Wasted covers

Kikujiro
Kikujiro Posts: 157
I don´t know if this was already mentioned or if it is doable, but this is my suggestion.

In the last month I´ve sold 2 red IM40 covers, 1 red GBW, 2 green Punisher and countless 2 stars covers. I dont need them, but when I´ve to sell one of them, especially 3 stars, I feel bad because somebody could use it instead of me. What if everytime one of those covers is sold the chance for everybody to get it increase a slightly percentage ?

Ex. I get a Thor from an heroic token and sell it because mine is maxed, then the probability to get a Thor from a standard token is increased in 0,001 forever and for the overall population. Or say I want to place 1st in a tournament because I need an IW cover, but someone jump me in the last few seconds and now I´ve 3 Punisher which I´ve to get rid of, then the probability to get a Punisher from an heroic token is increased in 0,003.

You can diminish the differences between new gamers and those who have most of their 3 and 2 stars covers maxed but still compete for higher prices or just to farm ISO and HP. Sure there will be more bag mans, but in standard tokens instead heroic, and when the newbie opens his first heroic and pull and IM40 he will be more motivated to continue playing and, maybe, spend real money to buy more of those juicy tokens.

In short: I feel sorry for those covers, this way they wont be totally wasted icon_e_smile.gif

Comments

  • This would be really bad. All the characters that people are selling because they are maxed out become MORE common?
  • Kikujiro
    Kikujiro Posts: 157
    Yeah, 2 stars will be more common in standard tokens and 3 stars will be more in heroic tokens than they are already.

    You could have maxed CStorm and Thor and I have OBW and Captain. The more you sell, better chances for me to pull one of those from a standard token and vice versa.

    Now you land at top 5 and get 3 Hulk covers. You dont need them, but the poor guy who got knocked down from top 45 now has 0.003 more chance to get one of those covers from the heroic token he earns through progression.

    As it is now, the barrier entry for new players is getting higher, moreso if they continue adding 2 and 3 stars characters because will be more difficult to max specific characters ... they will be demotivated. With my suggestion the top players with maxed covers will continue dominating top places, but new-medium players will have an increasing small chance to be competitive with standard and heroic tokens.

    Standard will be less standard due to 2 stars and heroic will be more heroic due to 3 stars. 4 stars only attainable by top prices or pure luck icon_razz.gif
  • Kikujiro
    Kikujiro Posts: 157
    Also, since I keep track of my standard tokens I´ve seen 43 Storm and 57 Iron Man from 265 total ... I could see more Bag Mans and Bullseyes, only for diversity xD
  • Yeah, but since certain covers are are more common (OBW being given out a lot lately, Thor and Storm being given out in the prologue and Shield tourney), they would end up being sold more often by people. So many people selling them would make it more likely for everyone to get them, even though they are being sold off more often.

    I pull a Thor. I sell Thor. As a result, you pull a Thor. You sell the Thor. As a result, I pull a Thor. Ect Ect. It would make the problem of repeat covers worse for most people, not better. See the point? The amount of these common covers getting sold would flood the market. It wouldn't work like that idealistic situation you descibe.
  • Kyosokun wrote:
    This would be really bad. All the characters that people are selling because they are maxed out become MORE common?

    They are already more common, that's why they are maxed. The distribution on my openings is nowhere near flat, some ** are 3-4 times as frequent than the average.
  • pasa_ wrote:
    Kyosokun wrote:
    This would be really bad. All the characters that people are selling because they are maxed out become MORE common?

    They are already more common, that's why they are maxed. The distribution on my openings is nowhere near flat, some ** are 3-4 times as frequent than the average.

    I still don't believe that's true. Your individual experiences don't necessarily reflect the whole, since your sample pool is relatively small. The spading document shows that while some heroes have a slightly higher chance, it's generally equal among the characters (and honestly, even the amount of pulls recorded in the spading doc isn't large enough to be truely statistically accurate.)

    On topic, even if it was true, it'd reinforce that the OP's suggest is a bad idea.
  • Kikujiro
    Kikujiro Posts: 157
    I think you´re right. There are covers which are a little more common than others due to several reasons and with this implementation they would become even more common.

    But the prices from tournaments keep rotating. Now most people have a maxed Ares, at least in this forum I doubt overall, but if somebody starts the game today it may be that he/she wont see an Ares cover in weeks. Anyway my point is another.

    Let´s say I want to sell a Thor, a OBW, and a IM40. You want to sell a CStorm and 2 Spidermans. Based on mischiefmaker´s work ...

    Thor - 1,27 % probability from a standard token, 8,37 % from a heroic
    OBW - 1,31 % standard, 7,76 % heroic
    CStorm - 1,24 % standard, 8,83 % heroic

    For 3 stars my suggestion only affects heroic tokens.

    IM40 - 2,59 % from heroic
    Spiderman - 2,89 % from heroic

    Now we sell our covers and the tweak starts ...

    In standard tokens Thor is now 1,27 + 0,001, the same for OBW and CStorm. Heroics ?

    IM40 - 2,59 % + 0,001
    Spiderman - 2,89 % + 0,002
    Thor - 8,37 % minus N because IM40 and Spiderman are now more common
    OBW - 7,76 % minus N
    CStorm - 8,83 % minus N

    Now what do you prefer from a standard token, the thousandth Thor or the thousandth Yelena ? We can take the 25+ ISO, but a new player will be happier than us. Also, everytime they add a new cover the probability for the remain covers is reduced, but if things go out of hand they could put a limit when the % reach a threshold. Even they could tweak the numbers as a freebie and raise the propability for all 2-3 stars in all tokens, but I think this way the community adjust itself, so when a few players are overkilling the rest could benefit a little bit, those few included.