up on their potential matches.
  • Underestimate M.Storm and OBW on the same team and you'll regret it.
  • Bugpop wrote:
    Underestimate M.Storm and OBW on the same team and you'll regret it.
    I never factor OBW in when gauging opponent strength. She's great for offense, utter garbage on defense. I think maybe 1 match in every 7 or 8, the initial board layout will be unfavorable and she might get off a recon + healing (and annoy me, not kill me). Otherwise, she's a non-factor.
  • NotYou13 wrote:
    pasa_ wrote:
    Strike and shield tiles activate on most kinds of damage dealt (probably everything except for attack tiles). You can see them flashing up as they trigger if you pay attention.

    I'm pretty sure they activate on Attack tiles too.

    I used Punisher shelling out swords from Judgement and attack tiles from molotov, it showed the same numbers. Aslo Doom's demons showed the same puby numbers with a ton of volverine swords around. Any evidence?

    If they were interacting, Heilstorm would be the most broken ability and everyone playing *Strom with Volverine. (AAMOF I do sometimes and yet to see 100k damage at end of turn instead of a few hundred).
  • What's funny is when you get say Punisher's attacker tile for 20 and then add 500 damage to it via strike tiles.

    A combo like Modern Storm and OBW is basically inviting the other side to boost, because if they boost, not even a miracle could possibly help you (whereas miracles can normally overcome boosts) because both of them will be dead by turn 3. If you play them straight up, I find characters like OBW is like 90% of the time you'll win easily, and 10% of the time you'll get careless and they'll slap you silly with combos. In theory you just have to remember which color absolutely has to be denied (OBW purple, Modern Storm red) but it's easy to get careless looking at their low HPs. That's why I usually just boost on these fights because boosts eliminate any possibility of even taking significant damage from tricky teams.
  • pasa_ wrote:
    NotYou13 wrote:
    pasa_ wrote:
    Strike and shield tiles activate on most kinds of damage dealt (probably everything except for attack tiles). You can see them flashing up as they trigger if you pay attention.

    I'm pretty sure they activate on Attack tiles too.

    I used Punisher shelling out swords from Judgement and attack tiles from molotov, it showed the same numbers. Aslo Doom's demons showed the same puby numbers with a ton of volverine swords around. Any evidence?

    If they were interacting, Heilstorm would be the most broken ability and everyone playing *Strom with Volverine. (AAMOF I do sometimes and yet to see 100k damage at end of turn instead of a few hundred).

    It's only the sum of the attack tiles that benefit from strike tiles. Also, that number isn't displayed on the animation. Assuming attack tile is 20 and strike tiles are 500, what will happen is you'll see the attack tile animation for say, 20, and then you'll see -520 taken when it actually goes to the character. This is similar to how say if you did 200 damage with a match 3 but you have a +20% against their type, you'll see -200 on the match, but it'll show up as a -240 on the actual person. It also works in reverse on protect, e.g. you can see a -20 from your attack tile but it can end up as a -1 on the person you're hitting.

    In practice this means as long as you have any attack tiles, no matter how weak, you get another free hit from strike tiles each turn, and that adds up to a lot. If Punisher and Wolverine didn't completely overlap in most functions, Wolverine/Punisher would make a good team.
  • Phantron wrote:
    In theory you just have to remember which color absolutely has to be denied (OBW purple, Modern Storm red) but it's easy to get careless looking at their low HPs. That's why I usually just boost on these fights because boosts eliminate any possibility of even taking significant damage from tricky teams.

    I do the opposite: facing OBW I remove the AP boosts. As if it's low on purple may just steal them before I blink icon_e_smile.gif

    And must train up not to overlook steal by espionage.
  • Phantron wrote:
    It's only the sum of the attack tiles that benefit from strike tiles. Also, that number isn't displayed on the animation.

    Ah, that's good to know. I never bothered to count after the actual HP loss, and believed the animated numbers. That will probably change how I'll use the Punisher.
  • pasa_ wrote:
    Phantron wrote:
    In theory you just have to remember which color absolutely has to be denied (OBW purple, Modern Storm red) but it's easy to get careless looking at their low HPs. That's why I usually just boost on these fights because boosts eliminate any possibility of even taking significant damage from tricky teams.

    I do the opposite: facing OBW I remove the AP boosts. As if it's low on purple may just steal them before I blink icon_e_smile.gif

    And must train up not to overlook steal by espionage.

    It's usually pretty easy to kill OBW before she can use Aggressive Recon when you started out boosted so even if she steals a couple, she wouldn't be around to use it.

    It's not so much as OBW is a powerful defense character, but like Modern Storm she's one of those character that has a small chance to totally destroy you. For example in DC the average matchup the worst outcome is usually you have one Thor worth of HP down. Against OBW you usually take much less on average but on the very worst case you could have a complete wipeout. If I don't have 3 health packs up, I'd rather not take the very small chance OBW does something crazy and then you lose all 3, even if on average this is an easier fight. Like you said it's really easy to think you've the perfect masterplan and forgot about the steal 1 AP by espionage and then get slapped silly, especially if you're in a hurry.
  • pasa_ wrote:
    Phantron wrote:
    It's only the sum of the attack tiles that benefit from strike tiles. Also, that number isn't displayed on the animation.

    Ah, that's good to know. I never bothered to count after the actual HP loss, and believed the animated numbers. That will probably change how I'll use the Punisher.

    There are two numbers that pop up from every attack, one on the board and one on the actual person. It's easy to miss the number popping up on the actual person, but that's the final result.
  • Phantron wrote:
    If Punisher and Wolverine didn't completely overlap in most functions, Wolverine/Punisher would make a good team.

    They're actually pretty decent together. I ran Punisher/Wolverine/OBW a lot for Hunt: Ares and it worked well. Wolverine uses all the green which synergizes with Punisher's black for both area damage and attack tiles; Punisher's red is cheaper than Wolverine's so is useful both for high health targets (auto-down) and low-health targets (easier to get it off). I even used Judgment a couple times when Daken went a little crazy and took up all the red strike tiles.
  • Phantron wrote:
    If Punisher and Wolverine didn't completely overlap in most functions, Wolverine/Punisher would make a good team.

    They're actually pretty decent together. I ran Punisher/Wolverine/OBW a lot for Hunt: Ares and it worked well. Wolverine uses all the green which synergizes with Punisher's black for both area damage and attack tiles; Punisher's red is cheaper than Wolverine's so is useful both for high health targets (auto-down) and low-health targets (easier to get it off). I even used Judgment a couple times when Daken went a little crazy and took up all the red strike tiles.

    It's not bad but it just feels weird since their red and green are almost identical in function. Punisher's black does benefit a lot from Wolverine, both the initial damage and the attack tile.
  • Phantron wrote:
    Phantron wrote:
    If Punisher and Wolverine didn't completely overlap in most functions, Wolverine/Punisher would make a good team.

    They're actually pretty decent together. I ran Punisher/Wolverine/OBW a lot for Hunt: Ares and it worked well. Wolverine uses all the green which synergizes with Punisher's black for both area damage and attack tiles; Punisher's red is cheaper than Wolverine's so is useful both for high health targets (auto-down) and low-health targets (easier to get it off). I even used Judgment a couple times when Daken went a little crazy and took up all the red strike tiles.

    It's not bad but it just feels weird since their red and green are almost identical in function. Punisher's black does benefit a lot from Wolverine, both the initial damage and the attack tile.
    I did the same thing as mischiefmaker; same strategy and all. It works fairly well. Punisher's green blowing up tiles is also good for giving you more match options when you need it and when Daken's being a jerk.